Comments on: X-Plane 10.31 Is Out – Steam Soon https:/2014/11/x-plane-10-31-is-out-steam-soon/ Developer resources for the X-Plane flight simulator Wed, 19 Nov 2014 00:44:55 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Ben Supnik https:/2014/11/x-plane-10-31-is-out-steam-soon/#comment-9701 Wed, 19 Nov 2014 00:44:55 +0000 http://xplanedev.wpengine.com/?p=5960#comment-9701 In reply to Corrado.

We’ve heard some reports of this that we are investigating; if you haven’t filed a bug please do so.

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By: Corrado https:/2014/11/x-plane-10-31-is-out-steam-soon/#comment-9698 Mon, 17 Nov 2014 12:20:38 +0000 http://xplanedev.wpengine.com/?p=5960#comment-9698 The X-Plane 10.31 is realy fantastic and also much more fluid , the only problem when you close the simulator crashes..and a problem that was already working out?

From Corrado.

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By: Toby https:/2014/11/x-plane-10-31-is-out-steam-soon/#comment-9693 Sat, 15 Nov 2014 12:15:04 +0000 http://xplanedev.wpengine.com/?p=5960#comment-9693 John,

I have the same desire for XP. I was a user of VoxATC within FSX. When I changed to XP I asked the VoxATC developer if he would consider adopting the program for XP. He indicated he was looking at that possibility. That was a few years ago. I have not emailed him lately but I suspect the rise of P3D may have sidelined the XP version. Maybe its time to contact him again. His name is Tegwyn West. There’s a contact page on the VoxATC website.

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By: Ben Supnik https:/2014/11/x-plane-10-31-is-out-steam-soon/#comment-9678 Fri, 14 Nov 2014 04:51:58 +0000 http://xplanedev.wpengine.com/?p=5960#comment-9678 In reply to John Miranda.

ATC is going to get some much needed fixes, but I don’t see us doing NLP; I think that that needs to be the domain of third party add-ons.

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By: John Miranda https:/2014/11/x-plane-10-31-is-out-steam-soon/#comment-9677 Fri, 14 Nov 2014 03:11:01 +0000 http://xplanedev.wpengine.com/?p=5960#comment-9677 The challenge is there are way more requests than resources, but where does re-visiting ATC communications fall on the priority list? This seems like one of the single largest gaps between the simulator and flying, given all the improvements in so many other areas. It would add to the challenge to the simulator to have an upgraded method of interacting with ATC. With NLP, this could be taken to a much higher level. Our eyes are satisfied, could we spend time and CPU cycles on the mic and the headset?

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By: Alex D. https:/2014/11/x-plane-10-31-is-out-steam-soon/#comment-9674 Thu, 13 Nov 2014 15:15:32 +0000 http://xplanedev.wpengine.com/?p=5960#comment-9674 In reply to Ben Supnik.

Ok Ben, at least we know something, we will follow the blog.
Thank you! Cheers.

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By: Ben Supnik https:/2014/11/x-plane-10-31-is-out-steam-soon/#comment-9673 Thu, 13 Nov 2014 14:42:49 +0000 http://xplanedev.wpengine.com/?p=5960#comment-9673 In reply to Alex D..

The short answer is that this is not coming soon. We do think this is important, but it needs to be part of a comprehensive set of rendering engine changes, not just a one-off trick. I’ll blog more comprehensively on this later.

No time estimates on future features.

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By: Alex D. https:/2014/11/x-plane-10-31-is-out-steam-soon/#comment-9672 Thu, 13 Nov 2014 09:24:07 +0000 http://xplanedev.wpengine.com/?p=5960#comment-9672 Good work guy we are happy to hear news like that.
I know it is talking about it, as 10.31 is closed, I wonder if there is any plan to integrate “dynamic environmental reflections” soon.
I think should serve us and the simulator would gain much if somehow could reflect the sky maybe blured in textures with a new attribute.

I saw this effect in Euro Truck Simulator 2 in windows of buildings, and the impact is very good. Im sure you have a lot of other things to do but i want to know if this feature are in your plan and when you estimate we ll could see somthing of this.

Thanks a lot for you time and atention.

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