Comments on: Irons in the Fire https:/2014/02/irons-in-the-fire/ Developer resources for the X-Plane flight simulator Mon, 03 Mar 2014 01:39:55 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Eric https:/2014/02/irons-in-the-fire/#comment-8351 Mon, 03 Mar 2014 01:39:55 +0000 http://xplanedev.wpengine.com/?p=5233#comment-8351 In reply to Ben Supnik.

Will the building heights still be random? There are some high rise apartment buildings on short final to KSMO.

One of the problems with the autogen is that there is a lot of empty space behind the buildings. You should add some bigger front yards and backyards. Add a guest house, maybe some junk cars, etc… The commercial buildings need some parking lots, etc… Pick a neighborhood in XPX and then go look at that same neighborhood in Google maps and that will give you an idia how to make fit better.

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By: Ben Supnik https:/2014/02/irons-in-the-fire/#comment-8350 Sun, 02 Mar 2014 16:11:57 +0000 http://xplanedev.wpengine.com/?p=5233#comment-8350 In reply to Jared.

Hi,

Let me try to define the scope of the project here:

– The autogen set we have is what we call the “US” set, but it’s probably appropriate for the US, Canada, and perhaps a few other parts of the English speaking world; it is clearly not meant to look like Europe, Southeast Asia, India, China, etc. So we call it “US” (hey, I’m an American, you’re lucky I even know where Europe _is_ on a map!! 🙂 but really it’s an autogen pack that has certain architectural styles, road styles, color schemes, etc.

– Within the US set we do _not_ attempt regional differences (and we do not plan to do so) but we _do_ attempt to differentiate between cold and warm climates within the set.

– The US set also has to cover a range of urban densities, land classes, and building height ranges.

So I think the US set will be “done” (and I use quotes because even if a set is done, there’s no reason why we can’t add more variety or detail to it) when we have complete coverage of the land classes, building heights, and climate split within the US. It is not supposed to cover region-specific architecture within the US and it clearly isn’t meant to be a good representation of Europe.

The main work Alex is doing now is on land class coverage and building height, and I believe that these two things are the biggest current problems in how the autogen looks. The current library simply doesn’t have the enough variety (and more importantly the _right_ variety) to cover all of the land classes and building heights we have.

The set is meant to be climate differentiated, and my guess is that in most cases this isn’t working due to lack of variety of art assets; I think this situation will be better in future updates. In particular, we try to pay attention to rainfall levels – the look of the ground that is covered in autogen changes a lot depending on whether we have high rain fall or low rain fall.

Regionalization within the US is too specialized for us to put in the base sim – that has to be third party add-on territory.

Finally, the trees are a tale of two kingdoms – the natural terrain tree set and autogen trees are different libraries – the natural trees are highly varied and there’s a good chance that they put the right trees in the right places even within the US, as well as all over the world. The auotgen tree set has very little variety and isn’t tied to real world data.

We may someday be able to unify these sets and get the natural-terrain trees level of variety into the autogen, but that’s going to have to come later – for now we’re focused on more buildings to get those land classes covered properly.

Cheers
Ben

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By: Jared https:/2014/02/irons-in-the-fire/#comment-8347 Sun, 02 Mar 2014 05:22:40 +0000 http://xplanedev.wpengine.com/?p=5233#comment-8347 I normally don’t comment on stuff like this, I’m usually the one that sits and reads all the comments asking questions that you said not to ask… That being said, I have some questions regarding the Autogen progress that you mentioned above. When you say new Autogen to fix correctness, variety and coverage, what do you mean by that? Do you mean that instead of seeing generic houses all around the US, we can see more region specific houses? i.e. stucco, orange roof, Lagin American inspired houses in south Florida… Will it correct for tall buildings being generated in the middle of a residential neighborhood? Any answer you can give me would be great!
One more question not related to anything in this post, so feel free not to give any detail if it’s something in the works that you don’t want the publicly talk about… Trees: So many different styles, and x-plane 10 has like 2,3 (correct me if I’m wrong!) Since I’m on the topic of South Florida… Do you have any plans for variations of trees according to the region? For example, palm trees in San Diego an Miami, while cacti and palm trees in Vegas. I know that was a mouth full, but I can’t stress enough my appreciation for all of the handwork put in by the developers and third parties that keep improving X-plane!
Keep up the great work!
-Jared

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By: Richard https:/2014/02/irons-in-the-fire/#comment-8346 Sun, 02 Mar 2014 03:29:28 +0000 http://xplanedev.wpengine.com/?p=5233#comment-8346 Why not sell the entire DSF tile update on DVD for $15 or cost price, and sell the program and license DVD for $45?

Newcomers to X-Plane 10 can buy both, while existing v10 users only need the map updates.

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By: myb https:/2014/02/irons-in-the-fire/#comment-8336 Wed, 26 Feb 2014 20:39:15 +0000 http://xplanedev.wpengine.com/?p=5233#comment-8336 Thanks for this information. It means, that your work on XP continues without stopping. This is a good news. I wish the high performance in your work and high performance results.

Cheers
Youri

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By: Roger https:/2014/02/irons-in-the-fire/#comment-8332 Wed, 26 Feb 2014 18:02:16 +0000 http://xplanedev.wpengine.com/?p=5233#comment-8332 In reply to Carsten Jenning.

Thanks for that, I can confirm that it is working with my HD 7990. The first working driver since 13.9.

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By: brunoptic https:/2014/02/irons-in-the-fire/#comment-8331 Wed, 26 Feb 2014 08:34:58 +0000 http://xplanedev.wpengine.com/?p=5233#comment-8331 @XPlaneOfficial Hi, first of all I would like to congrats you job! But is it possible to have the snow like in FSX for have realism? Thx

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By: Peter https:/2014/02/irons-in-the-fire/#comment-8330 Wed, 26 Feb 2014 01:09:11 +0000 http://xplanedev.wpengine.com/?p=5233#comment-8330 Such a an awesome product with such a great community of followers – I for one would be up for it – although living in the rainy UK it is really nice to go flying in the sunshine – but flippancy aside – yes great idea – as they say in Dragon’s Den – ‘I’m in’.

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By: Ben Supnik https:/2014/02/irons-in-the-fire/#comment-8328 Wed, 26 Feb 2014 00:54:52 +0000 http://xplanedev.wpengine.com/?p=5233#comment-8328 In reply to Tom Knudsen.

So…this is sort of massively off-topic, but…no. I have not considered a “kickstarter” campaign as a way to get more features into X-Plane.

I have considered providing a reasonable interface for third parties to do seasons – in particular, I would like to do a seasonal interface for third parties sooner, so that third parties can do seasonal add-ons. (If there is a real community desire, then doing a payware add-on would be a reasonable business venture.) In the past we’ve deferred the interface because we didn’t have our own art assets, but I think doing the interface sooner would be a good thing for everyone.

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By: Tom Knudsen https:/2014/02/irons-in-the-fire/#comment-8327 Tue, 25 Feb 2014 23:30:41 +0000 http://xplanedev.wpengine.com/?p=5233#comment-8327 You talk about the production cost when debating the introduction of new features and bug fixes. When It comes to new features such as i.e “seasons, winter, snow etc.” Have you considerd asking the community to back it up finacally like “a kickstarter” I know the intent but I would gladly pay for a feature to be included rather than paying an third party vendor for a external program that hugs up my machine.

Investing in our hobby + new features = more fun

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