Comments on: WED 1.2 “Real Soon Now” https:/2012/04/wed-1-2-real-soon-now/ Developer resources for the X-Plane flight simulator Fri, 27 Apr 2012 02:37:27 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Ben Supnik https:/2012/04/wed-1-2-real-soon-now/#comment-4999 Fri, 27 Apr 2012 02:37:27 +0000 http://xplanedev.wpengine.com/?p=4284#comment-4999 In reply to y-man.

If a DSF is recut it leaves users in an impossible position: keep the old DSF with the manual edits, or the new DSF with the latest data from OpenStreetMap.

]]>
By: y-man https:/2012/04/wed-1-2-real-soon-now/#comment-4998 Thu, 26 Apr 2012 22:52:04 +0000 http://xplanedev.wpengine.com/?p=4284#comment-4998 In reply to Ben Supnik.

If the corrected DSF is placed in “Custom Scenery” it will not be destroyed. And DSF recuts have not been very common so far.
I wonder if Ottawa River will ever be done properly…

]]>
By: gthomas https:/2012/04/wed-1-2-real-soon-now/#comment-4997 Thu, 26 Apr 2012 21:00:19 +0000 http://xplanedev.wpengine.com/?p=4284#comment-4997 In reply to Ben Supnik.

At which point I can release 2 projects I’ve been working on for over a year!!!!!

]]>
By: Andras Fabian https:/2012/04/wed-1-2-real-soon-now/#comment-4994 Thu, 26 Apr 2012 07:11:25 +0000 http://xplanedev.wpengine.com/?p=4284#comment-4994 In reply to Steve.

No, I don’t plan to do HD Mesh for the entire planet. That makes not so much sense for many regions (especially flat regions). You need to realize, that even the default Global Scenery is not too bad … in some (especially flat) areas, many users have a hard time to see a difference at all 😉 AND you need to be aware, that until now (end of April 2012), the HD mesh uses exactly the same raw data as the default Global Scenery!

]]>
By: Ben Supnik https:/2012/04/wed-1-2-real-soon-now/#comment-4992 Thu, 26 Apr 2012 01:55:32 +0000 http://xplanedev.wpengine.com/?p=4284#comment-4992 In reply to Al (aka walterblenny).

LOL you know a feature is not quite done when the icon is blank. 🙂 The feature is being _pulled_ from 1.2 and moved to 1.3, because it is still only half done and thus its only real use is to induce crashes. We’ll put it in 1.3, but I don’t want to delay 1.2!

]]>
By: Simon https:/2012/04/wed-1-2-real-soon-now/#comment-4989 Wed, 25 Apr 2012 23:42:07 +0000 http://xplanedev.wpengine.com/?p=4284#comment-4989 That heading cracked me up Ben! Why does Austin waste time on flight models and that other fiddly stuff ? 🙂

Hope the Columbia conference went well!

]]>
By: Al (aka walterblenny) https:/2012/04/wed-1-2-real-soon-now/#comment-4988 Wed, 25 Apr 2012 20:35:52 +0000 http://xplanedev.wpengine.com/?p=4284#comment-4988 Hi Ben,

Very much enjoying the WED 1.2 developer preview. After using it for a couple of months, I yesterday discovered the blank button that actually provides the option to create roads. Will this be feature be further developed in the beta?

Thanks,

Al.

]]>
By: Bo https:/2012/04/wed-1-2-real-soon-now/#comment-4986 Wed, 25 Apr 2012 19:21:59 +0000 http://xplanedev.wpengine.com/?p=4284#comment-4986 In reply to Ben Supnik.

Actually, the past months I have spent more time trying to figure out the new features of WED 1.2 developer preview than flying. X-plane is a great visualizer for this kind of work 🙂

]]>
By: Ben Supnik https:/2012/04/wed-1-2-real-soon-now/#comment-4984 Wed, 25 Apr 2012 18:28:42 +0000 http://xplanedev.wpengine.com/?p=4284#comment-4984 In reply to Alejandro.

I’ve been using this flight simulator called X-Plane – one of its cool features: it serves as a visualizer for WED scenery. 😉

]]>
By: Alejandro https:/2012/04/wed-1-2-real-soon-now/#comment-4981 Wed, 25 Apr 2012 17:53:40 +0000 http://xplanedev.wpengine.com/?p=4284#comment-4981 Wait, is there a program that simulate airplanes also with WeD? What a nice surprise! 🙂

]]>