Comments on: Beta 9 and How the Rendering Settings Now Work https:/2012/12/beta-9-and-how-the-rendering-settings-now-work/ Developer resources for the X-Plane flight simulator Sat, 22 Dec 2012 01:36:41 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Ben Supnik https:/2012/12/beta-9-and-how-the-rendering-settings-now-work/#comment-6708 Sat, 22 Dec 2012 01:36:41 +0000 http://xplanedev.wpengine.com/?p=4677#comment-6708 In reply to Robert.

Right – this sort of goes to our idea that even if you are at low road detail, all roads should be present – the alternative is neither plausible nor particularly good for VFR. (You can say “highways only” but in practice the road types from OSM are varied enough and change enough that you can’t easily mark “navigation-critical”.)

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By: Robert https:/2012/12/beta-9-and-how-the-rendering-settings-now-work/#comment-6707 Fri, 21 Dec 2012 01:59:46 +0000 http://xplanedev.wpengine.com/?p=4677#comment-6707 In reply to Ben Supnik.

Funny, I even forgot there is a road slider…. because I never changed it from “a lot” which seems to be the perfect setting. But thank you for considering changes here.

What I am trying to say is, the actual amount of autgen buildings is a rather aesthetical issue. Roads however are critical to VFR, and make XP10 look good even with very few autogen stuff. It’s just unool that less buildings also means less road details.

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By: Ben Supnik https:/2012/12/beta-9-and-how-the-rendering-settings-now-work/#comment-6704 Thu, 20 Dec 2012 22:07:58 +0000 http://xplanedev.wpengine.com/?p=4677#comment-6704 In reply to SqrtOfNegOne.

Slider is my poorly chosen word – in fact the current UI is using drop-downs.

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By: Ben Supnik https:/2012/12/beta-9-and-how-the-rendering-settings-now-work/#comment-6703 Thu, 20 Dec 2012 22:07:34 +0000 http://xplanedev.wpengine.com/?p=4677#comment-6703 In reply to Fred.

Fred: besides being off topic, this blog is _not_ going to become a referendum on any of the many third party x-plane community pages. We are not starting posts on them, and I am going to apply the off-topic commenting policy liberally to avoid this blog turning into a factionalized he-said-she-said about other people’s forums.

There are plenty of other places to discuss this, but _not here_.

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By: Mario Donick https:/2012/12/beta-9-and-how-the-rendering-settings-now-work/#comment-6702 Thu, 20 Dec 2012 22:03:59 +0000 http://xplanedev.wpengine.com/?p=4677#comment-6702 Thanks a lot for the explanation of the autogen system! It helps a lot!

I already noticed that since some time the ground textures of buildings are drawn in low settings. This is a good idea to keep the urban look while saving frames — like it very much!

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By: Fred https:/2012/12/beta-9-and-how-the-rendering-settings-now-work/#comment-6700 Thu, 20 Dec 2012 21:48:39 +0000 http://xplanedev.wpengine.com/?p=4677#comment-6700 In reply to Ben Supnik.

— DELETED by moderator —

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By: Philipp Münzel https:/2012/12/beta-9-and-how-the-rendering-settings-now-work/#comment-6699 Thu, 20 Dec 2012 21:11:45 +0000 http://xplanedev.wpengine.com/?p=4677#comment-6699 In reply to Richard Fear.

Noticed this, too, early this morning. The org administrator is aware of it and working on the issue. It is possible the org forum was serving an ad banner that was hijacked at the ad server to distribute malware.

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By: Ben Supnik https:/2012/12/beta-9-and-how-the-rendering-settings-now-work/#comment-6698 Thu, 20 Dec 2012 20:39:28 +0000 http://xplanedev.wpengine.com/?p=4677#comment-6698 In reply to Richard Fear.

Laminar Research is unaffiliated with x-plane.org.

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By: Ben Supnik https:/2012/12/beta-9-and-how-the-rendering-settings-now-work/#comment-6697 Thu, 20 Dec 2012 20:39:17 +0000 http://xplanedev.wpengine.com/?p=4677#comment-6697 In reply to Mike.

b7: no. If you can’t get perf back by tuning settings, please file a bug and be sure to include the settings you are using and the resulting fps in some kind of controlled situation.

I’m not going to get into runway lights now – it requires a longer blog post, but what you saw in x-plane 9 is completely unrelated to anything you will ever see in a real airplane.

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By: Ben Supnik https:/2012/12/beta-9-and-how-the-rendering-settings-now-work/#comment-6696 Thu, 20 Dec 2012 20:37:55 +0000 http://xplanedev.wpengine.com/?p=4677#comment-6696 In reply to Dom.

Draw distance does affect trees. But the base distances are different, and the draw distance is a scaling factor, more or less.

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