Comments on: Screencast: Creating ATC Taxi Networks in WorldEditor v1.2 https:/2012/10/screencast-creating-atc-taxi-networks-in-worldeditor-v1-2/ Developer resources for the X-Plane flight simulator Mon, 29 Oct 2012 14:41:06 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Glenn https:/2012/10/screencast-creating-atc-taxi-networks-in-worldeditor-v1-2/#comment-6146 Mon, 29 Oct 2012 14:41:06 +0000 http://xplanedev.wpengine.com/?p=4554#comment-6146 Great job, cleared up a few issues for me, can’t wait for the flow video.

Thanks

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By: Chris Serio https:/2012/10/screencast-creating-atc-taxi-networks-in-worldeditor-v1-2/#comment-6142 Fri, 26 Oct 2012 23:23:08 +0000 http://xplanedev.wpengine.com/?p=4554#comment-6142 In reply to Barry Loveland.

Agreed. That is our future plan.

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By: Barry Loveland https:/2012/10/screencast-creating-atc-taxi-networks-in-worldeditor-v1-2/#comment-6141 Fri, 26 Oct 2012 22:54:25 +0000 http://xplanedev.wpengine.com/?p=4554#comment-6141 In reply to Barry Loveland.

BTW: I think it’s a great idea to crowd source taxi-flows. Even if submissions are 80% accurate, it makes the experience 80% better than the autogen….

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By: Barry Loveland https:/2012/10/screencast-creating-atc-taxi-networks-in-worldeditor-v1-2/#comment-6140 Fri, 26 Oct 2012 22:51:58 +0000 http://xplanedev.wpengine.com/?p=4554#comment-6140 Awesome video Chris! Went back and fixed up some confusion for my AI aircraft based on the screencast. Can’t wait for the ATC Airport Flow video! Hmmm – maybe that “export for submission button” mentioned in the May ’12 blog entry will be in your next WED beta and we can start flooding Robin with taxi flows!

Keep up the great work!

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By: Chris Serio https:/2012/10/screencast-creating-atc-taxi-networks-in-worldeditor-v1-2/#comment-6135 Thu, 25 Oct 2012 23:03:23 +0000 http://xplanedev.wpengine.com/?p=4554#comment-6135 In reply to ThierryB.

Sorry, I don’t speak any other languages. Perhaps someone in the community can translate or create their own tutorial.

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By: ThierryB https:/2012/10/screencast-creating-atc-taxi-networks-in-worldeditor-v1-2/#comment-6134 Thu, 25 Oct 2012 20:12:06 +0000 http://xplanedev.wpengine.com/?p=4554#comment-6134 Cool, but it’s possible a muli-language tutorial ?

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By: cestomano https:/2012/10/screencast-creating-atc-taxi-networks-in-worldeditor-v1-2/#comment-6131 Thu, 25 Oct 2012 07:49:31 +0000 http://xplanedev.wpengine.com/?p=4554#comment-6131 In reply to Chris Serio.

Yes, ramp types are setted to Misc. Also, helipads ramps are setted to misc with helicopter equipment but doesn’t work at this moment.

I hope it will be fixed in 10.20 😉

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By: Chris Serio https:/2012/10/screencast-creating-atc-taxi-networks-in-worldeditor-v1-2/#comment-6130 Wed, 24 Oct 2012 20:52:25 +0000 http://xplanedev.wpengine.com/?p=4554#comment-6130 In reply to cestomano.

Edit your scenery and set your ramp types (the water ones) to “misc”. There’s also a bug in X-Plane now preventing us from reading those types properly so the bug will still exist but that’s in my court to fix. You should have your scenery ready for the fix which will likely be in 10.20.

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By: cestomano https:/2012/10/screencast-creating-atc-taxi-networks-in-worldeditor-v1-2/#comment-6127 Wed, 24 Oct 2012 18:26:31 +0000 http://xplanedev.wpengine.com/?p=4554#comment-6127 Hi!

Thanks for tutorials; they helped me to finish taxi layouts in a scenery (Tagoror). It seems to work fine but… I have a problem:

The scenery has standard runways and, also, a water runway. If I land on main (concrete) runway following ATC, then ATC says me to follow taxi until arrive to… water parking! (you can see here and here)

…and I can’t avoid that at WED design time… Or I can?

If someone wants to test scenery with taxi layouts: https://dl.dropbox.com/u/1126231/X-Plane/APT_TAGN_1.1b2.7z

Thanks!

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By: Chris Serio https:/2012/10/screencast-creating-atc-taxi-networks-in-worldeditor-v1-2/#comment-6124 Wed, 24 Oct 2012 16:26:35 +0000 http://xplanedev.wpengine.com/?p=4554#comment-6124 In reply to Tom Curtis.

Well that’s actually a WED bug. You should not be able to pick “none” as an option. A gate has to have SOME kind of aircraft associated with it. X-Plane is not currently using these types yet but it will in the future.

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