Comments on: Now That Breaking Bad Is Over… https:/2013/10/now-that-breaking-bad-is-over/ Developer resources for the X-Plane flight simulator Sat, 12 Oct 2013 13:59:48 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: eana09 https:/2013/10/now-that-breaking-bad-is-over/#comment-7766 Sat, 12 Oct 2013 13:59:48 +0000 http://xplanedev.wpengine.com/?p=5055#comment-7766 In reply to Ben Supnik.

I always put more than one ramp start in my airports. I’d like to submit a suggestion for a defined Situation that is loaded by default when the sim starts up. The default start situation could be named “default.sit” for example. Thanks for the response.

]]>
By: Ben Supnik https:/2013/10/now-that-breaking-bad-is-over/#comment-7756 Thu, 10 Oct 2013 17:06:25 +0000 http://xplanedev.wpengine.com/?p=5055#comment-7756 In reply to eana09.

The spawning-on-top bug actually is fixed a bit in 10.30 – no other ATC changes though. No ATC changes in 10.25.

For spawning without overlap to work, an airport needs more than one ramp start – a lot don’t have this, which can only be fixed by adding ramp starts.

]]>
By: eana09 https:/2013/10/now-that-breaking-bad-is-over/#comment-7755 Thu, 10 Oct 2013 16:18:34 +0000 http://xplanedev.wpengine.com/?p=5055#comment-7755 Ben,

Will ATC be much improved in 10.3? A lot of users have been patiently waiting for that since the release of XP10 and rumor has it that it’s coming in 10.3

Also, spawning of AIs on top of one’s AC is another ‘bug’ that has been on holding pattern for quite a while. If fixing that is problematic, would it be possible to add an option in WED to exclude certain start points from spawning AIs so as to reserve those for one’s own AC? Another option would be to have the sim default to a previously saved Situation (to be defined in the initial start page for location and weather, etc) on start up that isn’t one of the start points in the airport file.

Thanks!

]]>
By: Tom Knudsen https:/2013/10/now-that-breaking-bad-is-over/#comment-7750 Wed, 09 Oct 2013 18:40:03 +0000 http://xplanedev.wpengine.com/?p=5055#comment-7750 In reply to Ben Supnik.

Thanks Ben for deleting those files and keeping X-Plane up to date include this blog..

I guess you know I have an discussion on X-Pilot with Alpilotx regarding mesh and elevation, please join in if there is something to say. I guess the bottleneck if one can see it like that is the 2D triangle mesh right now. It seems that prevents more detailes.

Just a final question.
Is there other solutions to have textures place outside the 2d triangler structure?

]]>
By: Ben Supnik https:/2013/10/now-that-breaking-bad-is-over/#comment-7749 Tue, 08 Oct 2013 23:36:38 +0000 http://xplanedev.wpengine.com/?p=5055#comment-7749 In reply to Tom Knudsen.

Hi Tom,

I deleted your other longer post. It contains links to competing commercial products, and I can’t really allow X-Plane’s servers to provide PageRank to competing products. (The post is also wildly off topic. 🙂

The short answers are:
1. I am aware of all of the GL technology links you pasted.
2. We think hardware tessellation is really cool, and we took steps starting in 10.0 to migrate our terrain technology to be prepared to take advantage of this hardware capability. I think Alpilotx and I have already commented on this in the past.
3. There is no new news on hardware tessellation at this time.

]]>
By: Tom Knudsen https:/2013/10/now-that-breaking-bad-is-over/#comment-7748 Tue, 08 Oct 2013 21:49:01 +0000 http://xplanedev.wpengine.com/?p=5055#comment-7748 Forgot the master theses reference

http://dice.se/publications/adaptive-hardware-accelerated-terrain-tessellation/

]]>
By: Roman https:/2013/10/now-that-breaking-bad-is-over/#comment-7747 Tue, 08 Oct 2013 21:46:12 +0000 http://xplanedev.wpengine.com/?p=5055#comment-7747 In reply to Patrick Bureau.

To Alpilotx,

I have 3770(8 core) and GTX680 and still have the same problem. I sow it happens when XP loads new DSF tiles. Depending how heavy they are I get decrease from 37 FPS to 5-7 FPS for 5-15 sec..
That is why I ask Ben to try to make DSF load more smooth and time extended.. VRAM paging is also make crazy me and people who I know. How can it be that when you see the airport on approach you have 5 FPS?? Then after some point it’s again over 30.. I am not sure, but I have in this moment not more texture loaded than my 2Gb VRAM. I need to check it again and write a bug report more precisely.
Again, I am happy with X-Plane performance now.. I sow P3D v2 and it’s performance much worst with all shadows and HDR staff.. But the “features” like a VRAM paging or FPS freezing stop people from flying X-Plane and develop scenery/addons. Try to fly some HD livery aircraft in our UKKK or Sidney.. This is also very actual to use your HD Mesh.
Decreasing texture quality gives very poor picture and is not solution for me. Milky cloud(fog) layer is another thing and I hope it will be fixed in 10.30 or with SilverLining (SkyMAXX)..

]]>
By: Steve https:/2013/10/now-that-breaking-bad-is-over/#comment-7745 Tue, 08 Oct 2013 21:16:35 +0000 http://xplanedev.wpengine.com/?p=5055#comment-7745 In reply to Ben Supnik.

Fog fixes +1! 😉

]]>
By: Alpilotx https:/2013/10/now-that-breaking-bad-is-over/#comment-7744 Tue, 08 Oct 2013 18:36:42 +0000 http://xplanedev.wpengine.com/?p=5055#comment-7744 In reply to Patrick Bureau.

Maybe just simply the so called “scenery shift”? The point where X-Plane has to swap out and in quite a “few” MBytes of scenery (and prepare it for rendering in memory etc.) … This usually leads to some “stutters” (depends on the number of cores of your machine and other “characteristics”)

]]>
By: Ben Supnik https:/2013/10/now-that-breaking-bad-is-over/#comment-7743 Tue, 08 Oct 2013 15:06:20 +0000 http://xplanedev.wpengine.com/?p=5055#comment-7743 In reply to Dom.

Hopefully 10.25b1 later this week, but that is _not_ guaranteed; landing is _not_ yet assured.

]]>