Comments on: X-Plane 10.20 and Bug Fixes https:/2013/03/x-plane-10-20-and-bug-fixes/ Developer resources for the X-Plane flight simulator Tue, 12 Mar 2013 02:35:06 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Ben Supnik https:/2013/03/x-plane-10-20-and-bug-fixes/#comment-6978 Tue, 12 Mar 2013 02:35:06 +0000 http://xplanedev.wpengine.com/?p=4761#comment-6978 In reply to Rob.

Hi Rob,

Dataref-driven textures is sadly not at the highest priority, but it is on the map, and it’s really straightforward to code – it doesn’t require recoding anything.

Re: staff size, I’m sorry, but I’m not going to comment publicly about hiring policies and hiring decisions.

cheers
Ben

]]>
By: Ben Supnik https:/2013/03/x-plane-10-20-and-bug-fixes/#comment-6977 Tue, 12 Mar 2013 02:33:36 +0000 http://xplanedev.wpengine.com/?p=4761#comment-6977 In reply to Phil Goebbels.

We will be ready to accept lego brick airports into Robin’s DB simultaneous to WED 1.2 being finished.

]]>
By: Rob https:/2013/03/x-plane-10-20-and-bug-fixes/#comment-6975 Mon, 11 Mar 2013 17:04:39 +0000 http://xplanedev.wpengine.com/?p=4761#comment-6975 Hi Ben,
Does Dataref-Driven Texture Selection feature have high priority on your to-do lists? Will implementing it require major rework of scenery rendering system? Any guesses?

Regarding (numerous) XP users requests & complains: have you guys considered to (at least temporarily) employ some more resources to help with the XP development?(please excuse me if it is only silly idea)

]]>
By: Phil Goebbels https:/2013/03/x-plane-10-20-and-bug-fixes/#comment-6973 Mon, 11 Mar 2013 09:21:16 +0000 http://xplanedev.wpengine.com/?p=4761#comment-6973 10.20 is grat and i love the new Autogen.
I’m curious on upcoming autogen drops for Industries and maybe Harbour-Areas (e.g. in Seattle and Tacoma).
Earlier in 2011 you mentioned the Lego-Brick-System for Airports. Will this be a step after finalizing WED 1.2? Would be great to have some simple Buildings on the Airports. And maybe this will be more realistic by crowdsourcing.

Great work. Keep on.

]]>
By: Ben Supnik https:/2013/03/x-plane-10-20-and-bug-fixes/#comment-6965 Sun, 10 Mar 2013 03:18:05 +0000 http://xplanedev.wpengine.com/?p=4761#comment-6965 In reply to Will Cichy.

The scenery and rendering settings changed in 10.20. SO “for the same settings as 10.11” doesn’t really exist. Retune your settings!

]]>
By: Will Cichy https:/2013/03/x-plane-10-20-and-bug-fixes/#comment-6964 Sat, 09 Mar 2013 22:00:52 +0000 http://xplanedev.wpengine.com/?p=4761#comment-6964 64 bit question. Im not a computer guy per say. I am using the same renderings in 10.20 as 10.11 seems the performance is worse. I thought 64 would make use of some of the 24gig of memory i have but when the sim is running my computer as a whole is only using 4.86. Vs the 5.8 or so in 10.11. I know that frames were not to improve on 64 bit. Seems to be running my 2gig GPU twice as hard and only 11% activity on my CPU and barely using RAM. Is anyone else having this trouble or just me?

]]>
By: Ben Supnik https:/2013/03/x-plane-10-20-and-bug-fixes/#comment-6963 Sat, 09 Mar 2013 20:01:50 +0000 http://xplanedev.wpengine.com/?p=4761#comment-6963 In reply to Joel Johnson.

No worries – I actually think having a real discussion about the bug reporting problem is not a bad thing to have on the blog (albeit this post has gotten off topic :-). Mostly what I want to avoid is lots of users asking about their specific bugs in a big comment thread – the result is a ton of time for me answering ‘are we there yet’, resulting in a thread that most people will mostly not care about.

]]>
By: Joel Johnson https:/2013/03/x-plane-10-20-and-bug-fixes/#comment-6962 Sat, 09 Mar 2013 19:41:09 +0000 http://xplanedev.wpengine.com/?p=4761#comment-6962 In reply to Ben Supnik.

Thank you kindly for the response sir.
It is an answer in itself and I truly am sorry to take your time.

I leave you to your toils and wish you the very best.

Cheers,
Joel

]]>
By: Ben Supnik https:/2013/03/x-plane-10-20-and-bug-fixes/#comment-6961 Sat, 09 Mar 2013 18:50:09 +0000 http://xplanedev.wpengine.com/?p=4761#comment-6961 In reply to Joel Johnson.

I don’t disagree — the current process _is_ frustrating — for everyone involved – third parties, users, and LR. We’ve discussed this internally, but we don’t have any better ideas yet. A lot of ideas that have been suggested that would provide a better user experience would unfortunately also be too expensive for us in terms of engineering time. 🙁 We’re up against a “lots of you, only a few of us” problem, and time spent talking to users about bugs is time not spent actually fixing them.

]]>
By: Joel Johnson https:/2013/03/x-plane-10-20-and-bug-fixes/#comment-6960 Sat, 09 Mar 2013 18:40:27 +0000 http://xplanedev.wpengine.com/?p=4761#comment-6960 Alright Ben… I get you on the blog vrs bug report issue.
Please understand though how frustrating it can be.
I am attempting to develop a package and want to avail myself of the standard, “been there forever” process of Open Textfile or Open Checklist feature.
New polling process means a good 60 seconds for this to open.
Bug reports filed by several.
No indication or changes in almost a half year.
So here I am, wondering whether to just toss the idea and use custom plugins.
Seems a shame.

So I feel for all who are just trying to find their way forward when illumination comes only in a reactive way – after beta release. Darn hard to plan anything for sure.

Just wanted you to see this. Delete it if you please… it does nothing to assist in your blog or the latest release.

Many Regards,
Joel

]]>