Comments on: Conflict Resolution and User-Submitted Airport Buildings https:/2013/04/conflict-resolution-and-user-submitted-airport-buildings/ Developer resources for the X-Plane flight simulator Mon, 15 Apr 2013 23:42:54 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Jim Dalgleish https:/2013/04/conflict-resolution-and-user-submitted-airport-buildings/#comment-7185 Mon, 15 Apr 2013 23:42:54 +0000 http://xplanedev.wpengine.com/?p=4816#comment-7185 In reply to flo.

I agree with this. I’d love to see some kind of moderation or gateway for keeping track of airport status and quality for inclusion into the base sim. There is such a variation of quality when it comes to the Lego Brick airports. Also, it would be nice to have some way of keeping track of airport versions so when new 3D airport assets are released, then airports could be updated in a timely manner.

Just my $0.02 worth… 🙂

Cheers

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By: flo https:/2013/04/conflict-resolution-and-user-submitted-airport-buildings/#comment-7149 Fri, 12 Apr 2013 17:50:44 +0000 http://xplanedev.wpengine.com/?p=4816#comment-7149 Any idea about announcing the “state” of an airport (custom/lego/blank) within the airport selection menu and maps?
With growing numbers of submitted airports and custom airports it will be hard to keep track, and looking up the scenery folder(s) isn’t very straightforward.

Flo

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By: Ben Supnik https:/2013/04/conflict-resolution-and-user-submitted-airport-buildings/#comment-7146 Fri, 12 Apr 2013 14:27:19 +0000 http://xplanedev.wpengine.com/?p=4816#comment-7146 In reply to Stephen Dutton.

Yes, yes they are. 🙂

Also, I figured when I did it that if we needed polygons later, loading lat-lon boxes into a polygonal system is trivial. But if we did full polygons and later found it was too slow, the translated lat-lon boxes would be inaccurate and numerous, resulting in performance issues with older scenery.

Lat-lon boxes were originally chosen for speed.

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By: Stephen Dutton https:/2013/04/conflict-resolution-and-user-submitted-airport-buildings/#comment-7143 Fri, 12 Apr 2013 13:49:06 +0000 http://xplanedev.wpengine.com/?p=4816#comment-7143 I totally loath the Lan – Lat boxes as well,
But here is an idea, why can’t you draw your shape with polygon tool and then when you select the exclusion zone the computer fills it in with Lan – Lat boxes…
It could start with small boxes right around the perimeter and then just fill in the centre with other sizes…. Computers are very good at doing things like that.

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By: Mario Donick https:/2013/04/conflict-resolution-and-user-submitted-airport-buildings/#comment-7140 Fri, 12 Apr 2013 08:27:42 +0000 http://xplanedev.wpengine.com/?p=4816#comment-7140 Thanks for the clarifications in your post.

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By: José Ángel https:/2013/04/conflict-resolution-and-user-submitted-airport-buildings/#comment-7139 Fri, 12 Apr 2013 07:24:14 +0000 http://xplanedev.wpengine.com/?p=4816#comment-7139 Yes… I’d have to review all my airports and add exclusion zones in case. It’s very important that all scenery developers do the same 🙂

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By: Hu https:/2013/04/conflict-resolution-and-user-submitted-airport-buildings/#comment-7137 Fri, 12 Apr 2013 05:18:51 +0000 http://xplanedev.wpengine.com/?p=4816#comment-7137 In reply to carrotroot.

I agree with carrotroot. Ben commented in the previous blog post that its not a WED thing but an X-Plane thing… But why wasn’t XP programmed for poly exclusions to begin with? If it was overhead to determine >4 non-right angle areas, wouldn’t dozens of thin exclusion zone “slices” to make finer exclusion areas be just as bad if not worse? Very few areas are neat NESW rectangular areas…

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By: carrotroot https:/2013/04/conflict-resolution-and-user-submitted-airport-buildings/#comment-7131 Fri, 12 Apr 2013 01:28:39 +0000 http://xplanedev.wpengine.com/?p=4816#comment-7131 I swear, the God smites a kitten every time I use the exclusion zone tool …. I could wish upon Ben’s 12 o’clock shadow. I would wish this …

Please make X-Plane could accept polygon shaped exclusion zones, cause the current one is a real b1tch to use.

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