Comments on: WorldEditor 1.2 is Final (Finally) https:/2013/06/worldeditor-1-2-is-final-finally/ Developer resources for the X-Plane flight simulator Sun, 07 Jul 2013 00:27:01 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Ben Supnik https:/2013/06/worldeditor-1-2-is-final-finally/#comment-7588 Sun, 07 Jul 2013 00:27:01 +0000 http://xplanedev.wpengine.com/?p=5021#comment-7588 In reply to Stefan.

If you have airport flattening enabled (and thus the runway _could_ flatten the ground in its old position) then simply edit the boundary polygon. You may have to make the boundary polygon ‘oversized’ as flattening is not precise.

]]>
By: Stefan https:/2013/06/worldeditor-1-2-is-final-finally/#comment-7587 Sat, 06 Jul 2013 06:21:13 +0000 http://xplanedev.wpengine.com/?p=5021#comment-7587 In reply to Ben Supnik.

Thank you, got it. Regarding my next project EDHM one thing is really missing: a tool that can flatten the ground. After repositioning the runway to it’s correct position it is bumpy and not so nice anymore, just the same problem as with Aerosoft’s free EDDF RWY26R. Is there any possibility? Seems not an easy task anyway.

]]>
By: Bill Good (sparker) https:/2013/06/worldeditor-1-2-is-final-finally/#comment-7586 Fri, 05 Jul 2013 19:38:59 +0000 http://xplanedev.wpengine.com/?p=5021#comment-7586 The online manaul seemed ok when this thread started but now it only displays the first page. I did send a email to support but did not get the response I had hoped for. Is there a good reason this is not working now and also can there be a PDF version.

Thanks Bill

]]>
By: Ben Supnik https:/2013/06/worldeditor-1-2-is-final-finally/#comment-7585 Fri, 05 Jul 2013 14:47:24 +0000 http://xplanedev.wpengine.com/?p=5021#comment-7585 In reply to Stefan.

Export using the “export to global database” function, and send the resulting file to robin@x-plane.com.

We’re working on more detailed tutorials that will explain this in more detail.

ATC flow is not necessary now, but someday when we have untowered operations, the flow _will_ be needed for AI planes.

]]>
By: Ben Supnik https:/2013/06/worldeditor-1-2-is-final-finally/#comment-7584 Fri, 05 Jul 2013 14:46:33 +0000 http://xplanedev.wpengine.com/?p=5021#comment-7584 In reply to Chuck.

We are actually working on this now for WED 1.3.

]]>
By: Chuck https:/2013/06/worldeditor-1-2-is-final-finally/#comment-7583 Fri, 05 Jul 2013 12:41:45 +0000 http://xplanedev.wpengine.com/?p=5021#comment-7583 As a novice user of the new WED it is working just fine so far.
One thing that I would hope for in the near future would be that those objects that are
available for inclusion into my airport be highlighted by some method.
I build up an airport for Global Export only to find numerous objects (.obj) that I have
used cannot be exported.
Or, just tell us what library to use and how its listed.

Thanks

]]>
By: Stefan https:/2013/06/worldeditor-1-2-is-final-finally/#comment-7582 Fri, 05 Jul 2013 12:14:59 +0000 http://xplanedev.wpengine.com/?p=5021#comment-7582 Hi there, great work!
I managed to complete a small airfield in northern Germany and would like to share it with other X-Planers to populate this great world a bit more.
But…
I just have no idea, how I can export it to the Laminar Global Airports database, any hint there? And one more question: as an airport such small as EDHS doen’t have ATC-support, is it essential to have ATC-taxiroutes in your WED-layout?

]]>
By: Ricardo Rementería Troncoso https:/2013/06/worldeditor-1-2-is-final-finally/#comment-7581 Fri, 05 Jul 2013 10:09:08 +0000 http://xplanedev.wpengine.com/?p=5021#comment-7581 In reply to Ricardo Rementería Troncoso.

I’ve found it!!!
“Import .DSF” in WED does the trick, but after import you must put the “new” objects IN the airport and delete the objects that are double.

]]>
By: Ricardo Rementería Troncoso https:/2013/06/worldeditor-1-2-is-final-finally/#comment-7580 Fri, 05 Jul 2013 09:39:15 +0000 http://xplanedev.wpengine.com/?p=5021#comment-7580 I always used WED and OE to make my sceneries (Araucanía, Patagonia and the rest of Chile). But now I am trying to make them without using other libraries or objects (only X-Plane 10.21+ resources). With OE I can use the maps of Bing or ESRI on the background to place houses, etc. in the area. This is not posible with WED. But… if I open again the scenery with WED (to save the apt.dat and the file “for Global Airports”) or with X-Plane 10.22 then the houses from OE are gone. (!!!) Objects like hangars, aircrafts, etc. I’ve put in the scenery with WED, are still usable in OE (move to another location, for example).
Is it possible to keep usable the objects put in the scenery with OE in WED? and to save them in the apt.dat and “for Global Airports” files? I do not mean objects from other libraries, just those from X-Plane libraries.
Thanks in advance for your attention.

PS.- see my sceneries in http://xplane.remen.nl

]]>
By: Sub_Guy https:/2013/06/worldeditor-1-2-is-final-finally/#comment-7579 Thu, 04 Jul 2013 02:08:55 +0000 http://xplanedev.wpengine.com/?p=5021#comment-7579 In reply to Ben Supnik.

heh, heh, I run both. Just happened to be on 32-bit when I tested initially. I’ll have to roll my own though as yours is built against an older libpng than mine and I don’t get the object previews.

]]>