Comments on: X-Plane 10.05 Release Candidate 1 – A Tiny Patch https:/2012/03/x-plane-10-05-release-candidate-1-a-tiny-patch/ Developer resources for the X-Plane flight simulator Fri, 30 Mar 2012 08:34:54 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: PascalL https:/2012/03/x-plane-10-05-release-candidate-1-a-tiny-patch/#comment-4766 Fri, 30 Mar 2012 08:34:54 +0000 http://xplanedev.wpengine.com/?p=4247#comment-4766 In reply to JohnMAXX.

Thanks John, and good work with yours !
@Ben: good to know you have been talking about it. For now I try to rely on the eye’s tendency to pickup preferably the directions/shapes which make sense.
I noticed that a well chosen orthophoto can also nicely enhance the view close to the ground. At the condition that “flat 3D objects” are removed. Maybe I can finally demonstrate that cities are NOT buit on grass. 😉 (just kidding)

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By: Ben Supnik https:/2012/03/x-plane-10-05-release-candidate-1-a-tiny-patch/#comment-4765 Thu, 29 Mar 2012 23:31:46 +0000 http://xplanedev.wpengine.com/?p=4247#comment-4765 In reply to JohnMAXX.

Hi Guys,
There isn’t a way to orient the terrain along the road grid – that’s something Propsman wanted but we didn’t have time to do for the first world render. We may be able to reorient in the future, at least to a limited extent. In our renders, the close view never has orthos in it, which makes it moot, but in the far view having the roads and sync in terrain would be a nice feature someday.

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By: JohnMAXX https:/2012/03/x-plane-10-05-release-candidate-1-a-tiny-patch/#comment-4764 Thu, 29 Mar 2012 22:03:04 +0000 http://xplanedev.wpengine.com/?p=4247#comment-4764 In reply to chris.

I am looking forward to your release, yes it is difficult to align textures with the OSM streets if not impossible.

Good luck! And European users will love the upgrade 🙂

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By: PascalL https:/2012/03/x-plane-10-05-release-candidate-1-a-tiny-patch/#comment-4763 Thu, 29 Mar 2012 19:42:44 +0000 http://xplanedev.wpengine.com/?p=4247#comment-4763 In reply to Chris.

No idea when I’ll be satistfied, although I’d ideally like to publish them soon. IMHO, “cities” seen from altitude are the weak spot of X-plane right now.
Different from UrbanMaxx: now I’m especially focused on European cities, ie non-grid street layout. It’s harder. Also, I clean textures of all buildings, leaving essentially the ground and maybe some trees, in an atempt to reduce conflicts with the plausible 3D autogen. The biggest problem I’m facing now is that we can’t use the direction given by streets to orient the textures, and thus the road net loses a bit of it’s visual structure. That would be a big features and would make wonders, don’t know if its possible (I know that some textures use the slope orientation). Ben, what do you think ?

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By: Ben Supnik https:/2012/03/x-plane-10-05-release-candidate-1-a-tiny-patch/#comment-4762 Thu, 29 Mar 2012 19:03:32 +0000 http://xplanedev.wpengine.com/?p=4247#comment-4762 In reply to carrotroot.

We’re at the end of a cycle – 10.05 was a tiny change to 10.04 for strings. The next _real_ beta will start in a few weeks. At this point 10.05 is done, so that’s what you get, regardless of what you check.

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By: carrotroot https:/2012/03/x-plane-10-05-release-candidate-1-a-tiny-patch/#comment-4761 Thu, 29 Mar 2012 18:24:33 +0000 http://xplanedev.wpengine.com/?p=4247#comment-4761 10.05r1? Does this mean 10.04r3 is the final (stable) 10.04 release? Or does this mean we are at the beginning of a new beta cycle? I’m confused. As it seems that 10.05 is the start of a new cycle but it looks we already into the release candidates. Were the .05’s internal betas? Or am I missing something here? Hmm … I like were the current performance is now with the sim, but I am worried that if I unchecked the beta option that it will revert me back to 10.03 something … not sure what the official RC number was since you do not issue a final string tag which explicitly signifies the end of a beta cycle. It’s just whatever the last RC was, which is somewhat arcane.

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By: wotaskd https:/2012/03/x-plane-10-05-release-candidate-1-a-tiny-patch/#comment-4759 Thu, 29 Mar 2012 15:04:45 +0000 http://xplanedev.wpengine.com/?p=4247#comment-4759 Just noticed that the Catalyst update 12.3 includes a fix for X-Plane where texture flicker and corruption has been fixed by AMD. Haven’t tested it yet but it seems worth installing.

http://support.amd.com/us/kbarticles/Pages/AMDCatalystSoftwareSuiteVersion123ReleaseNotes.aspx

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By: Chris https:/2012/03/x-plane-10-05-release-candidate-1-a-tiny-patch/#comment-4758 Thu, 29 Mar 2012 11:24:18 +0000 http://xplanedev.wpengine.com/?p=4247#comment-4758 In reply to PascalL.

Looking forward to that. How will it differ from Urban Maxx extreme? Also any eta?

Thanks

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By: Trifid https:/2012/03/x-plane-10-05-release-candidate-1-a-tiny-patch/#comment-4757 Thu, 29 Mar 2012 03:50:32 +0000 http://xplanedev.wpengine.com/?p=4247#comment-4757 In reply to Ben Supnik.

I’m betting you’ve read some Dave Barry…

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By: chris https:/2012/03/x-plane-10-05-release-candidate-1-a-tiny-patch/#comment-4756 Thu, 29 Mar 2012 02:29:53 +0000 http://xplanedev.wpengine.com/?p=4247#comment-4756 In reply to Ben Supnik.

awesome

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