Comments on: Blender 2.7 Exporter: New Version https:/2016/03/blender-2-7-exporter-new-version/ Developer resources for the X-Plane flight simulator Wed, 16 Mar 2016 15:14:17 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Ben Supnik https:/2016/03/blender-2-7-exporter-new-version/#comment-12636 Wed, 16 Mar 2016 15:14:17 +0000 http://xplanedev.wpengine.com/?p=6890#comment-12636 In reply to David Hawkins.

Some day, but this isn’t our top priority. We are looking at direct upgrade from Blender 2.49.

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By: David Hawkins https:/2016/03/blender-2-7-exporter-new-version/#comment-12635 Wed, 16 Mar 2016 14:14:18 +0000 http://xplanedev.wpengine.com/?p=6890#comment-12635 Will the ability to import from x-plane be added back?

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By: Ben Supnik https:/2016/03/blender-2-7-exporter-new-version/#comment-12634 Wed, 16 Mar 2016 01:29:33 +0000 http://xplanedev.wpengine.com/?p=6890#comment-12634 In reply to Rudy.

PBR is something I am looking closely at.

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By: Rudy https:/2016/03/blender-2-7-exporter-new-version/#comment-12633 Tue, 15 Mar 2016 20:53:53 +0000 http://xplanedev.wpengine.com/?p=6890#comment-12633 In reply to Ben Supnik.

“more than one UV map..” …

-finally!

ahem.. any plans about implementing the Physically Based Rendering (for textures) in the xplane rendering engine? Not only visually it will be a huge blast of an improvement, but also it is an important future proof new rendering technology.

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By: Elliott https:/2016/03/blender-2-7-exporter-new-version/#comment-12632 Tue, 15 Mar 2016 08:37:08 +0000 http://xplanedev.wpengine.com/?p=6890#comment-12632 In reply to Craig.

I would also like to hear an update about the state of VR implementation. I tried DCS with the DK2 and was absolutely blown away.

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By: Ben Supnik https:/2016/03/blender-2-7-exporter-new-version/#comment-12630 Sun, 13 Mar 2016 21:22:39 +0000 http://xplanedev.wpengine.com/?p=6890#comment-12630 In reply to Tom Knudsen.

I think spill lights are supported now – the weakness is that the parameters must be entered by hand. If they don’t come over with 3DS, that’s sort of beyond the scope of the exporter. Similarly, translucent glass should just export – be sure to set the Plane-Maker flags appropriately.

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By: Tom Knudsen https:/2016/03/blender-2-7-exporter-new-version/#comment-12629 Sun, 13 Mar 2016 20:25:12 +0000 http://xplanedev.wpengine.com/?p=6890#comment-12629 My workflow is 3dsMax 2015 —> Blender

The online things I have not found a good solution to is basically two things

1. Windows (transparent windows, tinted windows)
2. Lights (spot, flood, windows lights etc.)

Are any of such included in the new exporter? I.e any lights added in 3ds max exported as obj can be seen in blender and exported further? Or is “night texture” the only option

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By: Edwin https:/2016/03/blender-2-7-exporter-new-version/#comment-12628 Sun, 13 Mar 2016 14:56:16 +0000 http://xplanedev.wpengine.com/?p=6890#comment-12628 In reply to Ben Supnik.

I wasn’t really thinking of a “shader editor”. More like attaching a vertex/fragment shader in GLSL to an obj file in the same manner as adding a texture. But you’re right, that’s more a OBJ format/rendering engine thing and has little to do with the Blender exporter.

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By: Ben Supnik https:/2016/03/blender-2-7-exporter-new-version/#comment-12627 Sun, 13 Mar 2016 13:54:42 +0000 http://xplanedev.wpengine.com/?p=6890#comment-12627 In reply to Edwin.

These are features of X-Plane, not Blender, e.g. these are things that the rendering engine could do someday.

I am working on rendering engine improvements – I’ll post about them when we have something definite.

We are very unlikely to add a “shader editor” where you can add either arbitrary shader code or complicated node editing (a la UE4). Much more likely is the shaders will continue to be a menu of options that you can pick from and tune with numeric values and input textures. My thinking is this: the set of effects artists are trying to create with aircraft are relatively uniform; I believe there are material models that could meet people’s needs. I’d like to try them before trying “just code your own.” The engines that provide shader builders exist in a very different ecosystem than X-Plane. So my focus is on a new material model that will let people do what they need to do.

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By: quantumac https:/2016/03/blender-2-7-exporter-new-version/#comment-12626 Sun, 13 Mar 2016 13:49:27 +0000 http://xplanedev.wpengine.com/?p=6890#comment-12626 In reply to Ben Supnik.

Thanks! I’ll give the hack a try and see how it looks.

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