Comments on: Making 3-d Modeling Less Weird https:/2015/12/making-3d-modeling-less-weird/ Developer resources for the X-Plane flight simulator Sat, 19 Dec 2015 19:24:51 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Ben Supnik https:/2015/12/making-3d-modeling-less-weird/#comment-12245 Sat, 19 Dec 2015 19:24:51 +0000 http://xplanedev.wpengine.com/?p=6652#comment-12245 In reply to Daniel_L.

I guess on the public github repo:
https://github.com/Marginal/XPlane2Blender

I haven’t pushed new code to the v10scenery branch in a while – what Jonathan has is newer than what we shipped 10.0 with but we’ve put in bug fixes, etc. I’ll try to push an update and generally get in sync.

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By: Daniel_L https:/2015/12/making-3d-modeling-less-weird/#comment-12242 Sat, 19 Dec 2015 17:56:03 +0000 http://xplanedev.wpengine.com/?p=6652#comment-12242 Where can we get the last version of the scripts for Blender 2.49 ?

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By: Hugo Silverio https:/2015/12/making-3d-modeling-less-weird/#comment-12205 Wed, 16 Dec 2015 15:38:38 +0000 http://xplanedev.wpengine.com/?p=6652#comment-12205 In reply to Ben Supnik.

Awesome! looking forward to it!

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By: Ben Supnik https:/2015/12/making-3d-modeling-less-weird/#comment-12202 Tue, 15 Dec 2015 22:23:59 +0000 http://xplanedev.wpengine.com/?p=6652#comment-12202 In reply to Andrew Cook.

Probably not. My expectation for how you’d ‘seed’ geometry off Plane-Maker is:
– Export an OBJ from Plane-Maker.
– Import the OBJ into Blender.

It is _not_ the goal of the new Blender import/export script to be a direct editor of .acf files!

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By: Andrew Cook https:/2015/12/making-3d-modeling-less-weird/#comment-12201 Tue, 15 Dec 2015 20:14:35 +0000 http://xplanedev.wpengine.com/?p=6652#comment-12201 In reply to Ben Supnik.

I am wondering if the importer will ever have the import .wpn/.acf again?

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By: Ben Supnik https:/2015/12/making-3d-modeling-less-weird/#comment-12197 Mon, 14 Dec 2015 18:29:35 +0000 http://xplanedev.wpengine.com/?p=6652#comment-12197 In reply to Hugo Silverio.

Someday, yes, in the next major revision of the OBJ file format.

(The two major things I’m looking at for OBJ++ are vertex animation with blended weights and multiple UV maps.)

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By: Hugo Silverio https:/2015/12/making-3d-modeling-less-weird/#comment-12196 Mon, 14 Dec 2015 17:41:19 +0000 http://xplanedev.wpengine.com/?p=6652#comment-12196 Hello Ben!

Do you guys plan on having VERTEX animation? for pilots, flags, anything that should be a single mesh and not broken parts.

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By: Ben Supnik https:/2015/12/making-3d-modeling-less-weird/#comment-12195 Mon, 14 Dec 2015 14:40:10 +0000 http://xplanedev.wpengine.com/?p=6652#comment-12195 In reply to joomie.

No – the importer isn’t under source control yet.

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By: joomie https:/2015/12/making-3d-modeling-less-weird/#comment-12193 Mon, 14 Dec 2015 05:29:59 +0000 http://xplanedev.wpengine.com/?p=6652#comment-12193 Hi,

very interesting article.
Does the current code for the Blender plugin in the branch v3-3 already include
some importer to load .obj files into Blender? If not, any idea when one will see that?

Many thanks,
joomie

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By: Ben Supnik https:/2015/12/making-3d-modeling-less-weird/#comment-12191 Sun, 13 Dec 2015 14:08:48 +0000 http://xplanedev.wpengine.com/?p=6652#comment-12191 In reply to Luke.

Right – it’s on a topic branch while in development. The issues are also in public track tickets and the design docs are mostly in the wiki. (We have one in a google doc temporarily so we can edit it sanely but it’ll go back to GIT shortly if Ondrej hasn’t already synced it.)

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