Thats great to hear – thanks and merry Christmas, Ben and Team!
]]>Hi Jan,
They’re working on pouring the next big slosh now – hopefully it will be really soon.
]]>On another note, Ben, when will you guys pour the next big slosh of airports from the scenery gateway into the X-Plane world? It´s been MONTHS since the initial 750 were included, and many hundreds of airports are waiting – from my understanding there is very little to “do” except include them into an updated “global airports” folder, and the total upload size should be very small.
I have done almost 100 airports since 10.25, all in good quality and 3D for my fellow X-Plane pilots to enjoy , so I am a bit disappointed that they are just rotting away on the gateway…
Jan
]]>Thank you Ben i will looking forward fot this futures, so any time estimation i will apreciate it.
Best wishes and happy winter holidays!!!!
]]>Ben has already correctly analyzed the situation … so no, sorry, there is no “easy” way to “cheaply” update thins, as too much has changed inside all the DSFs.
]]>I think I can answer this for alpilotx: There’s going to be 0% savings by going from v2 to v3.
Basically when you recut a DSF with even slightly changed data, the entire DSF changes, because the triangulation of the mesh will completely rebuild itself around the new input data. The DSF is then heavily bit-packed; the end result is going to be a completely different DSF even for minor input data. So there’s no shortcut here.
]]>Thanks!
]]>I can live with maybe! The planned improvements to the long distance views at altitude are more important anyway. 🙂 That will *really* make Andras’ terrain look awesome!
]]>Maybe – it’s generally harder to get generic scenery/shader features into OBJ8 than the rest of the scenery system.
But again, I’m looking to do seasons with dataref driven -library entries-, not dataref driven tetxures.
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