Comments on: Oculus Rift: Apparently Windows First https:/2015/05/oculus-rift-apparently-windows-first/ Developer resources for the X-Plane flight simulator Fri, 22 May 2015 19:01:41 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: LongBowNL https:/2015/05/oculus-rift-apparently-windows-first/#comment-10644 Fri, 22 May 2015 19:01:41 +0000 http://xplanedev.wpengine.com/?p=6273#comment-10644 In reply to Ben Supnik.

Let’s hope that Oculus will also support the OpenVR SDK. (I think it did before version 0.60 of the Oculus SDK). OpenVR does have Linux and OSx versions, not sure how polished they are.

https://github.com/ValveSoftware/openvr

https://github.com/ValveSoftware/openvr/wiki/API-Documentation

]]>
By: Ben Supnik https:/2015/05/oculus-rift-apparently-windows-first/#comment-10597 Wed, 20 May 2015 14:32:32 +0000 http://xplanedev.wpengine.com/?p=6273#comment-10597 In reply to Francis Molloy.

We are _not_ supporting the Rift in 1040. I am only stating that if Oculus ships Windows only, that we will be restricted to that subset when we ship support.

I also have no idea what support will be like for dev-kits. We are entirely limited by what is possible in the Oculus SDK. The Oculus SDK changes approximately once a month, so for now the only thing we can guarantee is that we -won’t- do what Oculus has made impossible.

]]>
By: Francis Molloy https:/2015/05/oculus-rift-apparently-windows-first/#comment-10587 Wed, 20 May 2015 06:21:15 +0000 http://xplanedev.wpengine.com/?p=6273#comment-10587 Ben
So are you saying Rift support will be coming with 10.40? Or just stating that Windows support will come first for both X-plane and Oculus consumer.
I believe X-Plane’s strategy has also been to wait for consumer version of Oculus…, so will DK2 users get this feature in 10.40?
I’m waiting for this to happen before my PC upgrade…
This will be a gamechanger, Austin Meyer was on Aviatorcast last month and briefly mentioned this feature was ready and works well.
Thanks for the great work

]]>
By: Ben Supnik https:/2015/05/oculus-rift-apparently-windows-first/#comment-10555 Mon, 18 May 2015 19:01:02 +0000 http://xplanedev.wpengine.com/?p=6273#comment-10555 In reply to Paul.

Hi Paul,

It’s too soon and the market is too fragmented to have a viable general solution. Hopefully we’ll get there someday. To the extent that the Rift is a high profile project with actual dev hardware, we’ve been trying to use their SDK. Once there is another company at that level we’ll have to consider how cross-headset tech can work. We’re a long way from OpenVR or some generic API.

]]>
By: Paul https:/2015/05/oculus-rift-apparently-windows-first/#comment-10554 Mon, 18 May 2015 13:41:17 +0000 http://xplanedev.wpengine.com/?p=6273#comment-10554 I had great expectations about the Rift but it is dwindling due to the ever delayed release date, and the issues discussed by others here, to do with seeing the keyboard, mouse and charts.

Irrespective of that, I have a question: Why are you concentrating so much on getting a VR solution out there which only works with the Rift? I understand that there is considerable excitement out there surrounding the HTC Vive, and there are other VR headsets announced (Steam, for example), and released, including low budget hacks like Google cardboard. Wouldn’t it be better to focus on a generic VR solution which can easily be adapted to several or all of the physical hardware options?

Or is that what you are actually doing anyway?

Or do I not know what I am talking about, and its much more complex than that?!

]]>
By: Juanox https:/2015/05/oculus-rift-apparently-windows-first/#comment-10553 Sun, 17 May 2015 16:15:27 +0000 http://xplanedev.wpengine.com/?p=6273#comment-10553 Oh yeah!, im waiting for trying this on my dk2 😀 😀 😀

]]>
By: Longboarder https:/2015/05/oculus-rift-apparently-windows-first/#comment-10552 Sun, 17 May 2015 08:44:24 +0000 http://xplanedev.wpengine.com/?p=6273#comment-10552 I too am excited about the impending possibility of flying with the Rift. However the downside is that I will only be able use my Go-flight console by touch. I guess for me, the jury is out at this time. Interesting times, especially as a number of different vendors are approaching release date on VR headsets.

]]>
By: damonx https:/2015/05/oculus-rift-apparently-windows-first/#comment-10551 Sun, 17 May 2015 07:55:11 +0000 http://xplanedev.wpengine.com/?p=6273#comment-10551 Whats with Steam VR? Pretty sure they will support all operating systems.

]]>
By: Gustavo https:/2015/05/oculus-rift-apparently-windows-first/#comment-10550 Sun, 17 May 2015 05:31:28 +0000 http://xplanedev.wpengine.com/?p=6273#comment-10550 the computer required to achieve the “recommended setting” is just outrageously high.

]]>
By: Eric Shufro https:/2015/05/oculus-rift-apparently-windows-first/#comment-10549 Sun, 17 May 2015 02:58:28 +0000 http://xplanedev.wpengine.com/?p=6273#comment-10549 Looking forward to trying the Rift with X-Plane. I tried a different flight simulator yesterday and was blown away.

]]>