Comments on: A Release Candidate, a New SDK, and Incompatibility https:/2013/11/a-release-candidate-a-new-sdk-and-incompatibility/ Developer resources for the X-Plane flight simulator Mon, 18 Nov 2013 05:42:04 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: SqrtOfNegOne https:/2013/11/a-release-candidate-a-new-sdk-and-incompatibility/#comment-7965 Mon, 18 Nov 2013 05:42:04 +0000 http://xplanedev.wpengine.com/?p=5168#comment-7965 In reply to Eric.

Having experience with both CF and SLI over the years, I have come to the conclusion they really aren’t worth the hassle [for me]. The scaling isn’t as linear as I would like and often the drivers have too many quirks.

These days, I’ll take a beastly single GPU for gaming. No headaches.

That said, I have built 4 machines with 4 Titans each for my son’s network to do GPU rendering of architectural CAD drawings and videos using OctaneRender. Perfect scaling BTW…

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By: Jim Dalgleish https:/2013/11/a-release-candidate-a-new-sdk-and-incompatibility/#comment-7963 Sun, 17 Nov 2013 04:08:58 +0000 http://xplanedev.wpengine.com/?p=5168#comment-7963 In reply to Ben Supnik.

+1 for the Fog Fix 🙂

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By: Eric https:/2013/11/a-release-candidate-a-new-sdk-and-incompatibility/#comment-7962 Sat, 16 Nov 2013 20:48:18 +0000 http://xplanedev.wpengine.com/?p=5168#comment-7962 In reply to Ben Supnik.

You should ask Laminar to buy you a SLI machine ! A lot of PC gamers are using SLI rigs. Just saying.

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By: Gal Cohen https:/2013/11/a-release-candidate-a-new-sdk-and-incompatibility/#comment-7961 Sat, 16 Nov 2013 17:13:23 +0000 http://xplanedev.wpengine.com/?p=5168#comment-7961 In reply to Ben Supnik.

Thanks Ben,looking forward to all of this,sound great 🙂

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By: Ben Supnik https:/2013/11/a-release-candidate-a-new-sdk-and-incompatibility/#comment-7959 Sat, 16 Nov 2013 16:20:17 +0000 http://xplanedev.wpengine.com/?p=5168#comment-7959 In reply to Gal Cohen.

Hi Gal,

1. I cannot comment on the feature list of 10.30 – it isn’t decided or finalized, and I wouldn’t pre-announce it before beta even it was. I can say that we have ideas on how to make the fog and visibility situation look better in x-plane, and we want to get them into a build, but they are also too invasive to go into 10.25.

2. Using more modern OpenGL is an on-going process, and at least some of this work is already finished in our ‘latest’ code. I expect that some of this will ship in 10.30. I do not think the process will be complete for 10.30.

But also, as a user, do you care? I think what you can actually measure and care about is real performance and quality changes. (I mean, if you are just curious, then great – I’m a big geek and care about these things, but I worry that users get too obsessed on the buzz words and not enough on the actual results.)

3. I am under the impression that X-Plane 10 can probably take advantage of them now _if_ you build a profile to enable AFR yourself. But I do not have CF or SLI machines myself, and thus I have never tried it.

I still advise one big GPU over two small ones if the price is comparable – when you have dual GPUs you don’t get the sum of the VRAM of both in SLI or CF mode.

Cheers
Ben

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By: Ben Supnik https:/2013/11/a-release-candidate-a-new-sdk-and-incompatibility/#comment-7958 Sat, 16 Nov 2013 16:11:46 +0000 http://xplanedev.wpengine.com/?p=5168#comment-7958 In reply to Flo.

Yep – in fact the autogen already does this! You might not notice it because the effect is very subtle. (We only do a monochromatic change though, not full color.)

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By: Flo https:/2013/11/a-release-candidate-a-new-sdk-and-incompatibility/#comment-7957 Sat, 16 Nov 2013 12:01:39 +0000 http://xplanedev.wpengine.com/?p=5168#comment-7957 As you are tweaking autogen ans textures…is it possible to have the GPU randomize texture colours within a certain spectrum? Tree textures, buildings and some ground textures would probably appear much more realistic and the whole scenery more vivid with some “colour play”. Any thought on letting the autogen lights “fade in” rather than pop up in the distance? Even with high world distance setting this is very obvious at night.
Regards
Flo

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By: Gal Cohen https:/2013/11/a-release-candidate-a-new-sdk-and-incompatibility/#comment-7956 Sat, 16 Nov 2013 09:39:36 +0000 http://xplanedev.wpengine.com/?p=5168#comment-7956 Hey,
Thanks for update!
I saw some screenshots and videos about the upcoming P3D V2,which really made me think that some stuff in XP10 needs to be fixed,so i have some questions:
1) Fog and visibility,XP10 visibility above of 10 miles is almost infinite,and the transition between the fog & cloud “layers” is rreally abrupt,are thoose gonna be things that well be fixed in 10.30?
about the fog and clouds,SkyMaxxPro has some optimizations for this I think but it still to be fixed I think.
2) As for OpenGL,is the “rumor” that you are gonna make XP10 take advantage on newer OpenGL version in 10.30 is true?

3) And that’s a question for farther future actually,will ever XP10 take advantage on SLI/CF?

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