Comments on: Performance Analysis by Subtraction https:/2013/11/performance-analysis-by-subtraction/ Developer resources for the X-Plane flight simulator Thu, 21 Nov 2013 16:01:32 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Ben Supnik https:/2013/11/performance-analysis-by-subtraction/#comment-7977 Thu, 21 Nov 2013 16:01:32 +0000 http://xplanedev.wpengine.com/?p=5152#comment-7977 In reply to Tom Knudsen.

No, they are updated over real-time – they represent the instantaneous utilization of hardware that your computer is doing “right now.” They are updated on a 1-second basis – long enough to be statistically useful but short enough that you can change the view and get a new answer quickly.

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By: Tom Knudsen https:/2013/11/performance-analysis-by-subtraction/#comment-7976 Thu, 21 Nov 2013 14:31:17 +0000 http://xplanedev.wpengine.com/?p=5152#comment-7976 Well written.

These CPU and GPU load rates are static values right? Would it not be more suited if it where messured over time, i.e an avarage framerate test?

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By: Ben Supnik https:/2013/11/performance-analysis-by-subtraction/#comment-7969 Tue, 19 Nov 2013 20:19:22 +0000 http://xplanedev.wpengine.com/?p=5152#comment-7969 In reply to Mike.

Use DAtaRefEditor and pick “art controls” to get at them.

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By: Mike https:/2013/11/performance-analysis-by-subtraction/#comment-7968 Tue, 19 Nov 2013 19:32:20 +0000 http://xplanedev.wpengine.com/?p=5152#comment-7968 I tried accessing these art controls as datarefs
XPLMSetDatai (XPLMFindDataRef( “perf/kill_fm” ), 1 );
but it didn’t work. So to kill the flight model, the way to do it is still to use dataref
“…/override_flightcontrol” ?

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