Comments on: Using the Correct Wing Datarefs https:/2013/05/using-the-right-wing-datarefs/ Developer resources for the X-Plane flight simulator Sun, 02 Jun 2013 08:48:39 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Dom https:/2013/05/using-the-right-wing-datarefs/#comment-7445 Sun, 02 Jun 2013 08:48:39 +0000 http://xplanedev.wpengine.com/?p=4949#comment-7445 Ben; slightly off topic, but I was wondering if using DDS files instead of PNG for cloud textures would help reduce the memory footprint or help in terms of performance?

It’s just I noticed that the cloud textures are PNG.

Sorry to drift off the main topic.

Dom

]]>
By: Jack Skieczius https:/2013/05/using-the-right-wing-datarefs/#comment-7443 Sun, 26 May 2013 15:02:59 +0000 http://xplanedev.wpengine.com/?p=4949#comment-7443 Humm, while I am thinking about it, is there any chance we can get the same system for the nose wheel steering? They are hydraulic too, and right now as far as i know, the only way to change how it deflects is to change the steering angle limits. It would be great for us to be able to have a bit more control over that same as we have with the wing elements.
Or perhaps we can already do this but I’m looking in the wrong place? I haven’t messed with it since last Fall some time.

]]>
By: vonhinx https:/2013/05/using-the-right-wing-datarefs/#comment-7440 Sat, 25 May 2013 06:14:39 +0000 http://xplanedev.wpengine.com/?p=4949#comment-7440 Using a plugin is the only way to do spoilerons properly because PM can’t do them. Anyway, it occurred to me that there was a way to improve the UI of this system in PM but I can no longer remember what that idea was.

]]>
By: Ben Supnik https:/2013/05/using-the-right-wing-datarefs/#comment-7438 Fri, 24 May 2013 14:57:26 +0000 http://xplanedev.wpengine.com/?p=4949#comment-7438 In reply to Jack Skieczius.

Right – and that is why this system exists…because you can dial in some fairly complex specific control surface deflections (up to 8 differetn deflections for spoilers on a full 4-part wing, for example) and get correct graphics and physics.

]]>
By: Jack Skieczius https:/2013/05/using-the-right-wing-datarefs/#comment-7437 Fri, 24 May 2013 14:00:04 +0000 http://xplanedev.wpengine.com/?p=4949#comment-7437 I have this cheat sheet in front of me when working on the wings to help me remember what index to use.
wing
1L = 0
1R = 1
2L = 2
2R = 3
3L = 4
3R = 5
4L = 6
4R = 7
Hstab L = 8
Hstab R = 9
Rud 1 = 10
Rud 2 = 11

And so on for the misc wings. But those are the important ones. It can be confusing at first, but after the first go its simple. Just remember what wing you are working with.

I love what you can do once you override the flight controls.

]]>