Comments on: Scenery Management https:/2012/07/scenery-management/ Developer resources for the X-Plane flight simulator Thu, 12 Jul 2012 17:01:29 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Philipp Münzel https:/2012/07/scenery-management/#comment-5307 Thu, 12 Jul 2012 16:29:23 +0000 http://xplanedev.wpengine.com/?p=4343#comment-5307 Ben, please put a link to the bug report form here in this blog.
Actually, if you type “X-Plane 10 bug report” into Google, you get to this post, and this post doesn’t contain a link to the real bug report form.

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By: chris https:/2012/07/scenery-management/#comment-5305 Thu, 12 Jul 2012 16:10:55 +0000 http://xplanedev.wpengine.com/?p=4343#comment-5305 In reply to Ben Supnik.

ahh, looking forward to it, hope its soon.

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By: chris https:/2012/07/scenery-management/#comment-5304 Thu, 12 Jul 2012 14:35:46 +0000 http://xplanedev.wpengine.com/?p=4343#comment-5304 In reply to Ben Supnik.

alright , Ill check it when it comes out and give observations

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By: Quique https:/2012/07/scenery-management/#comment-5303 Thu, 12 Jul 2012 14:24:29 +0000 http://xplanedev.wpengine.com/?p=4343#comment-5303 In reply to Ben Supnik.

I assume this is in response to me. ¡Thanks for the info!.

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By: Ben Supnik https:/2012/07/scenery-management/#comment-5300 Thu, 12 Jul 2012 13:48:35 +0000 http://xplanedev.wpengine.com/?p=4343#comment-5300 In reply to Michael Pace.

The process of building, packing, uploading, testing, and releasing the beta is not done yet.

I will announce it on the blog when it’s done.

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By: John https:/2012/07/scenery-management/#comment-5297 Thu, 12 Jul 2012 12:17:36 +0000 http://xplanedev.wpengine.com/?p=4343#comment-5297 Ben,

I know this doesn’t add much to the conversation but thank you for your efforts and many thanks to the rest of the crew……

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By: Mickaël Guédon https:/2012/07/scenery-management/#comment-5294 Thu, 12 Jul 2012 08:25:00 +0000 http://xplanedev.wpengine.com/?p=4343#comment-5294 I think it could be nice to have a read-only access to the bug list, don’t you ? It would probably lighten triaging a bit, and people would see the ongoing stuff too.

And good news for the incoming version, I was eagerly waiting for it ! 🙂

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By: Michael Pace https:/2012/07/scenery-management/#comment-5293 Thu, 12 Jul 2012 07:23:59 +0000 http://xplanedev.wpengine.com/?p=4343#comment-5293 um ben,i checked x-plane today and i went to about x-plane and nothing because there is no new version
Did you recut it?

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By: Ben Supnik https:/2012/07/scenery-management/#comment-5289 Thu, 12 Jul 2012 05:22:52 +0000 http://xplanedev.wpengine.com/?p=4343#comment-5289 In reply to chris.

I ran it once to see if X-Plane would run or crash – it ran. I did not run a perf differential. Re: performance, once it’s out someone can run fps test comparisons to get hard data.

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By: Ben Supnik https:/2012/07/scenery-management/#comment-5288 Thu, 12 Jul 2012 05:22:10 +0000 http://xplanedev.wpengine.com/?p=4343#comment-5288 In reply to chris.

1. We avoid providing clear instructions about how to use x-plane because we don’t want to ruin the mystery of the product!

2. We have not recut DSFs or taken new OSM data. The vertical position of roads is determined by X-Plane (based on the “layer” info from OSM). In 10.05 X-Plane would freak out when it couldn’t figure out how to make all of the layers fit. The new algorithm will sometimes let roads hit each other (particularly if the OSM data is silly) but won’t ever let a road go off into the stratosphere.

So this is strictly a “how x-plane visualizes the DSFs” issue.

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