Comments on: Where Is My Water (The Roadmap for OSM and Vectors) https:/2011/12/where-is-my-water-the-roadmap-for-osm-and-vectors/ Developer resources for the X-Plane flight simulator Sat, 24 Dec 2011 23:42:20 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Ben Supnik https:/2011/12/where-is-my-water-the-roadmap-for-osm-and-vectors/#comment-3861 Sat, 24 Dec 2011 23:42:20 +0000 http://www.x-plane.com/blog/?p=3874#comment-3861 In reply to Stuart.

Right – the element exists in DSFs. WED 1.2 has some partially implemented road editing functionality – I may be able to get it to be usable by the beta.

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By: Stuart https:/2011/12/where-is-my-water-the-roadmap-for-osm-and-vectors/#comment-3834 Thu, 22 Dec 2011 03:38:12 +0000 http://www.x-plane.com/blog/?p=3874#comment-3834 Howdy,
One thing that probably has been thought of before is the idea of being able to create custom roads in WED. I have been using strings to do roads, dirt paths and the like but they never have lights nor will there be traffic on them. If there could be a new type of art element for WEB in the form of a road it could solve the issues from roads on airport property. These roads would be to override existing road data or exclusion zones.

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By: maggie https:/2011/12/where-is-my-water-the-roadmap-for-osm-and-vectors/#comment-3812 Wed, 21 Dec 2011 16:09:21 +0000 http://www.x-plane.com/blog/?p=3874#comment-3812 I haven’t figured out what you’re doing here yet. I hope after the holidays to delve in a little. Are water towers in your data? That would add a lot of realism as far as usable landmarks.

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By: Ben Supnik https:/2011/12/where-is-my-water-the-roadmap-for-osm-and-vectors/#comment-3786 Tue, 20 Dec 2011 21:11:59 +0000 http://www.x-plane.com/blog/?p=3874#comment-3786 In reply to Dominic Smith.

It would be taken into account in future renders of the scenery.

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By: Andras Fabian https:/2011/12/where-is-my-water-the-roadmap-for-osm-and-vectors/#comment-3782 Tue, 20 Dec 2011 09:43:57 +0000 http://www.x-plane.com/blog/?p=3874#comment-3782 In reply to Ben Supnik.

Hi Guys,

Well, its definitely an interesting thing to bring in more information from OSM. And yes, I am aware since a long time about the landuse properties in OSM.

But my problem is still, that OSM is an extremely inconsistent source. Some regions have a super high detail mapping of landuse, and somtimes jsut a few km away from it, you get almost nothing.

As an example, lets look to an area in Austria: http://www.openstreetmap.org/?lat=47.2764&lon=12.832&zoom=12&layers=M

What do you see? Some areas have nice forest landuse, others have nothing.

So, this is my problem. I can’t rely on OSM as a single source. Whereas now look at the data source, where I get my landuse from (at least for Europe, for other regions I have other sources):
http://www.eea.europa.eu/themes/landuse/interactive/clc-viewer
(sorry, I didn’t find a way to zoom in – but let it search for “Zell am See” and it should bring you approximately to the same area as my OSM link above).

So, you see, that the sources I use are maybe not super detailed everywhere, but give a quite good detail with a consistent coverage over a very large area.

Now, of course, we could think about mixing source. But believe, that is something you try as a last resort (or in cases where it brings a very high pay off!). Mixing is a really error prone (and often even technically non trivial) task, which – if done carelessly – can introduce more problems than it brings benefits.

But, at least for cities, it might be an interesting additional source. There it might be of some real advantage to be able – at least where available (where not, we stay with what we have as information) – to better zone the city!

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By: adrian https:/2011/12/where-is-my-water-the-roadmap-for-osm-and-vectors/#comment-3780 Tue, 20 Dec 2011 05:46:30 +0000 http://www.x-plane.com/blog/?p=3874#comment-3780 In reply to Ben Supnik.

How about re-cutting twice a year, and making it all available for download / upgrade for a fee that reflects your bandwidth costs??? If you wanted to get fancy, you could allow users to select the region they want to update. — Also, is there a way to edit land-class data directly. All the villages in the Kootenays, BC are missing. Just nice, perfectly placed roads, with no houses. ) :

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By: Dominic Smith https:/2011/12/where-is-my-water-the-roadmap-for-osm-and-vectors/#comment-3769 Mon, 19 Dec 2011 20:01:50 +0000 http://www.x-plane.com/blog/?p=3874#comment-3769 Ben, if one was to update/add a certain piece of water data in OSM, would it then be taken into account on the next/future update of X-Plane?

Cheers

Dominic

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By: Ben Supnik https:/2011/12/where-is-my-water-the-roadmap-for-osm-and-vectors/#comment-3762 Mon, 19 Dec 2011 16:05:44 +0000 http://www.x-plane.com/blog/?p=3874#comment-3762 In reply to Heiko.

I’ll let Andras take a whack at this one. 🙂

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By: Heiko https:/2011/12/where-is-my-water-the-roadmap-for-osm-and-vectors/#comment-3752 Mon, 19 Dec 2011 09:41:02 +0000 http://www.x-plane.com/blog/?p=3874#comment-3752 Hi,

it seems, that the land use tags are heavily used outside of big cities – at least in europe. This might be a very good indicator for autogen where to place what kind of objects.

http://wiki.openstreetmap.org/wiki/Key:landuse

Regards,
Heiko

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By: Ben Supnik https:/2011/12/where-is-my-water-the-roadmap-for-osm-and-vectors/#comment-3742 Sun, 18 Dec 2011 19:44:16 +0000 http://www.x-plane.com/blog/?p=3874#comment-3742 In reply to Francisco Sedano.

Maybe…but…
– the DSF generator tool requires something like 80 GB of data, some of which are intermediate processes created by alpilotx, some of which are made by processing the planet in a heavily customized manner. It’s all open source and available, but it’s not easy or automatic.
– the tool is lin/mac only – no Windows port.
I was thinking it might be more useful to set up a box as sort of a ’tile server’ or something…

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