Comments on: X-Plane 10.10r1, Screen-Casts, and Airplanes https:/2012/09/x-plane-10-10r1-screen-casts-and-airplanes/ Developer resources for the X-Plane flight simulator Tue, 11 Sep 2012 20:07:42 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Ben Supnik https:/2012/09/x-plane-10-10r1-screen-casts-and-airplanes/#comment-5862 Tue, 11 Sep 2012 20:07:42 +0000 http://xplanedev.wpengine.com/?p=4481#comment-5862 In reply to Nicos.

You can do the transform in shader but you can’t _blend_ in shader…that’s why we use sRGB – in some cases the color transform is in shader. (If you can get the dedicated hw to do it, you also save ALU.)

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By: Nicos https:/2012/09/x-plane-10-10r1-screen-casts-and-airplanes/#comment-5858 Tue, 11 Sep 2012 13:14:24 +0000 http://xplanedev.wpengine.com/?p=4481#comment-5858 In reply to Ben Supnik.

I haven’t yet got around to actually look at the difference, but from reading the documentaion, the major change is that the entire framebuffer is using non-linear sRGB, and every blend operation requires two conversions (to linear for blending, and then back to sRGB) of every affected fragment.

Effectively, the difference appears to be due to the nonlinearity of the entire framebuffer, which of course would be most obvious on high-contrast elements like runway lights where falloff occurs in a rather narrow “halo”.

With that complexity in mind, would it not make more sense to have the shader for such point lights take care of that nonlinearity?

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By: Ben Supnik https:/2012/09/x-plane-10-10r1-screen-casts-and-airplanes/#comment-5834 Sun, 09 Sep 2012 01:07:34 +0000 http://xplanedev.wpengine.com/?p=4481#comment-5834 In reply to alberto.

Hi Alberto,

I can’t deny my last paragraph was snarky and rude, and for that I apologize. But having spent the number of hours I have spent going through hell to make ATI cards perform as good as possible only to read that I have failed to deliver what I promise because ATI cards put out crazy colors when sRGB is enabled (something I really can’t fix), what can I say – your comment really frustrated me.

But I do think the _intent_ of my original post was correct even if the way I said it was rude. The intent was this: none of us should react too severely about these things. Fixing driver issues takes time, the beta isn’t final, ATI will issue new drivers, so wait and see before you throw the sim out, because we really are trying to make it as good as possible.

But in the end the choice is yours; if you think that the value proposition of X-Plane is not there, that is your opinion and not something for me to argue with.

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By: alberto https:/2012/09/x-plane-10-10r1-screen-casts-and-airplanes/#comment-5832 Sun, 09 Sep 2012 00:49:15 +0000 http://xplanedev.wpengine.com/?p=4481#comment-5832 In reply to Ben Supnik.

Thanks for your detailed explanation of the problem.
In your original blog post this sounds very different – if I may quote you: “We may have to disable functionality when we identify this driver set”. Disable functionality !! That sounds quite different, doesn’t it ?
You could have left it at clearing up the missunderstanding you caused by talking about “disabling functionality” instead of “changing the color falloff of runway lights”. But you decided to take the mickey out of me with your last paragraph, which leaves a bitter taste when I think in which state this overpriced piece of software still is in nine months after it’s release.
Ah forget it, I’m out of here.

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By: Ben Supnik https:/2012/09/x-plane-10-10r1-screen-casts-and-airplanes/#comment-5830 Sat, 08 Sep 2012 18:36:12 +0000 http://xplanedev.wpengine.com/?p=4481#comment-5830 In reply to realtch.

The ATI performance bug isn’t really a bug, it’s just not fast. On 10.10r1 if you have to turn down clouds, it’s because you’re out of fill rate. On 10.05r1 we don’t use the fastest driver path.

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By: realtch https:/2012/09/x-plane-10-10r1-screen-casts-and-airplanes/#comment-5829 Sat, 08 Sep 2012 18:33:25 +0000 http://xplanedev.wpengine.com/?p=4481#comment-5829 Did alberto confuse this ATI-driver bug with the ATI-percormance bug, maybe? I still have to turn down clouds (and shadows, and reflections) to minimum with a 6850, though. And about the METAR: will there be “transitions” between weather changes? Because sometimes the abrupt changes even damage the plane in flight.

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By: Ben Supnik https:/2012/09/x-plane-10-10r1-screen-casts-and-airplanes/#comment-5828 Sat, 08 Sep 2012 17:29:22 +0000 http://xplanedev.wpengine.com/?p=4481#comment-5828 In reply to Nicos.

It changes the color fall off curve of the runway lights. We think with sRGB is better – otherwise we wouldn’t use it, but the sim is still quite functional without it. Run with –no_srgb and observe the runway lights. 🙂

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By: Nicos https:/2012/09/x-plane-10-10r1-screen-casts-and-airplanes/#comment-5827 Sat, 08 Sep 2012 17:22:04 +0000 http://xplanedev.wpengine.com/?p=4481#comment-5827 In reply to Ben Supnik.

Would disabling sRGB have any impact other than calibration issues on calibrated gear?

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By: Nicos https:/2012/09/x-plane-10-10r1-screen-casts-and-airplanes/#comment-5826 Sat, 08 Sep 2012 17:19:15 +0000 http://xplanedev.wpengine.com/?p=4481#comment-5826 Love the line about METAR data (hopefully) not creating insane roller-coaster flying anymore. That seems to be an item many people will cheer about, judging from the range of discussions I found.

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By: Ben Supnik https:/2012/09/x-plane-10-10r1-screen-casts-and-airplanes/#comment-5822 Sat, 08 Sep 2012 14:04:12 +0000 http://xplanedev.wpengine.com/?p=4481#comment-5822 In reply to karl.

Well, I can appreciate why Albert expects the sim to work well — and this is why we put so much effort into making sure that the sim works on all cards, no matter what the driver situation. This is also why we intend to come up with an acceptable solution before we finalize 10.10.

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