Comments on: Per-Airport Flattening https:/2016/03/per-airport-flattening/ Developer resources for the X-Plane flight simulator Thu, 07 Apr 2016 14:11:54 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Ben Supnik https:/2016/03/per-airport-flattening/#comment-12793 Thu, 07 Apr 2016 14:11:54 +0000 http://xplanedev.wpengine.com/?p=6906#comment-12793 In reply to Fabio.

No. Gateway airports cannot have third party art assets or use third party libraries – they need to work with the unextended sim.

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By: Fabio https:/2016/03/per-airport-flattening/#comment-12792 Thu, 07 Apr 2016 13:44:10 +0000 http://xplanedev.wpengine.com/?p=6906#comment-12792 Ben, a quick question I’m pretty sure is answered somewhere but I honestly couldn’t find right now:

Can I create custom .POL for Gateway airport’s? For example, we do have the Pavements folder inside the library, with 6 variations of concrete and asphalt. But what if I need grass, gravel, dirt or something like that? Can I make a custom .POL using decals, as long as I’m reffering to textures inside the XP’s library?

Thanks.

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By: Guilherme https:/2016/03/per-airport-flattening/#comment-12784 Sun, 03 Apr 2016 15:39:31 +0000 http://xplanedev.wpengine.com/?p=6906#comment-12784 In reply to Ben Supnik.

Great, thanks!

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By: Ben Supnik https:/2016/03/per-airport-flattening/#comment-12782 Sun, 03 Apr 2016 00:44:34 +0000 http://xplanedev.wpengine.com/?p=6906#comment-12782 In reply to Guilherme.

Yes – when they include them from the library, they aren’t copying the art asset, they’re just creating a reference to it, so that’s fine.

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By: Guilherme https:/2016/03/per-airport-flattening/#comment-12781 Sat, 02 Apr 2016 23:33:53 +0000 http://xplanedev.wpengine.com/?p=6906#comment-12781 That is very good news!

I have a question: does the developers of payware scenery allowed to use stock x-plane library of objects on their scenery? I mean facades, trees, cars, etc.

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By: Ilias Tselios https:/2016/03/per-airport-flattening/#comment-12771 Fri, 01 Apr 2016 10:31:10 +0000 http://xplanedev.wpengine.com/?p=6906#comment-12771 In reply to Ben Supnik.

As a commercial developer, I’m looking forward for a way to have the ability to edit the mesh for airport, but without having to replace the whole 1×1 tile.

Currently working on Chicago O’Hare airport (KORD), which sits on 2 tiles, I did a heavy mesh editing (from creating the missing ponds, underpasses, to “stitching” the 2 tiles cause there where gaps). Now, if someone creates the Midway airport (KMDW – which sits on the same tile with KORD) and wants to edit the mesh as well, a user cannot have the both meshes.

I believe that as we move forward to more complex airports, mesh editing will be essential, and it is profound that a mesh patching system will be recommended.

I was thinking more about an “airport special mesh”, something like a square about 5×5 nautical miles around the airports (at least the major ones). This way that special tile could be edited, without affecting the rest of the tile. Of course, I have no idea if that is possible!

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By: Ben Supnik https:/2016/03/per-airport-flattening/#comment-12770 Fri, 01 Apr 2016 05:41:24 +0000 http://xplanedev.wpengine.com/?p=6906#comment-12770 In reply to Jim Zane.

You should totally tell HIM that. 😉 😉

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By: Jim Zane https:/2016/03/per-airport-flattening/#comment-12769 Fri, 01 Apr 2016 04:11:33 +0000 http://xplanedev.wpengine.com/?p=6906#comment-12769 Austin doesn’t pay you enough… 🙂

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By: eddiedee https:/2016/03/per-airport-flattening/#comment-12768 Thu, 31 Mar 2016 22:57:53 +0000 http://xplanedev.wpengine.com/?p=6906#comment-12768 In reply to Manuel.

I second Manuel’s sentiment, great news!

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By: Ben Supnik https:/2016/03/per-airport-flattening/#comment-12767 Thu, 31 Mar 2016 20:36:42 +0000 http://xplanedev.wpengine.com/?p=6906#comment-12767 In reply to Andras Fabian.

Well, I can’t be that mad about mesh patching because it -is- what I think we will someday do. It’s just that we need to further migrate the engine internally to be able to take patches.

Whether mesh patches are good for full mesh replacement or only fixing airports will depend on the implementation. (E.g. .pols are kind of like “mesh patching” for orthophotos, but they don’t scale to do wide-scale orthophoto scenery.)

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