Comments on: The Library: Public, Private and Deprecated https:/2013/10/the-library-public-private-and-deprecated/ Developer resources for the X-Plane flight simulator Mon, 14 Oct 2013 23:57:36 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Ben Supnik https:/2013/10/the-library-public-private-and-deprecated/#comment-7771 Mon, 14 Oct 2013 23:57:36 +0000 http://xplanedev.wpengine.com/?p=5059#comment-7771 In reply to Bob Marsh.

Hi Bob,

I have _two_ comments on this.

First: a technology for buildings that scale in footprint and height exist already – facades. We have other technology in the autogen system that could be pressed into service as well someday.

Second: it is _not_ a goal of the lego brick library system and global airports to provide maximum accuracy for all world airports. It _is_ a goal to put plausible, reasonably typical buildings at reasonable locations.

So while we do think that we need more objects (for both better fits and repetition) and we do think that someday we may use facade technology for more kinds of buildings, if you are thinking now about getting exact color, texture, and fit matches for an entire airport, you may be thinking well beyond what we are trying to do.

The lego brick global airport system does not replace custom scenery or modeling the real-world buildings in a 3-d program.

Cheers
Ben

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By: Bob Marsh https:/2013/10/the-library-public-private-and-deprecated/#comment-7769 Mon, 14 Oct 2013 04:38:02 +0000 http://xplanedev.wpengine.com/?p=5059#comment-7769 I have been building custom (small) GA airports for about 3 years. Initially, my objective was to learn to do the 3d building design and to develop a portfolio of objects that could be appropriately compared to your “lego” concept for populating GA airports in X-Plane. It soon became apparent that any such lego implementation would blossom into an ever increasing set of objects if they were to even partially fit the variations in buildings which are present on multiple airports and somehow even partially reflect the actual objects there.
The problem, as I see it, to make the generation successful, is to provide a means to scale the buildings provided in the leggo set in all directions, so that the base buildings provided (hangers, and simple block structures) can be made to duplicate the footprint of buildings seen from the air, and can be changed in their height. This requires the addition of such scaling be made available as a WED feature if that is at all feasible…and in addition, the invention of some means to invoke different colors and types of variations in the textures assigned to objects to provide further object customization. This then would require some special design of some of these basic library buildings for this purpose with the above capabilities in mind. It would provide the real means for approximating the layout of many of the airports you seek to populate and would make their “custom appearance” far more realistic.
As I see the present ( and probably incomplete) set of library objects, they are very restricted in their ability to recreate an actual ground layout because they have fixed sizes and textures.

Making a custom scenery layout of an airport’s objects has the primary requirement of custom size and shape recreation, and customized texturing. However the leggo concept could be very much improved in this direction if the above capabilities were implemented in WED and the accompanying object library of buildings.

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By: JohnMAXX https:/2013/10/the-library-public-private-and-deprecated/#comment-7767 Sun, 13 Oct 2013 11:21:01 +0000 http://xplanedev.wpengine.com/?p=5059#comment-7767 Ben,

I am really happy that the community had taken on the challenge of developing airports for X-Plane 10. Now it is easy to say that X-Plane 10 is the peoples simulator. 😉

Over 200 right now is a great start, I am looking forward to them myself….

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By: Ben Supnik https:/2013/10/the-library-public-private-and-deprecated/#comment-7763 Fri, 11 Oct 2013 17:10:06 +0000 http://xplanedev.wpengine.com/?p=5059#comment-7763 In reply to Filippo.

You need to submit the nav data to Robin by emailing a snippet of navaids to him directly. You can send him the navaids and the airport zip from WED in one email, but WED can’t auto-pack the navaids for you.

cheers
ben

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By: Filippo https:/2013/10/the-library-public-private-and-deprecated/#comment-7762 Fri, 11 Oct 2013 10:36:34 +0000 http://xplanedev.wpengine.com/?p=5059#comment-7762 Hi Ben,

what about airports which have navaids that are not available in the default navdata? I’m implementing a small regional airport near my home, in north east of Italy. The real airport includes an NDB + DME radio aid, where in X-Plane only the NDB is already present. I simply added the missing DME via X-Plane tools. But what if I wanted to submit this airport for inclusion into the library? Should I send the customized navdata along with the airport package?

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By: Ben Supnik https:/2013/10/the-library-public-private-and-deprecated/#comment-7760 Thu, 10 Oct 2013 23:36:38 +0000 http://xplanedev.wpengine.com/?p=5059#comment-7760 In reply to Lyndiman.

Hi,

Right – one of the big motivations for private/deprecated is to clean the library. 1.3 will have even more filtering options, e.g. filter-to-only-default stuff, or filter to a specific scenery pack.

Resubmitting a pack is fine – we’re putting infrastructure in place to track that, and we got several ‘updates’ (where people sent revisions of their prior work) and it was no problem.

For a laptop, you can get by with a demo, but you unfortunately do need the library from X-Plane. If you really wanted to save disk space you could nuke the aircraft folder and demo terrain DSFs to save some disk space.

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By: Lyndiman https:/2013/10/the-library-public-private-and-deprecated/#comment-7759 Thu, 10 Oct 2013 23:27:18 +0000 http://xplanedev.wpengine.com/?p=5059#comment-7759 I’ve done maybe 10 small regional airports around Australia and New Zealand. I’m going to upload a youtube video showing how I did a very simple one.

The changes you’re suggesting sound good. The library is confusing sometimes but at least it has the word filter.

Getting a proper workflow for submissions is good. If I want to update a submission can I just reemail it or is that going to be too taxing to manage?

My other primary concern is about using WED without an installation of X-Plane, ie on my laptop I want to put airports together, can I grab the airport data file for importing and then transfer the package back to my other PC when done?

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By: flydav https:/2013/10/the-library-public-private-and-deprecated/#comment-7758 Thu, 10 Oct 2013 17:57:40 +0000 http://xplanedev.wpengine.com/?p=5059#comment-7758 Please make sure we have a list in the “Global Airports” folder so we know which airport has been added with which .dsf. Thanks!
Looking forward to see the update.

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By: Ben Supnik https:/2013/10/the-library-public-private-and-deprecated/#comment-7754 Thu, 10 Oct 2013 15:51:19 +0000 http://xplanedev.wpengine.com/?p=5059#comment-7754 In reply to anthony_d.

We haven’t decided. My guess is that over time, we will start to reject deprecated object use, but we’ll phase this in. We have not rejected any of the existing submissions based on deprecation or private library use, as authors would have no way to know this stuff.

For what it’s worth, private item use is a bigger problem than deprecated use. A lot of the deprecated paths show no OBJ at all in WED, and thus are unused but annoying in the hierarchy. By comparison, some of the private paths may have been used, and they do contain working art assets.

In the case of deprecation, IF a path is deprecated AND the art asset is in place, it’s likely there is a better replacement choice.

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By: anthony_d https:/2013/10/the-library-public-private-and-deprecated/#comment-7753 Thu, 10 Oct 2013 15:01:16 +0000 http://xplanedev.wpengine.com/?p=5059#comment-7753 If we’ve used deprecated art assets in our submissions to Robin, will these submissions get rejected, and will the authors of the rejected submission be notified?

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