Comments on: The What And When of X-Plane 10.30 https:/2014/05/the-what-and-when-of-x-plane-10-30/ Developer resources for the X-Plane flight simulator Sat, 10 May 2014 17:48:56 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Morgan https:/2014/05/the-what-and-when-of-x-plane-10-30/#comment-8667 Sat, 10 May 2014 17:48:56 +0000 http://xplanedev.wpengine.com/?p=5364#comment-8667 In reply to Alpilotx.

Yo .dsf files contain all the water I was talking about. Thank you very much!

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By: Ben Supnik https:/2014/05/the-what-and-when-of-x-plane-10-30/#comment-8662 Fri, 09 May 2014 23:14:15 +0000 http://xplanedev.wpengine.com/?p=5364#comment-8662 In reply to Philippe Malenfant.

There should be _no_ calls to glGet to access the current transform state anymore…since it’s all inside X-plane, we know what we did.

Plugins still have to call glGet – I have some notes to provide dataref access to transform so plugins don’t have to do that, as it stalls the driver threads.

Finally, just because you don’t see transform stack actions in a GL profiler doesn’t mean they’re not happening, and frankly I’m not sure they’re as expensive as you might think, relative to the amount of work they are doing.

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By: Philippe Malenfant https:/2014/05/the-what-and-when-of-x-plane-10-30/#comment-8660 Fri, 09 May 2014 22:57:33 +0000 http://xplanedev.wpengine.com/?p=5364#comment-8660 In reply to Ben Supnik.

Ok, I am used to the openGL terminology of “matrix stacks” so I thought this was some software layer on your side. Good then I guess we won’t see any of these lengthy glPushMatrix, glRotatef, …, glTranslatef, … , glGetFloatv, glPopMatrix sequences any more, and that all this will be managed outside of the openGL path.

PhM

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By: Eckhard Feuerstein https:/2014/05/the-what-and-when-of-x-plane-10-30/#comment-8657 Fri, 09 May 2014 19:03:19 +0000 http://xplanedev.wpengine.com/?p=5364#comment-8657 In reply to Ben Supnik.

I only did external view to easier set view direction. Also and even more in cockpit view the effect is seen while yawing around headings 0, 90, 180 or 270 deg like in this
http://www.youtube.com/watch?v=L3iqEU5WJkk

I only mentioned to keep the chance for a slight improvement one time… . No need to take your time now.
Yours sincerely

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By: Ben Supnik https:/2014/05/the-what-and-when-of-x-plane-10-30/#comment-8653 Fri, 09 May 2014 16:13:15 +0000 http://xplanedev.wpengine.com/?p=5364#comment-8653 In reply to Philippe Malenfant.

The transform stack is the set of matrix stacks applied to vertices in the fixed function pipeline: the modelview matrix stack, the projection matrix stack, and some big pile of texture coordinate matrix stacks.

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By: Philippe Malenfant https:/2014/05/the-what-and-when-of-x-plane-10-30/#comment-8651 Fri, 09 May 2014 11:21:50 +0000 http://xplanedev.wpengine.com/?p=5364#comment-8651 In reply to Ben Supnik.

Hi Ben,

What do you call : “the transform stack”, what’s in there ?

PhM

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By: Andras Fabian https:/2014/05/the-what-and-when-of-x-plane-10-30/#comment-8648 Fri, 09 May 2014 06:57:01 +0000 http://xplanedev.wpengine.com/?p=5364#comment-8648 In reply to Tinamus.

Hi Tinamus,

Sorry, but did you read the Blog post above? I mean really, there is a line which says : “Tuning and improvements to the look of the clouds, including their behavior as you fly into and out of them.” … and the second part of the sentence is about your request!

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By: Ben Supnik https:/2014/05/the-what-and-when-of-x-plane-10-30/#comment-8643 Thu, 08 May 2014 18:20:20 +0000 http://xplanedev.wpengine.com/?p=5364#comment-8643 In reply to Eckhard Feuerstein.

Yep – there’s one extra gotcha: the clouds are built around the aircraft, so the more you go AWAY from your aircraft the WEIRDER things get. We don’t try to update with the camera because you can move the camera REALLY fast and the async threaded cloud system would not be able to keep up.

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By: Tinamus https:/2014/05/the-what-and-when-of-x-plane-10-30/#comment-8641 Thu, 08 May 2014 17:18:18 +0000 http://xplanedev.wpengine.com/?p=5364#comment-8641 Please Ben, solve the white out bug whenever plane is going into the clouds, it’s one of the “best” bugs of this sim. Thx.

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By: Eckhard Feuerstein https:/2014/05/the-what-and-when-of-x-plane-10-30/#comment-8640 Thu, 08 May 2014 16:37:53 +0000 http://xplanedev.wpengine.com/?p=5364#comment-8640 In reply to Ben Supnik.

Thank you for your answer. I didn’t expect the outer buckets so near. Just to show what I tried to describe I made this
http://www.youtube.com/watch?v=16EOiru_BiU

Yours

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