Comments on: “Transparent” Runways and Taxiways https:/2015/01/transparent-runways-and-taxiways/ Developer resources for the X-Plane flight simulator Thu, 05 Feb 2015 03:01:02 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: pascual guerrero https:/2015/01/transparent-runways-and-taxiways/#comment-10097 Thu, 05 Feb 2015 03:01:02 +0000 http://xplanedev.wpengine.com/?p=6113#comment-10097 Hi, first of all, thanks for a really nice job, I do apreciate what you and other laminar programmers are doing, I just have a request, since a lot of people like me uses this software for homemade flight simulators, I think we all have this same problem with the gps, would it be possible to run the Garmin 430/530 screen in a second monitor? thanks for reading this comment =)

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By: Rudy https:/2015/01/transparent-runways-and-taxiways/#comment-10094 Sat, 31 Jan 2015 12:56:46 +0000 http://xplanedev.wpengine.com/?p=6113#comment-10094 Please, roll out WED v1.4 , thanks.

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By: Ben Supnik https:/2015/01/transparent-runways-and-taxiways/#comment-10093 Thu, 29 Jan 2015 22:50:19 +0000 http://xplanedev.wpengine.com/?p=6113#comment-10093 In reply to Jim.

No need.

http://gatewaybugs.x-plane.com/browse/XST-61

Tyler hadn’t quite shut down Mantis, but everything’s migrated now.

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By: Ben Supnik https:/2015/01/transparent-runways-and-taxiways/#comment-10092 Thu, 29 Jan 2015 22:50:05 +0000 http://xplanedev.wpengine.com/?p=6113#comment-10092 In reply to Jim.

Please file a bug and include the lib path to the art asset with missing physics!

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By: Ben Supnik https:/2015/01/transparent-runways-and-taxiways/#comment-10091 Thu, 29 Jan 2015 21:49:01 +0000 http://xplanedev.wpengine.com/?p=6113#comment-10091 In reply to Jan Vogel.

Hi Jan,

We can almost certainly make the grass textures on the runways look better using tech we used for the ground; please file a bug, and include the ground .pol that matches the ground type you would -like- to see, so we can examine how it was done.

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By: Carsten https:/2015/01/transparent-runways-and-taxiways/#comment-10090 Wed, 28 Jan 2015 11:46:12 +0000 http://xplanedev.wpengine.com/?p=6113#comment-10090 The runways remind me of a little feature I want to ask for. It would be great if I could turn off the taxi guide arrows when using ATC (like switching on/off our flight path).

Beside this – thanks for your great work – I never was really happy with any flight simulations – with X-Plane 10 I am.

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By: Jan Vogel https:/2015/01/transparent-runways-and-taxiways/#comment-10088 Wed, 28 Jan 2015 07:28:08 +0000 http://xplanedev.wpengine.com/?p=6113#comment-10088 In reply to Ben Supnik.

I tried to do this for small GA airfields that consist mainly of a huge grass movement area. Modeling this with the “grass” taxiway looks not so good, because of the very uniform and unnatural looking gras-taxiway-texture. Its ok for smaller areas, like runways or taxiways, but looks out of place as a bigger area.

The texture being used inside airport boundaries in the Europe area looks much better, but is not smooth enough to taxi on. Thats why I wanted to put a “glassy” taxiway on top, to smooth it.

Jan

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By: Jim https:/2015/01/transparent-runways-and-taxiways/#comment-10087 Wed, 28 Jan 2015 02:41:32 +0000 http://xplanedev.wpengine.com/?p=6113#comment-10087 In reply to Ben Supnik.

Hmmmm, I was able to post it last night, and as of this comment, it’s still there (Issue #0000756).

Should I redo it at a later time?

Thanks,
Jim

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By: Jim https:/2015/01/transparent-runways-and-taxiways/#comment-10086 Wed, 28 Jan 2015 02:39:03 +0000 http://xplanedev.wpengine.com/?p=6113#comment-10086 In reply to Ben Supnik.

Not to trounce on Jan’s answer, but personally I’ve hit at least one Pavement texture (asphalt/concrete_#X.pol’s) that is included in the /lib/airport/pavement/ directory that does not smooth out things at all. Not sure which one, as I just switched to a different texture and the problem seemed to go away. Perhaps I’m using those incorrectly as well…? Should those go over the top of an existing taxiway and be used strictly for texture?

Although, +1 from me for the ability to add a transparent polygon and assign it a surface attribute, but then, you already knew that 😉

Cheers,
Jim

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By: Ben Supnik https:/2015/01/transparent-runways-and-taxiways/#comment-10085 Tue, 27 Jan 2015 22:00:32 +0000 http://xplanedev.wpengine.com/?p=6113#comment-10085 In reply to sqrt(-1).

We are definitely NOT going to have a rendering option to make roads transparent. 🙂

There is a real authoring idea here, namely that the vector cars can match an orthophoto. RealScenery already does this, I believe. The way they do it is the right one: they include orthophotos and vector roads; the vector roads reference a custom road type set (.net file) that includes cars but not vectors.

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