Comments on: Add New HD Base Meshes to 10.25 https:/2013/11/add-new-hd-base-meshes-to-10-25/ Developer resources for the X-Plane flight simulator Tue, 03 Dec 2013 13:35:59 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Gal Cohen https:/2013/11/add-new-hd-base-meshes-to-10-25/#comment-8069 Tue, 03 Dec 2013 13:35:59 +0000 http://xplanedev.wpengine.com/?p=5193#comment-8069 The HD mesh v2 is really amazing!
Are you going to fix some mesh issues in the middle east? for ex. there is a hill in Tel Aviv that should not be there,and there are some issues like this one…

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By: Markus https:/2013/11/add-new-hd-base-meshes-to-10-25/#comment-8068 Tue, 03 Dec 2013 12:23:23 +0000 http://xplanedev.wpengine.com/?p=5193#comment-8068 In reply to Alpilotx.

I could finally figure it out. The thing causing the road-offset was the orthophoto scenery I created long ago with g2xpl. I tried to remove a bunch of stuff but never expected orthos to contain road data (or data interfering with roads). After Disabling them in scenery.ini everything looked good again. Thanks anyway for sharing your thoughts!

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By: willzah https:/2013/11/add-new-hd-base-meshes-to-10-25/#comment-8053 Sun, 01 Dec 2013 19:48:01 +0000 http://xplanedev.wpengine.com/?p=5193#comment-8053 In reply to Jimmy.

I made a mod on the .org that is a temp fix for the apts… basically made the obj sunk into the ground..

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By: todd greaux https:/2013/11/add-new-hd-base-meshes-to-10-25/#comment-8052 Sun, 01 Dec 2013 17:52:21 +0000 http://xplanedev.wpengine.com/?p=5193#comment-8052 In reply to Ben Supnik.

It would epic to get the Caribbean in HD mesh. Many of the islands do not have the proper definition in the mesh to represent the terrain. Notably TFFJ in St. Barths and also Saba. These are the two most challening airports in the Caribbean and the mesh looks nothing like the real thing, so there really is no “simulation” there.

Thank you kindly.

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By: Ben Supnik https:/2013/11/add-new-hd-base-meshes-to-10-25/#comment-8049 Sat, 30 Nov 2013 16:59:13 +0000 http://xplanedev.wpengine.com/?p=5193#comment-8049 In reply to Matt.

We have more than considered it … we once _tried_ it. Albeit this was a long time ago, but the results were _not_ a good. Basically a huge chunk of our user base wasn’t torrent-savvy and was really annoyed that downloading wasn’t click-and-go. This is why we built our installer with multiple servers backing it.

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By: Matt https:/2013/11/add-new-hd-base-meshes-to-10-25/#comment-8048 Sat, 30 Nov 2013 07:51:49 +0000 http://xplanedev.wpengine.com/?p=5193#comment-8048 I know the DVDs are a big hassle and a limiting factor for distribution. Has there been any consideration to releasing X-plane for download via torrents as an alternative to snail mail disks? I found that was the easiest and quickest way to get the X-Plane 10 HD Scenery Mesh v2 (which is fantastic by the way).

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By: Alpilotx https:/2013/11/add-new-hd-base-meshes-to-10-25/#comment-8046 Fri, 29 Nov 2013 22:33:11 +0000 http://xplanedev.wpengine.com/?p=5193#comment-8046 In reply to Markus Borgmann.

Hmmm … this screen shot seems to be more than just a simplification issue. Usually, those roads shouldn’t be that much off … expect, if they are already at a quite bad “quality level” in OSM (that can happen – OSM make no promises about quality, and can have very big differences therein).

But the OSM data around EDDF is really really good …
http://www.openstreetmap.org/#map=16/50.0512/8.6030

This screen shot looks like, as if your scenery would use something entirely different!
If I look at the same location in HD Mesh, then I get a more or less exact representation of the OSM data abov (and definitely miles better than what your picture suggests):
https://lh4.googleusercontent.com/-d5tu11eJJr0/UpkRbqhAxOI/AAAAAAAADyc/PnXFkVVtsuo/s800/Eclipse_1.jpg

I definitely recommend, that in situations like this, you double check what exactly you have installed and have running (very often people ask, why this or that is not so great in HD Mesh etc. … just to find out,that they are not even looking at it).

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By: Ben Supnik https:/2013/11/add-new-hd-base-meshes-to-10-25/#comment-8045 Fri, 29 Nov 2013 16:45:49 +0000 http://xplanedev.wpengine.com/?p=5193#comment-8045 In reply to Markus Borgmann.

For the default global scenery, some simplification of road data DOES happen; I don’t know if what you see is an error in OSM, our simplification’s limits, or a bug in the orthophotos; I also don’t know how Andras’ HD mesh changes the simplification (if at all).

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By: Ben Supnik https:/2013/11/add-new-hd-base-meshes-to-10-25/#comment-8044 Fri, 29 Nov 2013 16:45:15 +0000 http://xplanedev.wpengine.com/?p=5193#comment-8044 In reply to Nino Villari.

Hi Nino,

Alex and I looked at a lot of options when working on the autogen roads and concluded that based on current mesh tech, what we do is the least bad option. Basically the sim right now can’t dynamically flatten the terrain in small areas at the resolution needed for the roads; we looked at including ‘retaining walls’ in the roads but the result was much more distracting than what we have now. This is also compounded by the base mesh not always being accurate enough in the source data.

So someday we would like to be able to ‘bulldoze’ the ground a bit under the roads – but that would require a substantial change to how the engine works; furthermore, even if we had this, the question of how to know how to bulldoze is extremely complicated. We don’t get good elevation data off of the road data, so how do we know how far to ‘bury’ the road (and cut the ground) to get correct behavior for example, when the road is in a trench (which happens quite often for US highways in cities)?

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By: Markus Borgmann https:/2013/11/add-new-hd-base-meshes-to-10-25/#comment-8039 Thu, 28 Nov 2013 16:58:16 +0000 http://xplanedev.wpengine.com/?p=5193#comment-8039 I have a question concerning the road data inside XPlane / the new HD mesh. When overlaying orthophoto scenery I notice a lateral shift of the roads that you don´t see when using autogen terrain. At first I thought that the orthos weren´t precise enough but when adding osm buildings from simheaven, those are all in place which rules out the wrong-ortho theory. My question is if the road data is not that precise and if one should use additional road data for perfect fitting roads. This is an example just east of 25C in EDDF.
http://250kb.de/u/131128/j/p3cPiuIvcY2U.jpg

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