Comments on: Testing and Future-Proofing Your Airplanes https:/2012/08/testing-and-future-proofing-your-airplanes/ Developer resources for the X-Plane flight simulator Sun, 02 Sep 2012 20:10:20 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Ben Supnik https:/2012/08/testing-and-future-proofing-your-airplanes/#comment-5765 Sun, 02 Sep 2012 20:10:20 +0000 http://xplanedev.wpengine.com/?p=4457#comment-5765 In reply to anthony_d.

Avionics bugs are part of the SDK – they’re not my bugs so I spoke too quickly about them being at zero. Buuuut…looking at the bug base I don’t see a lot of avionics todo items and we didn’t defer them. (I am referring to the sim here -some of the default planes still need work.)

One thing we are still working on is the starters – they’ve changed their physics model from torque to HP and the translation of the plane-maker setting leaves a lot to be desired.

So if you have an avionics bug, please file it!

]]>
By: anthony_d https:/2012/08/testing-and-future-proofing-your-airplanes/#comment-5764 Sun, 02 Sep 2012 19:56:16 +0000 http://xplanedev.wpengine.com/?p=4457#comment-5764 Are avionics related bugs considered to be part of the aircraft sdk and therefore considered closed (or binned), or are such bugs still on your to-do list?

]]>
By: eric https:/2012/08/testing-and-future-proofing-your-airplanes/#comment-5747 Sat, 01 Sep 2012 03:53:28 +0000 http://xplanedev.wpengine.com/?p=4457#comment-5747 In reply to Ben Supnik.

Kewl ! I must have missed this.

“In other words, once we have more buildings, more ground terrain, and a better way to turn down detail, the terrain should look more like a real city under a wide range of rendering settings.”

“In most cases the height data is already in the DSF; once we get the right autogen art assets in place, they should start repsonding to the height data.”

Is anybody at LR making any progress with the art assets and ground terrain ?

]]>
By: barbarossa https:/2012/08/testing-and-future-proofing-your-airplanes/#comment-5746 Sat, 01 Sep 2012 00:10:15 +0000 http://xplanedev.wpengine.com/?p=4457#comment-5746 please wait at least a few weaks for bugreports on Plane-Maker.

]]>
By: Ben Supnik https:/2012/08/testing-and-future-proofing-your-airplanes/#comment-5745 Fri, 31 Aug 2012 22:53:35 +0000 http://xplanedev.wpengine.com/?p=4457#comment-5745 In reply to Ropeless.

No – the aircraft SDK contains special handling for alpha – there’s no similar concept for scenery (yet), so you just have to muddle through, and you can’t use alpha nearly as aggressively.

]]>
By: Ben Supnik https:/2012/08/testing-and-future-proofing-your-airplanes/#comment-5744 Fri, 31 Aug 2012 22:51:38 +0000 http://xplanedev.wpengine.com/?p=4457#comment-5744 In reply to eric.

Yeah, that road map is OSM! 😉 I kid, but…

http:/2012/03/when-are-we-going-to-get-high-the-plan-for-cities/

]]>
By: Jack Skieczius https:/2012/08/testing-and-future-proofing-your-airplanes/#comment-5743 Fri, 31 Aug 2012 22:29:09 +0000 http://xplanedev.wpengine.com/?p=4457#comment-5743 Thanks Ben and everyone for your hard work. I will be sure to go in and check for any bugs on my products and send in whatever i find as soon as i can for you.

]]>
By: Ropeless https:/2012/08/testing-and-future-proofing-your-airplanes/#comment-5742 Fri, 31 Aug 2012 22:17:33 +0000 http://xplanedev.wpengine.com/?p=4457#comment-5742 Thanks for continuing to share your inside knowledge, Ben. We really appreciate it.

Does marking translucent things “glass” apply to non-aircraft objects too? If so, how to do it?

— Dr Ropeless

]]>
By: eric https:/2012/08/testing-and-future-proofing-your-airplanes/#comment-5741 Fri, 31 Aug 2012 21:05:09 +0000 http://xplanedev.wpengine.com/?p=4457#comment-5741 Hey Ben,

Your doing an amazing JoB ! Kudos.

Quick question and I know you have your plate full. Is there a road map for the cities ? Or any idias you guys have to make them look more city like ? This is the number one comment/complaint I read about on all of the forums.

Regards……..

]]>