Comments on: WorldEditor 1.2.1 Release Candidate 3 https:/2013/11/worldeditor-1-2-1-release-candidate-3/ Developer resources for the X-Plane flight simulator Thu, 14 Nov 2013 16:56:44 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Ben Supnik https:/2013/11/worldeditor-1-2-1-release-candidate-3/#comment-7947 Thu, 14 Nov 2013 16:56:44 +0000 http://xplanedev.wpengine.com/?p=5162#comment-7947 In reply to Per.

It is not possible to implement in WED because X-Plane cannot do varied pavement types. I don’t know if/when X-plane will do this; my thinking is that in the long term we need to provide lego bricks to the runways. (Right now you can get access to all of the pavement and lines as DSF art types as well as OBJs, you can ‘model your own’ if you have to. You can make your own runways out of .pol files, perf will be as good as X-Plane but you have to make all of your own textures.)

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By: Per https:/2013/11/worldeditor-1-2-1-release-candidate-3/#comment-7945 Thu, 14 Nov 2013 08:15:53 +0000 http://xplanedev.wpengine.com/?p=5162#comment-7945 Many runways have a patch of concrete in the beginning and end and asphalt down the middle.

Would it be possible to implement this into Wed with this kind of texture and have it working the same way as “displaced threshold and blastpad”.

“A way to split up the asphalt texture and combine it with concrete”

Sorry if i posted this in the wrong place.

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