Comments on: 10.20: We Have a Release Candidate https:/2013/02/10-20-we-have-a-release-candidate/ Developer resources for the X-Plane flight simulator Sat, 16 Feb 2013 04:09:14 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Bob Marsh https:/2013/02/10-20-we-have-a-release-candidate/#comment-6874 Sat, 16 Feb 2013 04:09:14 +0000 http://xplanedev.wpengine.com/?p=4724#comment-6874 In reply to Flo.

You may need to fly with 2 or more flight models per frame for your plane.
Go to Operations and Warnings under Settings and up the number of flight models per frame, and the shaking will very likely stop.

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By: Ben Supnik https:/2013/02/10-20-we-have-a-release-candidate/#comment-6872 Fri, 15 Feb 2013 14:08:58 +0000 http://xplanedev.wpengine.com/?p=4724#comment-6872 In reply to Tom Knudsen.

Any time you modify a part of the sim and update, we ask you if you want to keep your mods or get the update. This is not going to change.

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By: Tom Knudsen https:/2013/02/10-20-we-have-a-release-candidate/#comment-6870 Thu, 14 Feb 2013 21:37:38 +0000 http://xplanedev.wpengine.com/?p=4724#comment-6870 Just one question

Have you forgotten to remove any feature with the latest update that does not allow any files to be replaced without getting the annoying update needed.. Tried to replace runway textures today after updating to 10.20 rc1, but when I start i get a question that I need to update again.. I love this auto update feature, but not liking it much if it keeps getting in the way of development..

Kind sound like a bugreport, but I know how you feel about those and where to put em, so sorry for asking, but did not managed to choose either way to go..

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By: Eric https:/2013/02/10-20-we-have-a-release-candidate/#comment-6869 Thu, 14 Feb 2013 02:41:38 +0000 http://xplanedev.wpengine.com/?p=4724#comment-6869 In reply to Ben Supnik.

Not sure what you mean by fall line ? It does look silly as fly over them and they are still spinning but I still think it looks better then looking at the cardboard side of the trees. Maybe you can program them not to spin as you fly over them. Anyhow, we need some tropical looking vegitation for the islands ! The pine trees just don’t look right.

Regards………..

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By: Bob Marsh https:/2013/02/10-20-we-have-a-release-candidate/#comment-6868 Wed, 13 Feb 2013 18:57:51 +0000 http://xplanedev.wpengine.com/?p=4724#comment-6868 In reply to Bob Marsh.

The above mentioned change in texture lightness is an illusion. The effect is noticed when XPlane is brought up on the screen from a start up. In this case the time is usually set to 12 noon and, because there is lighting from directly above, almost all the vertical textures are in the shade and appear at their darker level. Reversion to mid morning or afternoon lighting will produce the brightness expected. My observations were made in a hurry without taking this into consideration.

Also, another factor in Windows 7 tends to confuse this analysis. The Windows 7 Photo Viewer display of .png and .dds files, both in their full window display and in the snapshot display mode of Windows Explorer, show a considerable darkening of the .dds over the .png version of files generated by using X-Grinder to do the .png to .dds conversion. This problem is one that is a product of the Photo Viewer display program only. When used in X-Plane the .png and the .dds version of the same files produce identically bright object textures, even though they show substantial differences in their Windows Photo Viewer display.

I suspect this is a result of the improvement of the .dds format, now offered in X-Grinder to improve the resolution and size of its files, and not currently handled by the Windows 7 Viewer.
Bob Marsh

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By: M.Oliver https:/2013/02/10-20-we-have-a-release-candidate/#comment-6867 Wed, 13 Feb 2013 10:39:28 +0000 http://xplanedev.wpengine.com/?p=4724#comment-6867 In reply to Brian Godwin.

Thanks for your reply, I´ll try them out later 🙂

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By: Brian Godwin https:/2013/02/10-20-we-have-a-release-candidate/#comment-6866 Wed, 13 Feb 2013 00:25:04 +0000 http://xplanedev.wpengine.com/?p=4724#comment-6866 In reply to M.Oliver.

Oliver, over on the org you can get some AI planes from XPFW that Morten modified by stripping out all but the essentials for the AI system. As a result, they are greatly reduced in both file size and FPS hit.

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By: M.Oliver https:/2013/02/10-20-we-have-a-release-candidate/#comment-6864 Tue, 12 Feb 2013 14:16:20 +0000 http://xplanedev.wpengine.com/?p=4724#comment-6864 Hi, Ben nad Xplane Team!
Keep up the great work you are doing. Love Xplane 10 so far and I´m looking forward to some new updates 😉 .
The thing I really miss is some realistic ATC and framerate-friedly AI planes. AI planes don´t have to have complex flight models attached to them, in my opinion.
It would increase the realism to some extend if KLAX wasn´t deserted 😉 .
Best regards,
Oliver

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By: Flo https:/2013/02/10-20-we-have-a-release-candidate/#comment-6863 Mon, 11 Feb 2013 09:24:31 +0000 http://xplanedev.wpengine.com/?p=4724#comment-6863 Hi Ben,
a bug was filed via J.O. / customer support about this a couple of weeks ago – but since nothing changed I dare to bother you here:

Ever since V10 and across different GPUs, drivers and all rendering settings I experience a shaking/jittering of the scenery (and seems to cause some scenery elements to flicker and some scenery aliasing too.). I’ve seen this in many XP10 videos too. While flying you won’t recognize it, but on the apron or sitting on the runway it’s obvious (at least in my eyes). Nothing that I couldn’t live with but annoying and odd. Mostly because I’m curious: Do you have any idea what this is about?

Thanks
Flo

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By: Ben Supnik https:/2013/02/10-20-we-have-a-release-candidate/#comment-6862 Sun, 10 Feb 2013 16:18:58 +0000 http://xplanedev.wpengine.com/?p=4724#comment-6862 In reply to eric.

We’ve tried spinning and non-spinning trees and we decided on non-spinning. It saves a little bit of memory (which means we get more) and the spinning can be seen as you fly over them, which can look silly.

What we should probably do is rotate the trees so that one of the billboards is along the fall line – this would improve ridge lines without needing animation.

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