Comments on: X-Plane 10.45 Beta 1 Released https:/2015/12/x-plane-10-45-beta-1-released/ Developer resources for the X-Plane flight simulator Mon, 28 Dec 2015 08:13:06 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Angelo https:/2015/12/x-plane-10-45-beta-1-released/#comment-12331 Mon, 28 Dec 2015 08:13:06 +0000 http://xplanedev.wpengine.com/?p=6755#comment-12331 In reply to Tyler Young.

Thank you very much Tyler!

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By: Tyler Young https:/2015/12/x-plane-10-45-beta-1-released/#comment-12330 Mon, 28 Dec 2015 04:40:17 +0000 http://xplanedev.wpengine.com/?p=6755#comment-12330 In reply to Angelo.

I commented on the discussion of this in the other post, but wanted to let readers know here as well: this is fixed now!

http://gateway.x-plane.com/utility/release/diff/from/10.40/to/10.45

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By: Ben Supnik https:/2015/12/x-plane-10-45-beta-1-released/#comment-12326 Sun, 27 Dec 2015 13:42:23 +0000 http://xplanedev.wpengine.com/?p=6755#comment-12326 In reply to elios.

We can’t enforce pricing for sale of aircraft for any third party vendor, or enforce price uniformity. Stores are free to sell their aircraft at whatever price they want, in agreement with the aircraft’s authors I suppose.

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By: elios https:/2015/12/x-plane-10-45-beta-1-released/#comment-12325 Sun, 27 Dec 2015 09:13:38 +0000 http://xplanedev.wpengine.com/?p=6755#comment-12325 In reply to Ben Supnik.

if your going to let steam sell aircraft they need to work with ALL versions of Xplane

or you need to enforce pricing across all versions

ie if the steam aircraft are one sale then the non-steam one must be as well

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By: Angelo https:/2015/12/x-plane-10-45-beta-1-released/#comment-12321 Sat, 26 Dec 2015 11:40:00 +0000 http://xplanedev.wpengine.com/?p=6755#comment-12321 Hi all,
perhaps a little off topic but it’s just me or the link http://gateway.x-plane.com/utility/release/diff/from/10.40/to/10.45r4 (is 10.45r4 right?) doesn’t work?
As per description I’d like to see the complete list of only 3-D airports in the X-Plane 10.45 release plus the new airports with 3-D scenery but using that link I always get the login page and then the search scenery page, not a specific list, so I wonder if I must do a specific search (New Approved Airport Submissions, maybe) instead.
Many thanks in advance.
Best regards

Angelo

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By: Jim Dalgleish https:/2015/12/x-plane-10-45-beta-1-released/#comment-12318 Fri, 25 Dec 2015 21:01:19 +0000 http://xplanedev.wpengine.com/?p=6755#comment-12318 In reply to NLS.

I don’t disagree, but X-Plane from the beginning has been about instrument training, so while landmarks are mostly used for navigation in a VFR environment, the focus was on IFR. The main, points that X-Plane was designed around in the beginning were accuracy in instrumentation and flight physics. It grew from there, but most of the conversations that I had with Austin in years past always left me with the impression that looking out the window other than to see the runway was not what X-Plane was designed for, thus making the fact that other flight simulators had more major landmarks (not to mention accurate taxiway layouts, airport buildings, etc…) 20+ years ago unfortunately irrelevant .

Now, I think that Ben and company have done a remarkable job in bringing X-Plane out of the 1980’s Level-D simulator style graphics, but they are a small team, and probably too small to effectively develop all that we want in the same time frame as anything that Microsoft or Lockheed Martin are able to do. Thus, one has to rely on third party developers. However, with X-Plane, there just isn’t the user base buying enough of these third party add-ons to justify most people trying to make a living out of it, which is really what needs to happen to get the amount of 3rd party support equal to that of MS/LM. The amount of money that a third party developer for MS/LM makes compared to what an X-Plane developer makes is not even comparable, and the amount of time it takes to develop high end packages is considerable. My hat is off to anybody who can find the time to dedicate to making this hobby more enjoyable for the rest of us, freeware and payware.

I would love to see more VFR checkpoints in the simulator (including golf courses). I started to look at developing a World Landmarks package because like you, I totally agree that not only does it give a pilot the ability to practice VFR/Dead reckoning navigation, but I think it also gives cities and parts of the world character. But the list was fairly extensive, and in order for me to dedicate the time to such a task would not only require a small team to shorten the development span, but also for me to quit my real job so that I could dedicate the time needed to effectively develop a quality package without spending 3 years on it. Porting (at least from the sources that I looked into, like TurboSquid, SketchUp, TF3DM, GrabCAD, etc…) is not an option as there are ownership and legal issues, and most of the models are not optimized at all, so it would be lethal for people with older computers from a frame rate perspective. Thus, all new scenery would need to be built from scratch and optimized with both creative poly counts and LOD’s. None of that penciled out for me personally, so my attempt at such a project was scrapped.

The real question that should be asked is; What are people willing to pay for [insert scenery/aircraft/functionality request here]? That is what will ultimately determine what, if anything, gets done outside of what Laminar provides.

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By: Ben Supnik https:/2015/12/x-plane-10-45-beta-1-released/#comment-12317 Fri, 25 Dec 2015 16:19:46 +0000 http://xplanedev.wpengine.com/?p=6755#comment-12317 In reply to Maxwell.

No, we do not use these extensions.

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By: Maxwell https:/2015/12/x-plane-10-45-beta-1-released/#comment-12315 Thu, 24 Dec 2015 19:58:18 +0000 http://xplanedev.wpengine.com/?p=6755#comment-12315 http://www.nvidia.com/download/driverResults.aspx/96877/en-us

http://www.nvidia.com/download/driverResults.aspx/96883/en-us

https://developer.nvidia.com/opengl-driver

“These new OpenGL 2015 ARB extensions require NVIDIA GeForce 900 series or newer GPUs:

ARB_post_depth_coverage
ARB_fragment_shader_interlock
ARB_texture_filter_minmax
ARB_sample_locations
ARB_shader_viewport_layer_array
ARB_sparse_texture2
ARB_sparse_texture_clamp”

Does X-Plane use these OGL extensions on GeForce 900 series Maxwell2 cards?

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By: Ben Supnik https:/2015/12/x-plane-10-45-beta-1-released/#comment-12312 Wed, 23 Dec 2015 19:45:26 +0000 http://xplanedev.wpengine.com/?p=6755#comment-12312 In reply to elios.

I don’t think I understand the issue here.

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By: elios https:/2015/12/x-plane-10-45-beta-1-released/#comment-12311 Wed, 23 Dec 2015 19:17:37 +0000 http://xplanedev.wpengine.com/?p=6755#comment-12311 In reply to Ben Supnik.

hmm then sales 3rd party devs needs to have there stuff on sale on there own sites too or the aircraft should work with any copy of xplane

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