Comments on: What’s Next After 10.03 https:/2012/01/whats-next-after-10-03/ Developer resources for the X-Plane flight simulator Sat, 28 Jan 2012 01:35:59 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Chris Serio https:/2012/01/whats-next-after-10-03/#comment-4106 Sat, 28 Jan 2012 01:35:59 +0000 http://xplanedev.wpengine.com/?p=3932#comment-4106 In reply to Chris.

This is the last warning we’re going to extend to you. You’ve been asked politely numerous times not to use our official channels as a method to make inquiries, hints or complaints about bugs.

Frankly I’m beside myself that you don’t understand or care enough to honor our requests. From this point forward, we’ll begin doing the easiest and fastest thing for us which is to just delete your correspondence.

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By: Chris https:/2012/01/whats-next-after-10-03/#comment-4104 Fri, 27 Jan 2012 21:11:23 +0000 http://xplanedev.wpengine.com/?p=3932#comment-4104 Great to see the cumulus / cirrus issue fixed, i have yet to update

Any plans to tackle water shader issues over lakes oceans / and or in cloud coloring (ie grayness bug) soon?
Thanks. Thats all. Good work

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By: Ben Supnik https:/2012/01/whats-next-after-10-03/#comment-4103 Fri, 27 Jan 2012 20:31:56 +0000 http://xplanedev.wpengine.com/?p=3932#comment-4103 In reply to Kevin.

Not in x-plane, but some plugins can do this. You can edit the default 3-d eye position in plane-maker.

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By: Kevin https:/2012/01/whats-next-after-10-03/#comment-4102 Fri, 27 Jan 2012 16:24:58 +0000 http://xplanedev.wpengine.com/?p=3932#comment-4102 In reply to Ben Supnik.

Good to hear, look forward to the next betas.
One other thing, not sure if it’s in there already but is there a way to define a default adjusted view? IE if I go into command mode, translate the cockpit view left/right etc is there any way to bind the resulting position so I can switch back to it easily? Also binding it to the planes themselves would be useful.

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By: Ben Supnik https:/2012/01/whats-next-after-10-03/#comment-4101 Fri, 27 Jan 2012 14:40:15 +0000 http://xplanedev.wpengine.com/?p=3932#comment-4101 In reply to Kevin.

Yes! We have plans to fix this!

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By: Ben Supnik https:/2012/01/whats-next-after-10-03/#comment-4100 Fri, 27 Jan 2012 14:39:54 +0000 http://xplanedev.wpengine.com/?p=3932#comment-4100 In reply to Andrzej Borysewicz.

Yes – additional art assets will mean better representation of tall buildings.

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By: Chris Strosser https:/2012/01/whats-next-after-10-03/#comment-4099 Fri, 27 Jan 2012 04:49:55 +0000 http://xplanedev.wpengine.com/?p=3932#comment-4099 In reply to Patrick Bureau.

Yep! ATI was acquired by AMD five or so years ago.

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By: Kevin https:/2012/01/whats-next-after-10-03/#comment-4098 Fri, 27 Jan 2012 03:34:10 +0000 http://xplanedev.wpengine.com/?p=3932#comment-4098 The autogen of highways seems to have issues with terrain, IE highways digging into hills etc. Any plans on fixing it ?

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By: chris https:/2012/01/whats-next-after-10-03/#comment-4097 Thu, 26 Jan 2012 14:41:31 +0000 http://xplanedev.wpengine.com/?p=3932#comment-4097 -Proper cloud textures used even if you have both cumulus and cirrus layers at the same time.

cool, can’t wait, thats one of the big 3 I’m craving to be fixed.

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By: Andrzej Borysewicz https:/2012/01/whats-next-after-10-03/#comment-4096 Thu, 26 Jan 2012 12:56:11 +0000 http://xplanedev.wpengine.com/?p=3932#comment-4096 “Are you going to diversify the look of the auto generated objects like houses and so on? At the moment it makes no difference if you look at a suburb or a downtown of a big city.”

Ben, you answered on above:”We are looking to get more autogen art assets from our artists!”

Does it mean that when the time goes by, we can expect auto generated city with tall buildings showing them?

I am sorry for trivial question but this is what bothers me the most.
I fly in Philadelphia and New York are and it is just so empty there…

I also want to thank all LR for it was improved so far.

Cheers, Andrzej

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