Hi Nino,
I need you to file a bug report with problems you have discovered; please _do not_ post tons of bug data on the blog.
]]>Postet a list of all airports which I found in the apt.dat file of the “Global Airport” folder.
You go here and scroll down, sorry the other text is in German.
http://xplaneblog.de/2013/10/x-planes-neue-default-airports-eine-uebersicht/
Sorry, I made a mistake in my october 23 response: I left in Costom Scenery (and not in Global Scenery) only the folder Global Airports: among other things, I checked in an analytical way all (!) 250 airports: many are those in which you do not see the airport buildings and more there are several airports near the sea in which it exists as a quantum leap above sea level in the water (it looks like a waterfall): if you believe would be useful, I could send you the list with comments (if any) of all 250 airports.
]]>You can do a few things:
1. Import the DSF tile that the airport lives in into WED and see what should be there.
2. Read the log and see what other DSF tiles are loaded BEFORE it – those files might be base meshes and or have exclusion zones.
UrbanMaxx probably overrides our changes, but I am not sure since I do not know how it is installed.
]]>So, in the meantime, having installed UrbanMaxx, will I see the benefits of the changes you have implemented? Or does the UrbanMaxx layer get in the way?
]]>I hate to complain but the autogen still needs a lot of work. I was flying over the Monterey Peninsula and notice a town(Carmel) full of Gas Stations. I quit counting after one hundred!
There is a ton of autgen buildings that are still unlighted. The only thing I seem to notice at night is the gas stations, which seem way to bright and the highways.
The trailer parks are an eye sore too !
Regards……….
]]>Yes, in the release notes.
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