Comments on: A Flicker of Hope for Flicker https:/2012/11/a-flicker-of-hope-for-flicker/ Developer resources for the X-Plane flight simulator Sun, 04 Nov 2012 20:30:28 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: PascalL https:/2012/11/a-flicker-of-hope-for-flicker/#comment-6168 Sun, 04 Nov 2012 20:30:28 +0000 http://xplanedev.wpengine.com/?p=4583#comment-6168 In reply to NLS.

Temporal aliasing (“swimming”) will still be quite perceptible with big screen resolutions.
I hope that ultra-high res comes to the desktop monitors soon, this will be a very good step toward lisibility and typography.

Thanks Ben for the great article. Antialiasing is a very interesting subject.

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By: NLS https:/2012/11/a-flicker-of-hope-for-flicker/#comment-6167 Sun, 04 Nov 2012 15:47:39 +0000 http://xplanedev.wpengine.com/?p=4583#comment-6167 I think AA will be less relevant sooner more than later. Why?
I think the next big thing (“new black” if you are not a geek or “new 3D” if you are), will be 4K screens. Why? (again)
Because we now have more than one 10″ tablets with over-trueHD resolution. We have a new fashion for high DPI that will “spill over” to desktop and laptop monitors. I find it a bit stupid (I think DPI were enough) but anyway the market trend I see will take us there. For me it would be way better to move to full 32bit color-space (excluding alpha channel), to have WAY better gradients. 24bits start showing their age. (coming from a person that used to use monochrome computers and then 8 colors were “beautiful” and Amiga 4096 colors were total bliss)
Anyway back to my theory. I think by this time next year (or maybe 18 months) we won’t “just” have 4K screens; we will in fact even have some AFFORDABLE 4K screens (TV market pushes too) – and the appropriate gfx cards to drive them. So in that case AA becomes way less important (and way more tough to actually enable).

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By: Thomas https:/2012/11/a-flicker-of-hope-for-flicker/#comment-6166 Sun, 04 Nov 2012 01:23:40 +0000 http://xplanedev.wpengine.com/?p=4583#comment-6166 I love where x-plane is heading. If I can make a suggestion, is it possible to add some screenshots to the loading screen of x-plane. The blue gets a little boring whilst waiting for the simulation to load. Also in future where can I post suggestions I know this isn’t the correct place.

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By: Evan https:/2012/11/a-flicker-of-hope-for-flicker/#comment-6165 Sat, 03 Nov 2012 06:58:54 +0000 http://xplanedev.wpengine.com/?p=4583#comment-6165 Finally, I have to say I’m happy to read that you guys know about this problem and trying to provide a better fix for it, This is the reason I stopped using xp10, flickering, swimming whatever u want to call it was really annoying, keep in mind I know it will come at a cost but come on, I have 2 systems latest Ivy OC 4.7 with 680GTX, SSD, 16 gigs of ram 2400mhz and another mac pro 12 cores with ATI 5780, and I still can’t have a decent amount of FPS with the options mentioned above turned on. XP10 Overall performance need to improve, to be able to run it smooth, I wish I can get a better computer but It’s not available yet, so people with a lower specs ” Good Luck”
I know you guys working hard to improve the sim, and so far many updates, but it has a long way to go yet.

Thanks.

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By: Flo https:/2012/11/a-flicker-of-hope-for-flicker/#comment-6164 Fri, 02 Nov 2012 17:33:20 +0000 http://xplanedev.wpengine.com/?p=4583#comment-6164 Well, some more precise info on the KJFK phenomenon anyway: FPS drop with SSAA from 35 to 15 occurs the second the night lightning turns on.

Cheers
Flo

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By: Flo https:/2012/11/a-flicker-of-hope-for-flicker/#comment-6163 Fri, 02 Nov 2012 11:05:42 +0000 http://xplanedev.wpengine.com/?p=4583#comment-6163 At KSEA it’s a hit of about 10-20 percent, depending on the viewpoint and daytime. Tested some other airports and it’s quite the same (about 20 percent) except with Frede’s KJFK which I used a lot the last days. Obviously something’s wrong at KJFK. The hit is most apparent when sitting at a gate, taxiing near the terminal – well not your problem.

Running a 1920×1080 screen at very high texture resolution, no compression (doesn’ t make a difference in performance for me).

Regards Flo

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By: chris https:/2012/11/a-flicker-of-hope-for-flicker/#comment-6162 Fri, 02 Nov 2012 02:30:58 +0000 http://xplanedev.wpengine.com/?p=4583#comment-6162 sounds promising and greatly beneficial nice screen shots too, even if the city images are dated

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By: Ben Supnik https:/2012/11/a-flicker-of-hope-for-flicker/#comment-6161 Fri, 02 Nov 2012 00:00:11 +0000 http://xplanedev.wpengine.com/?p=4583#comment-6161 In reply to Flo.

At default Seattle, what’s the fps hit you see on a 670 with 4xSSAA vs FXAA, and what resolution are you running at?

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By: Ben Supnik https:/2012/11/a-flicker-of-hope-for-flicker/#comment-6160 Thu, 01 Nov 2012 23:59:31 +0000 http://xplanedev.wpengine.com/?p=4583#comment-6160 In reply to Jack Skieczius.

Well, “fix” is a strong word. 🙂 I’m hoping it will be better, but anti-aliasing is always a question of trade-offs, particularly for those without a ton of hardware power.

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By: Ben Supnik https:/2012/11/a-flicker-of-hope-for-flicker/#comment-6159 Thu, 01 Nov 2012 23:58:47 +0000 http://xplanedev.wpengine.com/?p=4583#comment-6159 In reply to carrotroot.

Yeah, um, I’ve got whatever-the-hell interim version of the new autogen happened to be on my hard drive – it might be a month or two old, and is definitely for testing. But yep – Alex has basically been building cities non-stop since we shipped, and he’s accumulated a bunch of OBJs, etc.

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