Comments on: Scenery Tools – a Roundup https:/2013/04/scenery-tools-a-roundup/ Developer resources for the X-Plane flight simulator Mon, 29 Apr 2013 03:50:30 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: BMCha https:/2013/04/scenery-tools-a-roundup/#comment-7268 Mon, 29 Apr 2013 03:50:30 +0000 http://xplanedev.wpengine.com/?p=4848#comment-7268 After using Blender 2.49 (and previous versions with similar interfaces) for years, I just couldn’t get my head around 2.5+ . Finally after a year or two I decided to sit down and use 2.6, and now I can’t live without it. The way half the hotkeys changed (that and the new vertical UI) were the hardest parts of the transition, but now they’re great and the workflow is just as fast as it used to be. Blender 2.49 is still a very capable tool, but anyone still using it should really consider upgrading.

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By: Adam L. Green https:/2013/04/scenery-tools-a-roundup/#comment-7263 Sun, 28 Apr 2013 12:33:42 +0000 http://xplanedev.wpengine.com/?p=4848#comment-7263 Set the option in EditMode, in 2nd “Mesh Tools” panel. It only works on transform options now (grab/rot/scale), and of course assumes a near-perfect symmetrical mesh. Mesh Object itself can be on any location though (and rotated etc).

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By: Darrick Roberts https:/2013/04/scenery-tools-a-roundup/#comment-7262 Sun, 28 Apr 2013 06:04:08 +0000 http://xplanedev.wpengine.com/?p=4848#comment-7262 In reply to Ben Supnik.

Hey, thanks Ben!

I always appreciate your posts, and the opportunity to gain more insight on software design. Keep-em coming, always a pleasurable read.

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By: Ben Supnik https:/2013/04/scenery-tools-a-roundup/#comment-7259 Sat, 27 Apr 2013 19:12:37 +0000 http://xplanedev.wpengine.com/?p=4848#comment-7259 In reply to Darrick Roberts.

I’ll write a post some other time about why physics editing in blender does not exist right now.

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By: Darrick Roberts https:/2013/04/scenery-tools-a-roundup/#comment-7257 Sat, 27 Apr 2013 18:16:04 +0000 http://xplanedev.wpengine.com/?p=4848#comment-7257 In reply to Darrick Roberts.

Just to close, please do not take my comment as a “rant” or even a complaint… You guys do awesome work over there, and I very much appreciate it.

It’s just a feature request, and one I feel strongly about.

Thank again!

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By: Darrick Roberts https:/2013/04/scenery-tools-a-roundup/#comment-7256 Sat, 27 Apr 2013 18:13:16 +0000 http://xplanedev.wpengine.com/?p=4848#comment-7256 In reply to Darrick Roberts.

* I think my “e” key must be broken… plan(e) maker… pardon me. 🙂

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By: Darrick Roberts https:/2013/04/scenery-tools-a-roundup/#comment-7255 Sat, 27 Apr 2013 18:11:52 +0000 http://xplanedev.wpengine.com/?p=4848#comment-7255 Ben, an object export would be nice, but I think even more helpful would be an object importer. As I mentioned above, given the choice between making a low poly aerodynamic part in plan maker vs blender… I’d much much rather use blender.

Can’t something be done to import the vertex information so that plan maker can “build” it’s fuselage models and things from a very low poly blender model?

The cross section tools in plan maker, while ok… are no where near the usability level of blender.

Let us use the best tools for the job.

Thanks!

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By: Ben Supnik https:/2013/04/scenery-tools-a-roundup/#comment-7249 Fri, 26 Apr 2013 22:55:44 +0000 http://xplanedev.wpengine.com/?p=4848#comment-7249 In reply to Ron B..

I believe there is no OBJ importer, although I am not sure.

I was just thinking the other day that a _basic_ OBJ importer might be useful for getting Plane-Maker data in as a reference, even if the importer doesn’t support the full set of OBJ features the way the 2.49 importer does. (The 2.49 importer is _not_ extended to _import_ v10 properties, I think.)

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By: Ron B. https:/2013/04/scenery-tools-a-roundup/#comment-7245 Fri, 26 Apr 2013 22:05:21 +0000 http://xplanedev.wpengine.com/?p=4848#comment-7245 About the Blender 2.6x Scripts: Am I right, as of now there is no IMPORT Function to read Planemakers .obj-output? (well, as a workaround we could import those .obj in Blender 2.49 and save it as a .blend file wich 2.6x might be able to read)
Greets Ron

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By: Greg https:/2013/04/scenery-tools-a-roundup/#comment-7240 Fri, 26 Apr 2013 15:18:34 +0000 http://xplanedev.wpengine.com/?p=4848#comment-7240 Looking forward to your words on WED 1.2b2 and the new submission process. I’ve got a gaggle of airports to get into Robin’s hands with some structures. In the meantime, I’ve had my divining rod all over the place in OpenStreetMap so you and Andras have even more water to look forward to in the United States.

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