No they are in already for 10.04 – the next patch adds them for pols, ters and facs.
]]>They should be functional. Please submit a bug report with a very small test pack installed, e.g. so I can go to an airport by ICAO and see the object!
]]>I just re-read your post on conditional shadows. I see that this WILL be added in the next patch (if I am reading it correctly).
]]>Are the conditional commands functional in 10.04 (r3)? I’ve been trying to remove my baked in static aircraft shadows but can’t get it to work. Both shadows remain.
Am I doing something wrong? or will this be a feature added in the next patch?
In the example, the draped shadow is the last object in the hierarchy .
ATTR_LOD 0.000000 1500.000000
TRIS 0 16986
IF NOT GLOBAL_SHADOWS
ATTR_draped
# This is the shadow geometry
TRIS 16986 6
ATTR_no_draped
ENDIF
ATTR_LOD 1500.000000 4500.000000
TRIS 16992 2265
IF NOT GLOBAL_SHADOWS
ATTR_draped
# This is the shadow geometry
TRIS 19257 6
ATTR_no_draped
ENDIF
V10 line/point trees are only available in WED 1.2.
What you are doing is incorrect usage of WED.
Please wait until we have a manual – I am trying to get this going now.
This is getting beyond the scope of what we can deal with in blog comments. You need to wait until I write docs. If I try to service everyone’s questions in detail personally, I will never get any docs done and we’ll all be in the dark for a lot longer. 🙁
]]>1. Correct! Spill and billboards are always separate for maximum control.
2. No. If you want custom you use the custom light and custom spill light commands and go home happy.