Comments on: X-Plane 10.41 Release Candidate 3 https:/2015/10/x-plane-10-41-release-candidate-3/ Developer resources for the X-Plane flight simulator Tue, 20 Oct 2015 02:34:50 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Ben Supnik https:/2015/10/x-plane-10-41-release-candidate-3/#comment-11974 Tue, 20 Oct 2015 02:34:50 +0000 http://xplanedev.wpengine.com/?p=6487#comment-11974 In reply to Bob Marsh.

A lot of this is already on the todo lsit, especially item 4.

I’d like a bug report for (5) including the airfield and (4) for AI aircraft that can’t meet their climb requirements. The off coarse bug is one we already know about.

For canceling IFR, I agree you should be able to cancel in more places. The one I wasn’t sure about is during taxi – if you accept your clearance, request taxi, and then want to cancel and you’re in the middle of the field…what’s ATC supposed to do with you? Perhaps an option to taxi back to the gate might make more sense.

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By: Filippo https:/2015/10/x-plane-10-41-release-candidate-3/#comment-11972 Mon, 19 Oct 2015 13:04:10 +0000 http://xplanedev.wpengine.com/?p=6487#comment-11972 OK, for those who were curious to know how would it be moving from an old AMD Radeon HD 7870 2 GB to a brand new GeForce GTX 980 Ti.

Configuration of X-Plane: 10.41r3, HD Mesh v3 and UHD Mesh v1 Alps by Alpilotx, B757 Professional by Flightfactor. Video res 1920×1080.

With the old GPU I used to obtain between 20 and 30 fps with rendering settings half way between the “LOW” and “MEDIUM” presets (I started from the “LOW” preset and enabled the HDR rendering path – disabling it didn’t make a noticeable difference in terms of framerate). The extended DSF was almost a show-stopper, since the VRAM allocation far exceeded the VRAM physically available (4 GB allocated, 2 GB available) and the framerate used to drop well below 20 fps, so I had to keep it disabled or face abysmal frame rates and occasional CTDs.

With the GeForce GTX 980 Ti I started from the “HIGH” settings and added 4xFSAA. Average framerate is now between 45 and 60 fps. The VRAM allocation is almost identical to the previous AMD GPU (since the “HIGH” preset enables the extended DSF I measured up to 4.1 GB of VRAM allocated – but this time I have enough physical VRAM to support that 😀 )

So… basically it’s another story 🙂

Best regards,
Filippo

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By: Ben Supnik https:/2015/10/x-plane-10-41-release-candidate-3/#comment-11971 Mon, 19 Oct 2015 12:51:05 +0000 http://xplanedev.wpengine.com/?p=6487#comment-11971 In reply to Lars Thorsson.

Contact tech support. This blog is -not- a tech support forum.

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By: Lars Thorsson https:/2015/10/x-plane-10-41-release-candidate-3/#comment-11970 Mon, 19 Oct 2015 08:43:47 +0000 http://xplanedev.wpengine.com/?p=6487#comment-11970 when I start X-plane i got a promt for update , but the promt frozen the compute an <i have quit whith the task manager. Windows10 Geforce 660Gti Intel I5

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By: Ben Supnik https:/2015/10/x-plane-10-41-release-candidate-3/#comment-11969 Mon, 19 Oct 2015 01:56:14 +0000 http://xplanedev.wpengine.com/?p=6487#comment-11969 In reply to Chris Hallam.

Your memory is incorrect! X-Plane has -always- required you to have all art assets needed for a scenery pack, for as long as we have used DSFs – that is, since X-Plane 8.0.

There was a relatively recent change (10.35 maybe?):
– There were a few cases where the sim would not log an error and then CRASH.
– These cases have been replaced with a warning and the entire scenery pack is skipped.

The reason for the skip is this: the loader cannot proceed without the art asset without crashing – so we skip that DSF entirely to avoid the crash.

There are no cases where the sim _used_ to be able to fully load a DSF with no risk of crash, and now we won’t load it. Cases where there was a crash some of the time have been replaced with errors and not loading the DSF.

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By: Kirill https:/2015/10/x-plane-10-41-release-candidate-3/#comment-11968 Sun, 18 Oct 2015 20:31:27 +0000 http://xplanedev.wpengine.com/?p=6487#comment-11968 Oh thank you, and why theme in the forum for the full official release X-Plane 10.41 not? But скати I have небыло update after RC3 , strange.

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By: Ben Supnik https:/2015/10/x-plane-10-41-release-candidate-3/#comment-11967 Sun, 18 Oct 2015 19:21:50 +0000 http://xplanedev.wpengine.com/?p=6487#comment-11967 In reply to Kirill.

It is already released.

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By: Chris Hallam https:/2015/10/x-plane-10-41-release-candidate-3/#comment-11966 Sun, 18 Oct 2015 19:21:46 +0000 http://xplanedev.wpengine.com/?p=6487#comment-11966 why does xplane now have to force you to get a library pack and wont load a scenery, this never happened before if my memory is correct. 4x today Ive gotten the error that a scenery pack wont load due to missing files or its not installed to begin with. that’s odd because per the desired pack on the Org for example which lists the libraries needed, I did in fact download them so I am confused.

any guidance, thanks

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By: Kirill https:/2015/10/x-plane-10-41-release-candidate-3/#comment-11965 Sun, 18 Oct 2015 19:03:08 +0000 http://xplanedev.wpengine.com/?p=6487#comment-11965 In reply to Ben Supnik.

Ben sorry for meticulousness, when do you plan to release the full release X-Plane 10.41 ? By the way in version 10.41 RC 3 very high FPS, great job Ben!

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By: Ben Supnik https:/2015/10/x-plane-10-41-release-candidate-3/#comment-11964 Sun, 18 Oct 2015 18:13:19 +0000 http://xplanedev.wpengine.com/?p=6487#comment-11964 In reply to Maximilian Kunz.

Please contact tech support. This blog is _not_ a tech support blog.

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