For the record only:
Fixed in Beta 3: Fixed performance loss with spinning props on NVidia Windows.
This bug dropped my framrate by 7
]]>Please file a bug or contact X-Plane tech support. Please do not report bugs here.
]]>system: gtx 750Ti
bye bye
Volker
When you record an AVI file the replay panel and recording indicator are not captured.
]]>All of metal, mantle, vulkan, and DX12 have the potential to improve draw call count, but more importantly, to improve multi-core use. The really big technically issue is that OpenGL is very multi-core unfriendly; all four of the new APIs are designed/being designed to let apps split work across cores and synchronize themselves, which is way better.
]]>In fact X-plane with a lot of the scenery add-ons such as HD meshv3 and the like is so great a lot of video guys are doing their best to show it off on Youtube.
Would you be able to add a function that removes the playback panel at the top of the screen when in replay mode?
This would be huge for us video guys.
I guess when it comes to many object (or drawcalls) DX12/Vulkan will become more and more relevant. I guess that is future stuff for now. Maybe even out of scope for X-Plane 10 and more for X-Plane 11.
]]>It does no harm. Does it?
]]>on my mac with win 8.1 extend DSF load at 2.245 and without 1.587 gig ram. I was expecting very high? fps will vary a lot it will goes to 15 up to 35. Skymaxx does not seem to like it more test need to be done. but i used to have better with skymaxx.
so fare for a beta it look strong the final will be very nice. Beta work great!
if i can pin point the glitch I get some time, (on and OFF) i will file a bug report.
]]>Hi Patrick,
Where did you find documentation about the RPOS data format?
Marc.
]]>