Comments on: No Shadows For You! https:/2012/03/no-shadows-for-you/ Developer resources for the X-Plane flight simulator Thu, 22 Mar 2012 09:46:31 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Gardemo Neeriken https:/2012/03/no-shadows-for-you/#comment-4649 Thu, 22 Mar 2012 09:46:31 +0000 http://xplanedev.wpengine.com/?p=4215#comment-4649 In reply to wotaskd.

With ivy bridge on top? 🙂

]]>
By: Steve https:/2012/03/no-shadows-for-you/#comment-4648 Wed, 21 Mar 2012 04:18:30 +0000 http://xplanedev.wpengine.com/?p=4215#comment-4648 In reply to Luke.

Then we’d just be complaining a bout the great big blurry shadows.

(re: my post above) Tuning is one thing, but I sense a hint in the background that resolution is also going to be a memory issue, and this is one area where resolution is, for now, dispensable. It just impacts those of us making video in X-Plane — unless you see lots of aircraft shadow from the cockpit.

]]>
By: wotaskd https:/2012/03/no-shadows-for-you/#comment-4647 Wed, 21 Mar 2012 03:44:49 +0000 http://xplanedev.wpengine.com/?p=4215#comment-4647 In reply to Ben Supnik.

An i7 maybe would 🙂

]]>
By: Ben Supnik https:/2012/03/no-shadows-for-you/#comment-4646 Wed, 21 Mar 2012 03:42:07 +0000 http://xplanedev.wpengine.com/?p=4215#comment-4646 In reply to simon.

Dunno how much faster Kepler will be, except that you can definitely be CPU bound on a modern system – I see that on my i5/580 sometimes, and in that case, Kepler won’t be any help.

]]>
By: simon https:/2012/03/no-shadows-for-you/#comment-4645 Wed, 21 Mar 2012 03:26:22 +0000 http://xplanedev.wpengine.com/?p=4215#comment-4645 Hey Ben, I just did an alert on the new Nvidia Kepler GPU coming out soon and specs. Can you let us know if it might boost performance considerably? It looks twice the speed/fps performance of my 560. Plus would teaming it with a PCIe 3.0 compatible Mobo make things even snazzier? Finally, Chip keeps bugging me ‘why doesn’t the new card have 3, 4 or 5 gigs of memory?’! I’m guessing as it can pass on more info quicker, it doesn’t need the memory?

Loving the new RC3.

]]>
By: Luke https:/2012/03/no-shadows-for-you/#comment-4644 Wed, 21 Mar 2012 01:08:22 +0000 http://xplanedev.wpengine.com/?p=4215#comment-4644 Mmm, yes this made me think perhaps the shadows could be blurred a bit more to prevent the sawtooth. Nasty flickering from helicopter blades is also a little bit epileptic. There are so many *large scale world* games that seem to get the shadows just right, and it saddens me that x-plane hasn’t yet. Good to here there is more room to tune 😉

]]>
By: Ben Supnik https:/2012/03/no-shadows-for-you/#comment-4643 Tue, 20 Mar 2012 22:33:20 +0000 http://xplanedev.wpengine.com/?p=4215#comment-4643 In reply to Steve.

Yeah there is still room to tune…

]]>
By: Jonathan https:/2012/03/no-shadows-for-you/#comment-4641 Tue, 20 Mar 2012 19:50:12 +0000 http://xplanedev.wpengine.com/?p=4215#comment-4641 Finally we can fully model Peter Pan. 🙂

]]>
By: Steve https:/2012/03/no-shadows-for-you/#comment-4640 Tue, 20 Mar 2012 19:42:12 +0000 http://xplanedev.wpengine.com/?p=4215#comment-4640 Given the attention to shadows brings up a thought, Ben: will the 3D shadows on aircraft ever get higher resolution than they have now? There’s still a nasty sawtooth on ’em when you get close or the angle on the aircraft “stretches” the edge of the shadow.

]]>