Comments on: Airports in X-Plane: State of the Union https:/2013/10/airports-in-x-plane-state-of-the-union/ Developer resources for the X-Plane flight simulator Fri, 01 Nov 2013 18:13:22 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Ben Supnik https:/2013/10/airports-in-x-plane-state-of-the-union/#comment-7865 Fri, 01 Nov 2013 18:13:22 +0000 http://xplanedev.wpengine.com/?p=5099#comment-7865 In reply to Anthony.

Hrm – is it a lack of resolution, or a lack of the second level of detailing? Please file a bug and include a comparison screenshot of the same texture via .ter and .pol.

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By: Anthony https:/2013/10/airports-in-x-plane-state-of-the-union/#comment-7860 Sat, 26 Oct 2013 21:37:44 +0000 http://xplanedev.wpengine.com/?p=5099#comment-7860 In reply to Ben Supnik.

Where can we find .pol files with a good resolution?

The ones I use in lib/g10/terrain10/* don’t have the crispness that can be seen in general landclass.

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By: Ben Supnik https:/2013/10/airports-in-x-plane-state-of-the-union/#comment-7854 Thu, 24 Oct 2013 15:09:55 +0000 http://xplanedev.wpengine.com/?p=5099#comment-7854 In reply to grant.

That happens when the airport area was wrong during DSF creation – it results in three problems:
– Autogen (trees OR buildings) on the runway.
– Wrong terrain type under the airport (not grass)
– Crazy slope (because only airport grass gets “smoothing” of the raw elevation data).
So we want to fix this with recuts.

BUT! Until the recuts happen, a .pol and an exclusion zone can help a lot – I saw a few people do this in the contributed airports.

You can always do this and then if/when we recut, remove the .pol. For the exclusion zone, it’s a question of how closely the autogen encroaches on the runways – exclusion zones are slightly blunt instruments, and it can be hard to perfectly capture an airport that is jammed into the middle of a city.

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By: grant https:/2013/10/airports-in-x-plane-state-of-the-union/#comment-7853 Thu, 24 Oct 2013 14:15:06 +0000 http://xplanedev.wpengine.com/?p=5099#comment-7853 In some airports, trees will randomly appear in the runways and approaches unless I turn off the “render trees” option. Is this an example of something that needs to be excluded at custom airport sites?

Anyway – what a great way to keep X-Plane growing!

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By: José Ángel https:/2013/10/airports-in-x-plane-state-of-the-union/#comment-7851 Wed, 23 Oct 2013 16:22:52 +0000 http://xplanedev.wpengine.com/?p=5099#comment-7851 In reply to Ben Supnik.

Ok… but one request for the future: Red Lines, pleassssseeee !!!

Either for apt.dat or for dsf files (.lin files in XP10 library).

PS: Good cleaning!! (using wed 1.2.1b1 with 10.25)

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By: Ben Supnik https:/2013/10/airports-in-x-plane-state-of-the-union/#comment-7847 Mon, 21 Oct 2013 23:27:06 +0000 http://xplanedev.wpengine.com/?p=5099#comment-7847 In reply to Robb.

Please file specific bug(s) against WED here. http://dev.x-plane.com/bugbase/

“Usability bugs” (e.g. the product CAN do what it needs to do but it’s a PITA) are still bugs and can be filed there.

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By: Robb https:/2013/10/airports-in-x-plane-state-of-the-union/#comment-7846 Mon, 21 Oct 2013 23:04:52 +0000 http://xplanedev.wpengine.com/?p=5099#comment-7846 I was wondering if there is any news about the taxiways and airport flows (they are also part of the apt.dat). I have been playing around with it last weekend but got rather depressed. The problems with the taxiways can probably be fixed with better documentation. The problems with the airport flows are deeper. The UI requires excessive clicking (and you really have to give the METAR code for every airport flow *and* wind rule? Aren’t they the same in 99% of the cases?), there is no way to confirm that all situations are covered and there is no way to debug the flows that you created. I think the screencast by Chris illustrates the problems nicely: it is difficult, tedious and error prone.

The problem is of course that once 10.25 is released “normal” people want to add their favorite airport. They start working with the tools and get either depressed and never try again (you’re losing a lot of manpower there) or they continue and send in the mess they made (at the expense of the sim).

Especially with regard to the airport flows I would argue that the tools are not ready yet, not even as a beta. I didn’t even know where to start filing bugs yesterday (I did write a rant, but decided to not post that). Instead, I would suggest each of you make the traffic flows for five or so different medium sized airports with crossing runways of different lengths and crazy traffic rules (i.e. a major urban area, or Europe). I’m sure you’ll see some points that can be improved (if you didn’t kill each other out of frustration).

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By: Myers https:/2013/10/airports-in-x-plane-state-of-the-union/#comment-7845 Mon, 21 Oct 2013 21:56:12 +0000 http://xplanedev.wpengine.com/?p=5099#comment-7845 In reply to Ben Supnik.

Thanks

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By: Ben Supnik https:/2013/10/airports-in-x-plane-state-of-the-union/#comment-7844 Mon, 21 Oct 2013 21:51:58 +0000 http://xplanedev.wpengine.com/?p=5099#comment-7844 In reply to Myers.

You are doing something wrong. Put the airport furnature for each airport INTO the airport’s folder in the hierarchy so that WED knows what belongs to what.

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By: Myers https:/2013/10/airports-in-x-plane-state-of-the-union/#comment-7843 Mon, 21 Oct 2013 20:41:05 +0000 http://xplanedev.wpengine.com/?p=5099#comment-7843 I am trying to export an airport to Robin using WED. I get an error – You cannot export airport overlays to Robin if overlay elements are outside airports in the hierarchy. Is this a bug or am I doing something wrong?

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