Comments on: Airplane Authors: You Will Need New 64-Bit Lua Plugins! https:/2013/02/airplane-authors-you-will-need-new-64-bit-lua-plugins/ Developer resources for the X-Plane flight simulator Wed, 20 Feb 2013 21:09:00 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Ben Supnik https:/2013/02/airplane-authors-you-will-need-new-64-bit-lua-plugins/#comment-6877 Wed, 20 Feb 2013 21:09:00 +0000 http://xplanedev.wpengine.com/?p=4737#comment-6877 In reply to Jeff.

YES! Anyone _directly_ using LuaJIT needs to follow the X-Plane guidelines for 64-bit X-Plane plus LuaJIT. These guidelines are changing for rc2. The SDK web pages are/will be updated, but it’s best to contact me off-list to synchronize. I am currently only in direct contact with the dev teams for FlyLua, Gizmo, and SASL.

The most important thing is that if your 64-bit plugin follows beta guidelines and _appears_ to work, that’s not good enough to survive the long term.

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By: Jeff https:/2013/02/airplane-authors-you-will-need-new-64-bit-lua-plugins/#comment-6876 Wed, 20 Feb 2013 21:02:40 +0000 http://xplanedev.wpengine.com/?p=4737#comment-6876 Should non-aircraft plugin authors that embed LuaJIT be concerned? Is this something you are addressing on the SDK side, or do changes need to be made to LuaJIT itself?

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