Comments on: Windows and Scenery Tools https:/2015/02/windows-and-scenery-tools/ Developer resources for the X-Plane flight simulator Wed, 04 Mar 2015 16:50:16 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Ben Supnik https:/2015/02/windows-and-scenery-tools/#comment-10249 Wed, 04 Mar 2015 16:50:16 +0000 http://xplanedev.wpengine.com/?p=6168#comment-10249 In reply to myb.

Right – “Make draped polygons” was replaced with “Import Orthophoto”.

Basically in the old system there was a one-off command to turn overlay images to polygons – this was a big hack to let Sergio make the LOWI demo area in v9.0.

In WED 1.3 and later, orthophotos are supported natively:
– The draped orthophoto primitive in WED can (optionally) reference a SOURCE image as its resource.
– When it does, WED will write a .pol file and convert the image to DDS format as part of the export.

This lets you bring in orthophotos without having to hand-create and hand-edit .pol files.

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By: myb https:/2015/02/windows-and-scenery-tools/#comment-10247 Wed, 04 Mar 2015 12:37:49 +0000 http://xplanedev.wpengine.com/?p=6168#comment-10247 In reply to Ben Supnik.

I mean that WED 1.3 have no item called ‘Make draped polygons’ in Edit menu unlike WED 1.2. I think it’s not a bug, because the latest WED Manual does not have this item too.

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By: Ben Supnik https:/2015/02/windows-and-scenery-tools/#comment-10246 Wed, 04 Mar 2015 00:45:55 +0000 http://xplanedev.wpengine.com/?p=6168#comment-10246 In reply to myb.

I’m not sure exactly what you mean by the loss of “do a draped polygon”, but if something _broke_ in WED 1.3 and you haven’t already, please _file a bug_.

http://gateway.x-plane.com/bugs/view

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By: myb https:/2015/02/windows-and-scenery-tools/#comment-10245 Tue, 03 Mar 2015 21:15:10 +0000 http://xplanedev.wpengine.com/?p=6168#comment-10245 I has been back to WED1.2r3 from WED1.3r1. New WED 1.3r1 unlearned to do a draped polygon unlike WED1.2r3. So, in this point I have one question, will can make the draped polygons by WED1.4?

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By: Chris R. https:/2015/02/windows-and-scenery-tools/#comment-10244 Tue, 03 Mar 2015 15:39:14 +0000 http://xplanedev.wpengine.com/?p=6168#comment-10244 In reply to EnQ.

@ EnQ,

This is not a support area, so you may want to go actually read the manual and even read/watch some tutorials. Rotating polys works just fine.

Here is the excerpt from the manual.
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Transforming and Rotating Shapes

After having created a shape, you can manipulate it: you can stretch it, scale it, or rotate it. To do so, use the marquee tool and select the entity. When you do so, a bounding box appears around the entity. By clicking and dragging one of the box’s nodes, you can stretch the shape. By holding down the Alt key, you can cause the bounding box’s nodes to become rotation nodes; by clicking and dragging a node, you can rotate the shape.

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By: Chris R. https:/2015/02/windows-and-scenery-tools/#comment-10241 Sun, 01 Mar 2015 20:55:04 +0000 http://xplanedev.wpengine.com/?p=6168#comment-10241 Sounds like a good solid plan. I run XP on windows 8.1 and OS X and could include Linux if really need be (I’d have to reinstall in a VM), so I am happy to run betas on either platform.

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By: EnQ https:/2015/02/windows-and-scenery-tools/#comment-10240 Sun, 01 Mar 2015 20:51:04 +0000 http://xplanedev.wpengine.com/?p=6168#comment-10240 I’m just starting with WED as I want to improve the scenery for my local airport. In your post from January you mentioned “there are several big ones” (features) to come. One problem I currently have with the editor is that I cannot rotate polygons (the “rotate” option only rotates the polygon’s texture by 90°) in WED 1.3. Why would I want to? AFAIK there’s no other way to paint gate numbers etc. on the ground but to use polygons textured with the characters from, for example, OpenSceneryX. I can’t draw rectangles directly but it’s not a big problem to create one by aligning 4 vertices of a polygon “by eye”. I thought I could just duplicate & align, scale and rotate them – however rotation is currently not possible unless I manually move vertices around which doesn’t look well when done “by eye”. 🙁

Not sure if I’m just missing something here but it would be great if it was possible to rotate polygons (or rectangles) freely. As you explained in your previous posts normally this would be a lossy operation due to an accumulation of rounding errors – unless you keep the original geometry and then apply the rotation angle just before rendering which I’m quite sure is the reason it isn’t already possible. There already is a “heading” field when creating polygons but I couldn’t figure out what it does yet. Also, that field doesn’t seem to be available once the polygon has been closed. Unless this is just a “newbie problem” I really hope that’s one of the big new features to come in 1.4 (if there was a list of changes, I missed it somehow).

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By: myb https:/2015/02/windows-and-scenery-tools/#comment-10239 Sun, 01 Mar 2015 17:36:42 +0000 http://xplanedev.wpengine.com/?p=6168#comment-10239 A dreams comes true! Last three strings like a glass of water in the desert.Thanks Ben.

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By: Chris K https:/2015/02/windows-and-scenery-tools/#comment-10237 Sat, 28 Feb 2015 22:20:21 +0000 http://xplanedev.wpengine.com/?p=6168#comment-10237 But what about Tessellation support for POLs so we can use the Occulus Rift in 128 bit mode and do non-linear fog to the expanded DSF rendering load with the DX11 wrapper and Ambient Occlusion in 16xMSAA with multithread rendering for Intel GMA Graphics?

Oh no….. My soul.

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