Comments on: A New Particle System Is In the Roadmap https:/2014/01/a-new-particle-system-is-in-the-roadmap/ Developer resources for the X-Plane flight simulator Fri, 07 Feb 2014 18:47:01 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Ben Supnik https:/2014/01/a-new-particle-system-is-in-the-roadmap/#comment-8321 Fri, 07 Feb 2014 18:47:01 +0000 http://xplanedev.wpengine.com/?p=5227#comment-8321 In reply to Leandro.

I don’t know – we’re talking to AMD about it.

]]>
By: bixty https:/2014/01/a-new-particle-system-is-in-the-roadmap/#comment-8313 Tue, 04 Feb 2014 22:45:49 +0000 http://xplanedev.wpengine.com/?p=5227#comment-8313 Can we see realistic rain/snow particle based anytime soon?

]]>
By: Leandro https:/2014/01/a-new-particle-system-is-in-the-roadmap/#comment-8312 Tue, 04 Feb 2014 18:14:59 +0000 http://xplanedev.wpengine.com/?p=5227#comment-8312 Hi Ben,

I appreciate the work, and although not here, I have a question: When the problem with OpenGL on AMD cards will be solved? Regress driver is not an option, as little as turn off the HDR. See, it worked in 13.9, 14.1 are in and we have no solution by AMD and tells you to wait … But then it gets difficult if neither side intends to solve.

Thanks!

]]>
By: vonhinx https:/2014/01/a-new-particle-system-is-in-the-roadmap/#comment-8311 Mon, 03 Feb 2014 03:57:27 +0000 http://xplanedev.wpengine.com/?p=5227#comment-8311 In reply to guym-p.

Not to mention water shedding in gliders.

]]>
By: Daniel_L https:/2014/01/a-new-particle-system-is-in-the-roadmap/#comment-8309 Sun, 02 Feb 2014 23:10:47 +0000 http://xplanedev.wpengine.com/?p=5227#comment-8309 I hope it will be possible to attach smoke to a moving part. This is usefull for that plane :
http://xpfr.org/?body=aero_accueil&av=60

]]>
By: Steve https:/2014/01/a-new-particle-system-is-in-the-roadmap/#comment-8305 Sat, 01 Feb 2014 17:19:58 +0000 http://xplanedev.wpengine.com/?p=5227#comment-8305 In reply to MaxWaldorf.

I used the ground dust effect in a video for great dramatic effect. It all depends on the runway surface. Low pass doesn’t exist, so that would be something that could be added by plugin with reasonable ease. It’s fair to say that we would be able to enhance many of the effects that currently exist and add quite a few more. It all depends on how much they would cost in terms of rendering speed. This is really opening a door to creativity.

]]>
By: Ben Supnik https:/2014/01/a-new-particle-system-is-in-the-roadmap/#comment-8303 Sat, 01 Feb 2014 15:54:50 +0000 http://xplanedev.wpengine.com/?p=5227#comment-8303 In reply to MaxWaldorf.

I think these things are already in the sim.

]]>
By: MaxWaldorf https:/2014/01/a-new-particle-system-is-in-the-roadmap/#comment-8302 Sat, 01 Feb 2014 08:21:45 +0000 http://xplanedev.wpengine.com/?p=5227#comment-8302 Hello,

Does it mean that we might get ground dust effect for choppers or aircraft low pass on dust / grass runways ?

Cheers

]]>
By: guym-p https:/2014/01/a-new-particle-system-is-in-the-roadmap/#comment-8300 Fri, 31 Jan 2014 18:18:20 +0000 http://xplanedev.wpengine.com/?p=5227#comment-8300 As vonhinx says, anything that improves on the Trumpton train-smoke effects will be great news; but this sounds like it has applications for not only engine exhaust but fuel jettisoning, con-trails, and wing-tip vortices too. That would be something to look forward to.

]]>
By: myb https:/2014/01/a-new-particle-system-is-in-the-roadmap/#comment-8299 Fri, 31 Jan 2014 16:11:09 +0000 http://xplanedev.wpengine.com/?p=5227#comment-8299 Hi,Ben!
I think,as non programmer,that the main difficult, how to do this new Particle System without low fps. Additional slider for increase performance? Or, I misunderstand?
Cheers
Youri

]]>