Comments on: X-Plane 10.40 release candidate 2 https:/2015/09/x-plane-10-40-release-candidate-2/ Developer resources for the X-Plane flight simulator Sun, 20 Sep 2015 22:50:17 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Hans https:/2015/09/x-plane-10-40-release-candidate-2/#comment-11726 Sun, 20 Sep 2015 22:50:17 +0000 http://xplanedev.wpengine.com/?p=6438#comment-11726 Ben, I think your estimates are perfectly reasonable. I am still inclined to buy myself a non-steam download version to cut my waiting time (and get rid of the dlc processes).

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By: Ben Supnik https:/2015/09/x-plane-10-40-release-candidate-2/#comment-11717 Sun, 20 Sep 2015 12:46:35 +0000 http://xplanedev.wpengine.com/?p=6438#comment-11717 In reply to Jeffrey Smith.

This is why we can’t have nice things.

If I tell you our estimated date to post something, and that date changes due to the development process, then I have three choices:

1. Try to explain _why_ the process works the way it does. Maybe you will then understand what is happening and not be angry, but understand that we are trying to get the RC out as fast as possible. (You might notice that when RC2 turned out to also be broken, I cut RC3 on Saturday and got it posted within 24 hours instead of waiting until Monday. This tightens up the schedule.)

2. Continue to post estimates because some readers of the blog can understand them, and end up with angry users or

3. Stop posting any time estimates, and when people say “when will it be done” I can say “we do not pre-announce the release dates of anything, ever.”

So you and the X-Plane user community have to decide whether you can hear and understand detailed information about the development process that other companies might not be so candid about. If you cannot, then I will stop posting it.

I’m not sure how the punishment part comes in – I’m not going to intentionally post dead release candidates on Steam.

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By: EnQ https:/2015/09/x-plane-10-40-release-candidate-2/#comment-11714 Sun, 20 Sep 2015 09:20:26 +0000 http://xplanedev.wpengine.com/?p=6438#comment-11714 In reply to Kirill.

For some reason, I can’t reply to your second post, so I reply here.

There really are no “map layers” in OSM data. It becomes more clear if you download an external editor such as JOSM, download an area around your neighbourhood and take a look at the raw data instead of a rendered & filtered product: You will find that there is much more data (at least in well-mapped parts of the world) than is visible on rendered maps. Those map layers you speak of are only graphical representations of a select subset of data, where tags trigger certain graphical styles (main roads, foot ways, building shapes, icons for businesses etc.). What you see as a “transport map layer” is nothing but a different graphical style to a different subset of tags (e.g. public_transport and bus=yes renders in a different color/line style than train=yes but may not be rendered at all on the default map layer). For example, in my area I found that telecommunication hubs have been mapped and while they don’t show up in any rendered map layer I am aware of the data is still there and ready to be processed if needed. That means I could go ahead and create some application (or map) using that information. You never see the full data from just a rendered map; there’s always more information available in raw data. All maps based on OSM share the same data source. And that’s the way scenery is being generated from OSM as well: Import the data (not a pre-processed map), filter for everything you want to process (roads, buildings, railways, power lines, …) and instead of rendering a graphical map turn it into a data format X-Plane understands.

BTW, if you find some place you know to contain any errors or to be incomplete, you are welcome to edit OSM data similar to editing an article on Wikipedia. The next time map layer generation or X-Plane scenery generation fetches an update from OSM, your input will be incorporated.

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By: Jeffrey Smith https:/2015/09/x-plane-10-40-release-candidate-2/#comment-11711 Sun, 20 Sep 2015 02:21:40 +0000 http://xplanedev.wpengine.com/?p=6438#comment-11711 In reply to Ben Supnik.

sorry Ben but I am just getting angry because your building up steam peoples hope then breaking them down. The whole reason I asked this is because it says a few days,I just feel like steam users are getting punished for owning the game. As you can see I am really sorry .

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By: Rusty Harris https:/2015/09/x-plane-10-40-release-candidate-2/#comment-11709 Sun, 20 Sep 2015 01:06:04 +0000 http://xplanedev.wpengine.com/?p=6438#comment-11709 The more sophisticated the plumbing the easier it is to stop up the drain!
LOL
Take your time id rather see it done right then have a bunch issues!

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By: Terry https:/2015/09/x-plane-10-40-release-candidate-2/#comment-11708 Sat, 19 Sep 2015 23:46:13 +0000 http://xplanedev.wpengine.com/?p=6438#comment-11708 In reply to vonhinx.

see this:

http://www.4xplane.nl/xp_tips/agtrees-for-error-in-the-log/

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By: Kirill https:/2015/09/x-plane-10-40-release-candidate-2/#comment-11707 Sat, 19 Sep 2015 23:35:52 +0000 http://xplanedev.wpengine.com/?p=6438#comment-11707 In reply to Ben Supnik.

As I understand it judging by the landscape of Moscow you use in OSM map layer transport.

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By: Ben Supnik https:/2015/09/x-plane-10-40-release-candidate-2/#comment-11706 Sat, 19 Sep 2015 23:26:51 +0000 http://xplanedev.wpengine.com/?p=6438#comment-11706 In reply to Kirill.

The OpenStreetMap layers are a product of the OpenStreetMap map renderers – they all come from a single unified source of vector data. We download the entire vector data set and select the tags we want.

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By: Ben Supnik https:/2015/09/x-plane-10-40-release-candidate-2/#comment-11705 Sat, 19 Sep 2015 23:25:48 +0000 http://xplanedev.wpengine.com/?p=6438#comment-11705 In reply to Jeffrey Smith.

All time estimates are estimates. If I say 24 hours and it turns out to be a week and you get bent out of shape, then I need to stop posting estimates.

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By: Kirill https:/2015/09/x-plane-10-40-release-candidate-2/#comment-11704 Sat, 19 Sep 2015 23:20:36 +0000 http://xplanedev.wpengine.com/?p=6438#comment-11704 In reply to Ben Supnik.

Hi Ben, once again sorry for off topic, data what site do you use data for roads and Railways which will be present in the landscape of X-Plane 10.40 ?
If OSM is : 1) based on the standard map 2)Map for cyclists 3) Map Transportation 4)Mapquest open or 5) Humanitarian ? In OSM there are 5 layers I wonder what is used as the basis of the terrain in X-Plane 10.40.

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