Comments on: WED “Make Draped Polygons” Will Be Replaced (Later) https:/2013/04/wed-make-draped-polygons-will-be-replaced-later/ Developer resources for the X-Plane flight simulator Tue, 30 Apr 2013 15:30:27 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Ben Supnik https:/2013/04/wed-make-draped-polygons-will-be-replaced-later/#comment-7286 Tue, 30 Apr 2013 15:30:27 +0000 http://xplanedev.wpengine.com/?p=4858#comment-7286 In reply to Freddy De Pues.

Hi Fred-E,

Wait — isn’t there a “signup for new account” on that page? You need to sign up for an account before you can file bugs against WED.

cheers
ben

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By: Freddy De Pues https:/2013/04/wed-make-draped-polygons-will-be-replaced-later/#comment-7284 Tue, 30 Apr 2013 12:59:38 +0000 http://xplanedev.wpengine.com/?p=4858#comment-7284 Thanks, XP Guru. Sorry for asking for help, the bug report is buggy (You get to a “Mantis” site with login, no sign ups). I will put a ruler under my knees for five minutes.

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By: Ben Supnik https:/2013/04/wed-make-draped-polygons-will-be-replaced-later/#comment-7279 Tue, 30 Apr 2013 01:11:49 +0000 http://xplanedev.wpengine.com/?p=4858#comment-7279 In reply to Freddy De Pues.

Hi Fred-e,

A few things:

1. “So all my hard work is gone, a 250 MB airport.” I pretty much never want to hear that…WED is a _beta_. If you are doing production work…please, use WED 1.1!!

2. If you can open your project in WED 1.2b2 _and_ you can see your orthophotos in WED 1.2b2, then your work is not gone — it is just _temporarily_ unavailable. There is a bug in the orthophoto exporter in beta 2; this will be fixed in beta 3, probably available this weekend. With the new beta, you’ll just have to re-export. (The problem is that the UV map of your polygons was exported wrong.)

3. This post really isn’t supposed to be a tech support forum for WED. I’m not sure where the right venue for this kind of thing _is_, but there are problems with using this post…for example, the comments section auto-closes to keep people from spamming old posts, so it’s not great for long term discussion.

Cheers
Ben

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By: Freddy De Pues https:/2013/04/wed-make-draped-polygons-will-be-replaced-later/#comment-7278 Tue, 30 Apr 2013 01:05:04 +0000 http://xplanedev.wpengine.com/?p=4858#comment-7278 I worked for a while with WED 1.2 beta 1.
It worked just fine.
This morning, I tried 1.2. beta 2.
When I flew, all my (satellite photo) polygons had become monochrome polygons.
I tried to install again WED 1.2 beta 1, but I got error messages and WED crashed when I tried to export the scenery pack to custom scenery.
In WED 1.2. beta 1, I can no longer amend my airport.
In WED 1.2. beta 2, I get huge monochrome polygons covering KVPS (Eglin AFB)
So all my hard work is gone, a 250 MB airport.
Help, anyone ?

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By: Ben Supnik https:/2013/04/wed-make-draped-polygons-will-be-replaced-later/#comment-7275 Mon, 29 Apr 2013 19:34:23 +0000 http://xplanedev.wpengine.com/?p=4858#comment-7275 In reply to Alex D..

Yes – an eventual goal is to let WED visually edit the input projects to MeshTool so you don’t have to make a script.

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By: World Editor 1.2 Beta 2 Released | Aerosoft Sim News XP https:/2013/04/wed-make-draped-polygons-will-be-replaced-later/#comment-7272 Mon, 29 Apr 2013 11:10:24 +0000 http://xplanedev.wpengine.com/?p=4858#comment-7272 […] WED 1.2beta2 release text is here. WED draped ploygons are via this link. If you are doing WED lego airports then this text on the differences in DSF meshes between Ver9 […]

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By: Alex D. https:/2013/04/wed-make-draped-polygons-will-be-replaced-later/#comment-7270 Mon, 29 Apr 2013 10:23:03 +0000 http://xplanedev.wpengine.com/?p=4858#comment-7270 Sorry i saw your interview about this in another web… also i wait the anthor tool for mesh edicion when is posible to develop… Thank you!

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By: Alex D. https:/2013/04/wed-make-draped-polygons-will-be-replaced-later/#comment-7269 Mon, 29 Apr 2013 08:42:45 +0000 http://xplanedev.wpengine.com/?p=4858#comment-7269 Congratulations for the progress! It is very good to know.

Alternately I have a small question, it could eventually integrate MeshTool in a graphical environment of WED, to create ditches and slopes at airports?

I tried it on several occasions with Meshtool but, I fail to understand the whole.

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