Comments on: Autogen Is Here, More Coming https:/2012/11/autogen-is-here-more-coming/ Developer resources for the X-Plane flight simulator Fri, 30 Nov 2012 21:18:23 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Steve https:/2012/11/autogen-is-here-more-coming/#comment-6516 Fri, 30 Nov 2012 21:18:23 +0000 http://xplanedev.wpengine.com/?p=4628#comment-6516 In reply to Ben Supnik.

Aha. Thanks Ben, we drilled down to the answer I was seeking. I honestly thought the assets that you were speaking of were in the Global Scenery folder. If not, then that’s a solid “all clear.” 🙂

]]>
By: Ben Supnik https:/2012/11/autogen-is-here-more-coming/#comment-6515 Fri, 30 Nov 2012 20:34:14 +0000 http://xplanedev.wpengine.com/?p=4628#comment-6515 In reply to Steve.

No, 10.10 cannot run the 10.20 autogen. There are a few small features we added to the facade engine that are 10.20 specific; so while 95% of the assets are 10.10 compatible, it’d be a rats nest to find and pull out the 5% that are “requires v1020” before chaos breaks out.

Buuut — wait, I think you’re asking the wrong question (or I am answering the wrong one). The autogen (the art assets for autogen) is not in the global scenery folder – it lives with the sim in resources/default scenery – the global scenery DSFs are unchanged so far.

Someday when we do recuts we will require the latest sim to handle the recuts, because the recuts will probably use more refined library definitions to get better autogen placement.

]]>
By: Ben Supnik https:/2012/11/autogen-is-here-more-coming/#comment-6514 Fri, 30 Nov 2012 20:32:18 +0000 http://xplanedev.wpengine.com/?p=4628#comment-6514 In reply to Patrick Bureau.

They are available in both 32 and 64 bits, but in 32 bits you’re always constrained as you crank the sim up. We may put a lower max on ren settings in the 32-bit build in the long term.

]]>
By: Ben Supnik https:/2012/11/autogen-is-here-more-coming/#comment-6513 Fri, 30 Nov 2012 20:31:46 +0000 http://xplanedev.wpengine.com/?p=4628#comment-6513 In reply to mroe.

Yeah – it’s that autogen mappng. Not good…but not plausible? Well, you must come to America and see the mess we have made. 😉

]]>
By: Steve https:/2012/11/autogen-is-here-more-coming/#comment-6512 Fri, 30 Nov 2012 19:28:35 +0000 http://xplanedev.wpengine.com/?p=4628#comment-6512 In reply to Ben Supnik.

That’s fine, Ben, and perfectly understandable. You already have more cleverness to support than most people would ask for.

I guess the correct question to ask is if XP 10.10 would be able to run the autogen content that is currently coming with the betas? Is the scenery beta as well? Think of a substitute scenario where someone copied their beta Global Scenery folder to their Release Global Scenery folder.

]]>
By: Dominic https:/2012/11/autogen-is-here-more-coming/#comment-6511 Fri, 30 Nov 2012 18:10:38 +0000 http://xplanedev.wpengine.com/?p=4628#comment-6511 In reply to Ben Supnik.

cheers! appreciate your fast reply 🙂

best
Dominic

]]>
By: Patrick Bureau https:/2012/11/autogen-is-here-more-coming/#comment-6510 Fri, 30 Nov 2012 18:08:50 +0000 http://xplanedev.wpengine.com/?p=4628#comment-6510 In reply to Ben Supnik.

I think you should sacrifice a little roads yes. There is no link between buildings and roads. I think there should be. There are too many roads that don’t have buildings attached to it, or the other way around. There should be a basic check in the software that matches the road amounts to the building amounts that way we would not end up with entire neighborhoods of houses with no roads and roads with no houses.

One more thing, is the new assets only available in the 64 bit beta or also in 32 bit

thanks

]]>
By: mroe https:/2012/11/autogen-is-here-more-coming/#comment-6509 Fri, 30 Nov 2012 16:22:56 +0000 http://xplanedev.wpengine.com/?p=4628#comment-6509 In reply to Ben Supnik.

There is a lot of industry also in city-parks now.
That’s not good for the citizens and not plausible.:)

(It’s seems, that ‘FlatDry 1.ags’ is assigned-to ‘natural.ags’, for some purpose .)

The art-work is wonderful.
I get an idea what is possible…

]]>
By: dakota https:/2012/11/autogen-is-here-more-coming/#comment-6508 Fri, 30 Nov 2012 16:22:04 +0000 http://xplanedev.wpengine.com/?p=4628#comment-6508 Hi Ben, with the 64bit version on my imac I had better performance with the beta3 instead of beta5 (does not depends by autogen because I use OSM buildings) not only about FPS but with short freezes too. This not happens with 32 bit version where not with beta5 I have better performance of the 64 bit and no freezes at all. boh..?!?!??!?

]]>
By: AlexKG https:/2012/11/autogen-is-here-more-coming/#comment-6507 Fri, 30 Nov 2012 08:46:18 +0000 http://xplanedev.wpengine.com/?p=4628#comment-6507 In reply to Peter.

Hi! As for roads and people, I think, from my point of view, that these features are far far away, as I’d make other ones a real priority.

For example, it is a real pity that ATC doesn’t manage SIDs/STARs, weather isn’t perfect yet, and most airports are literally unusable (for a real-life-like flying experience).

Eye candys are good when the flight sim experience is full, but I can say that it is definitely not yet (although it is the most perfect piece of software I’ve ever used – Thanks to Ben and all the LR group).

Keep that perfect job, and don’t get distracted by all that “one day..” dreams!

]]>