Comments on: How Will Your Airports Get Into X-Plane? https:/2012/05/how-will-your-airports-get-into-x-plane/ Developer resources for the X-Plane flight simulator Mon, 21 May 2012 16:02:10 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Ben Supnik https:/2012/05/how-will-your-airports-get-into-x-plane/#comment-5068 Mon, 21 May 2012 16:02:10 +0000 http://xplanedev.wpengine.com/?p=4305#comment-5068 In reply to Nicos.

I think so, although the details are not at all worked out yet.

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By: Nicos https:/2012/05/how-will-your-airports-get-into-x-plane/#comment-5067 Mon, 21 May 2012 12:53:10 +0000 http://xplanedev.wpengine.com/?p=4305#comment-5067 In reply to Ben Supnik.

The big question is, will you (at some point) be doing that, considering the potentially large number of tiles that’d have to be distributed?

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By: Richard https:/2012/05/how-will-your-airports-get-into-x-plane/#comment-5066 Thu, 17 May 2012 11:56:32 +0000 http://xplanedev.wpengine.com/?p=4305#comment-5066 In reply to Ben Supnik.

Can you make the follow terrain option airport specific, rather than global?

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By: AKurtz https:/2012/05/how-will-your-airports-get-into-x-plane/#comment-5065 Thu, 17 May 2012 07:18:12 +0000 http://xplanedev.wpengine.com/?p=4305#comment-5065 In reply to Ben Supnik.

Preview for facades and forest will be great, too! Sometimes you just “try” and see what it looks like (or I’m doing bad, which could also be). Thanks for the good job!!

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By: gthomas https:/2012/05/how-will-your-airports-get-into-x-plane/#comment-5064 Thu, 17 May 2012 03:01:05 +0000 http://xplanedev.wpengine.com/?p=4305#comment-5064 In reply to Ben Supnik.

Hi Ben, I realize that. However, Not everything displays in the pane. Also, it is: click, load, look, click, load, look…

The things that don’t preview have to be installed, XP launched, and looked at. Most often it is then: Nope, not that one, next. Over, and Over. It is so tedious I’ve gone back to creating .obj files.

Those of you who created the assets remember what each item is as well as understand the sometimes cryptic names involved.

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By: Ben Supnik https:/2012/05/how-will-your-airports-get-into-x-plane/#comment-5063 Wed, 16 May 2012 21:21:57 +0000 http://xplanedev.wpengine.com/?p=4305#comment-5063 In reply to gthomas.

WED 1.2 already has a preview pane, at least for pol, obj and agp files!

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By: Ben Supnik https:/2012/05/how-will-your-airports-get-into-x-plane/#comment-5062 Wed, 16 May 2012 21:21:31 +0000 http://xplanedev.wpengine.com/?p=4305#comment-5062 In reply to eflyer.

You can use facades, which take the size/shape of what you draw to create irregular polygons. OBJs just have to be placed. The goal is not a perfect replica, just a pretty good one using the existing library. We’re not trying to replace custom scenery!

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By: Ben Supnik https:/2012/05/how-will-your-airports-get-into-x-plane/#comment-5061 Wed, 16 May 2012 21:20:55 +0000 http://xplanedev.wpengine.com/?p=4305#comment-5061 In reply to Nicos.

Not directly – we (LR) have to update the base tiles.

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By: Ben Supnik https:/2012/05/how-will-your-airports-get-into-x-plane/#comment-5060 Wed, 16 May 2012 21:20:43 +0000 http://xplanedev.wpengine.com/?p=4305#comment-5060 In reply to Tom Knudsen.

This does not yet exist in X-Plane; I wrote an experimental flattening polygon primitive for DSFs but it produces unreliable and weird results.

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By: Ben Supnik https:/2012/05/how-will-your-airports-get-into-x-plane/#comment-5059 Wed, 16 May 2012 21:20:07 +0000 http://xplanedev.wpengine.com/?p=4305#comment-5059 In reply to Bo.

ATC file: unclear. For default ATC setups the apt.dat frequencies are adequate. We do not yet have an airspace sharing plan.

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