Comments on: 10.25 Beta 2 Dies a Horrible Death https:/2013/11/10-25-beta-2-dies-a-horrible-death/ Developer resources for the X-Plane flight simulator Thu, 07 Nov 2013 03:37:59 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Chris Hallam https:/2013/11/10-25-beta-2-dies-a-horrible-death/#comment-7894 Thu, 07 Nov 2013 03:37:59 +0000 http://xplanedev.wpengine.com/?p=5136#comment-7894 In reply to Ben Supnik.

just glad to know that night fixes are finally coming, will be a great improvement so thank you.

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By: Ben Supnik https:/2013/11/10-25-beta-2-dies-a-horrible-death/#comment-7885 Wed, 06 Nov 2013 18:50:54 +0000 http://xplanedev.wpengine.com/?p=5136#comment-7885 In reply to Chris Hallam.

1. yes.
2. you have asked about night textures over and over on this blog. I have no new info to add, and am not prepared to discuss features coming up in future betas right now.

Please do not ask about night textures any more.

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By: Chris Hallam https:/2013/11/10-25-beta-2-dies-a-horrible-death/#comment-7881 Wed, 06 Nov 2013 17:09:26 +0000 http://xplanedev.wpengine.com/?p=5136#comment-7881 In reply to Ben Supnik.

Oh ok, do you have plans for night view enhancements on the horizon? Thanks, it would really improve the realism

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By: Ben Supnik https:/2013/11/10-25-beta-2-dies-a-horrible-death/#comment-7876 Wed, 06 Nov 2013 16:07:41 +0000 http://xplanedev.wpengine.com/?p=5136#comment-7876 In reply to Chris Hallam.

b2 had a broken version of the KSEA demo area that would prevent the sim from loading KSEA.

There won’t be any changes to night viewing in this beta run.

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By: Chris Hallam https:/2013/11/10-25-beta-2-dies-a-horrible-death/#comment-7875 Tue, 05 Nov 2013 16:01:21 +0000 http://xplanedev.wpengine.com/?p=5136#comment-7875 Hi Ben, ah what was wrong with b2? the installer updater worked correctly on my mac osx, not sure if that helps diagnose. I wanted to say that, the new urban terrain is very helpful in 10.25 b2, looks nice. one concern though is night view. , when zooming out in altitude at night looking down at a city, it is pitch black, and also from orbit, is there anything or anyway to get such night results; ie more autogen in rendering or a setting?

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