Comments on: 64-Bit Is Here https:/2012/11/64-bit-is-here/ Developer resources for the X-Plane flight simulator Mon, 19 Nov 2012 15:45:07 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Markus Borgmann https:/2012/11/64-bit-is-here/#comment-6377 Mon, 19 Nov 2012 15:45:07 +0000 http://xplanedev.wpengine.com/?p=4606#comment-6377 Even after removing all plugins, the 64 bit version gives me about 50% more frames – or the 32bit 50% less. I assume the latter is the case. I noticed this since 10.20, will retry with the last 10.11.

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By: PhM https:/2012/11/64-bit-is-here/#comment-6355 Sun, 18 Nov 2012 15:10:16 +0000 http://xplanedev.wpengine.com/?p=4606#comment-6355 No problem with building the 64 bits version of my plug-ins. Only thing I had to do was insert the SDK libraries names in the already modified projects, rebuild, test and I was done.

This transition to 64 bits has been very well done, congratulations,

PhM

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By: Ben Supnik https:/2012/11/64-bit-is-here/#comment-6352 Sat, 17 Nov 2012 21:11:14 +0000 http://xplanedev.wpengine.com/?p=4606#comment-6352 In reply to steve amsden.

The programmer has to adopt the 2.1 API, which means a quick search & replace of long with intptr_t in a few places, fix any plugin code that assumes that a ptr is 4 bytes, then recompile/relink with 64-bit settings in the IDE/makefile.

It’s not hard unless:
1. The plugin has lots of really nasty int/ptr conversion stuff…hopefully not needed or
2. The plugin uses lots of libraries – finding 64-bit variants of libs can sometimes be tedious.

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By: kellpossible https:/2012/11/64-bit-is-here/#comment-6351 Sat, 17 Nov 2012 15:42:08 +0000 http://xplanedev.wpengine.com/?p=4606#comment-6351 Wow, thanks guys, this working fantastically! Finally was able to make the switch from windows to linux for x-plane. (it no longer crashes all the time in linux due to lack of memory available 🙂 ). And although, I don’t think 32-64 bit improved performance, moving to linux certainly improved it a heap ton!

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By: steve amsden https:/2012/11/64-bit-is-here/#comment-6350 Sat, 17 Nov 2012 12:37:46 +0000 http://xplanedev.wpengine.com/?p=4606#comment-6350 Just on a side note – Firstly, I am not a programmer. What is the actual process in converting a 32bit plugin to run in 64bit? Reason I ask is,being semi-retired,have a fair amount of time. So, could have a crack at this perhaps?

All the best

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By: steve amsden https:/2012/11/64-bit-is-here/#comment-6349 Sat, 17 Nov 2012 12:34:26 +0000 http://xplanedev.wpengine.com/?p=4606#comment-6349 I can also confirm that with pretty much everything maxed out in 64bit, am getting much higher fps compared to 10.11. 8Gb RAM and i5-750 o/c to 4GHz.
Excellent work. Now all we need are the blasted plugins….;)

Steve

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By: XPglowworm https:/2012/11/64-bit-is-here/#comment-6348 Fri, 16 Nov 2012 23:06:18 +0000 http://xplanedev.wpengine.com/?p=4606#comment-6348 xNOTAM #X-Plane 10 #FlightSim (10.20 Beta 2 ) is out. http://t.co/L9v4eFcN Notes: http://t.co/zKur4fs5 . http://t.co/WqHd7USV

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By: Victor https:/2012/11/64-bit-is-here/#comment-6342 Fri, 16 Nov 2012 20:45:11 +0000 http://xplanedev.wpengine.com/?p=4606#comment-6342 64 bit works nicely!

Thanks to the dev’s for the early Beta’s.

Runs smooth as I predicted with medium settings!

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By: Ben Supnik https:/2012/11/64-bit-is-here/#comment-6341 Fri, 16 Nov 2012 20:35:21 +0000 http://xplanedev.wpengine.com/?p=4606#comment-6341 In reply to Tom Curtis.

I have no idea what the effect of 32/64 bits is on load time (SSD or magnetic storage) on any operating system — I haven’t had time to investigate.

I can say that for fps, 32-bit and 64-bit is the same, and if anyone reports a difference, my strongest suspicion is prefs changing!

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By: Tom Curtis https:/2012/11/64-bit-is-here/#comment-6340 Fri, 16 Nov 2012 19:30:34 +0000 http://xplanedev.wpengine.com/?p=4606#comment-6340 I know you’ve been trying to downplay the notion that the 64 bit version will speed things up, but I haven’t seen anyone address this aspect and benefit of the 64 bit version. I run X-Plane on a Mac Pro 4.1 (2.93 ghz Quad core with 16 gb Ram and a “flashed” PC Radeon 5870 with 2gb VRAM. Not only does it allow me to actually run the sim with settings nearly maxed out, but it’s cut the load time down from 57 seconds on my SSD to 32 seconds on the same drive.

WAY TO GO!!!!!

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