Comments on: Some Notes From Beta 1 https:/2014/05/some-notes-from-beta-1/ Developer resources for the X-Plane flight simulator Mon, 02 Jun 2014 10:00:20 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: jose monteiro ( aka jcomm ) https:/2014/05/some-notes-from-beta-1/#comment-8876 Mon, 02 Jun 2014 10:00:20 +0000 http://xplanedev.wpengine.com/?p=5436#comment-8876 In reply to Filippo.

Yes, this is my major grip with X-Plane, since version 9.

Austin introduced the torque effect, but he didn’t combine it with other effects.
Stable state ( in the sense of sideslip ) situations are apparently difficult to model
in X-Plane’s BET approach.

New datarefs have been introduced, and talented devs will be able to explore their use
and create some sort of prop effects, but it’ll have to be specific for each aircraft
they design.

I would rather prefer to see this limitation addressed in the core FDM, even if partially :-/

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By: Ben Supnik https:/2014/05/some-notes-from-beta-1/#comment-8864 Sat, 31 May 2014 16:29:13 +0000 http://xplanedev.wpengine.com/?p=5436#comment-8864 In reply to Sergey.

Bug reports in the bug reporter, NOT here.

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By: Filippo https:/2014/05/some-notes-from-beta-1/#comment-8862 Sat, 31 May 2014 10:38:45 +0000 http://xplanedev.wpengine.com/?p=5436#comment-8862 In reply to Eric.

It’s not just a matter of spiraling slip stream, there is also the so-called P-factor which produces a yaw moment adding to that produced by the spiraling stream. I wonder if these effects are actually taken into account, since I noticed an almost absent yaw effect, especially when performing go around maneuvers (abrupt change from low to high power, where you typically expect an appreciable left yaw – for clockwise rotating propellers).

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By: Sergey https:/2014/05/some-notes-from-beta-1/#comment-8861 Sat, 31 May 2014 05:34:06 +0000 http://xplanedev.wpengine.com/?p=5436#comment-8861 Clouds are very high above the ground, such as tier 38000ft. clouds directly below the aircraft always lower clouds below, closer to the ground.

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By: ronB https:/2014/05/some-notes-from-beta-1/#comment-8858 Fri, 30 May 2014 22:09:50 +0000 http://xplanedev.wpengine.com/?p=5436#comment-8858 In reply to Ben Supnik.

thx found it.

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By: Philipp Münzel https:/2014/05/some-notes-from-beta-1/#comment-8857 Fri, 30 May 2014 20:52:30 +0000 http://xplanedev.wpengine.com/?p=5436#comment-8857 In reply to gercarst.

I don’t think its the CPU, it’s probably the GPU because the new GPS uses some of the new openGL code for drawing nice anti-aliased lines on the map, and that requires GPU power.

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By: Eric https:/2014/05/some-notes-from-beta-1/#comment-8856 Fri, 30 May 2014 19:03:51 +0000 http://xplanedev.wpengine.com/?p=5436#comment-8856 In reply to Jose Monteiro ( aka jcomm ).

There doesn’t appear to be any spiraling slip stream in XPX ? Single prop AC should yaw to the left on climb out ! This my biggest pet peeve in the sim! Maybe Austin can chime in ?? Hope it can implemented one of these days !!

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By: Ben Supnik https:/2014/05/some-notes-from-beta-1/#comment-8855 Fri, 30 May 2014 18:22:30 +0000 http://xplanedev.wpengine.com/?p=5436#comment-8855 In reply to Tom Knudsen.

We are _not_ going to do that. We are going to install the new GPS in the Kingair, B58, and Cessna before we go final.

The new GPS is _part_of the airplane – we don’t provide a quick-flight option to “use jet engines” when you pick the C172. The integration with the aircraft is too tight.

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By: Ben Supnik https:/2014/05/some-notes-from-beta-1/#comment-8854 Fri, 30 May 2014 18:19:52 +0000 http://xplanedev.wpengine.com/?p=5436#comment-8854 In reply to Buck.

No – clouds don’t chew VRAM, they just use up GPU’s fill-rate (e.g. the GPU’s abiity to fill in pixels.)

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By: Ben Supnik https:/2014/05/some-notes-from-beta-1/#comment-8853 Fri, 30 May 2014 18:19:31 +0000 http://xplanedev.wpengine.com/?p=5436#comment-8853 In reply to Antonio.

File a bug, please do not try to report bugs here.

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