Comments on: Brighter Night LIT Textures https:/2016/04/brighter-night-lit-textures/ Developer resources for the X-Plane flight simulator Sun, 01 May 2016 07:23:15 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: Stefano https:/2016/04/brighter-night-lit-textures/#comment-12920 Sun, 01 May 2016 07:23:15 +0000 http://xplanedev.wpengine.com/?p=6925#comment-12920 In reply to Ben Supnik.

Ok no worries, but it would be nice to have that in the future… like you did with the “grey” city textures to make them visible from a very high cruise level and from distance. It would be really cool to have something like that for the night…. flying during the night at low level is amazing, but once you are at FL200 and up, everything seems so dark. To see lights you have to look perpendicularly down… even in clear skies… 🙂 Anyway, thanks for reply and keep up the good work! You are an amazing team and since I switched from FSX to xplane, I never went back!!!

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By: Ben Supnik https:/2016/04/brighter-night-lit-textures/#comment-12917 Sat, 30 Apr 2016 14:51:07 +0000 http://xplanedev.wpengine.com/?p=6925#comment-12917 In reply to Stefano.

1050 will -not- have baked night lit textures on the ground.

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By: Stefano https:/2016/04/brighter-night-lit-textures/#comment-12916 Sat, 30 Apr 2016 14:40:08 +0000 http://xplanedev.wpengine.com/?p=6925#comment-12916 HI… This is an amazing news for night flying. Will you also create night bright city textures (without 3d lights) for night enjoyment at really high flight cruise level so that we can see big cities lights from 80/100 miles away in very clear sky conditions??? That would be a mega plus for night IFR flying!!! 🙂

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By: Jonathan https:/2016/04/brighter-night-lit-textures/#comment-12915 Sat, 30 Apr 2016 12:17:30 +0000 http://xplanedev.wpengine.com/?p=6925#comment-12915 Yeah, pretending sRGB is linear really destroys images once features shrink down to less than about a pixel. It’s closely related to the inequality of arithmetic and geometric means. The more variable the source pixels ending up in a destination pixel are, the darker the result gets. The worst case is an isolated point of light becoming ever smaller. If source pixels are similar enough (large features), not much changes.

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By: Ben Supnik https:/2016/04/brighter-night-lit-textures/#comment-12904 Wed, 27 Apr 2016 23:25:14 +0000 http://xplanedev.wpengine.com/?p=6925#comment-12904 In reply to Kris Crecco.

We know that night light popping is a problem, but I do not know what the solution will be yet. Increasing the AG instantiation distance is quite expensive.

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By: Kris Crecco https:/2016/04/brighter-night-lit-textures/#comment-12901 Wed, 27 Apr 2016 22:30:15 +0000 http://xplanedev.wpengine.com/?p=6925#comment-12901 Hi Ben,

Thanks for the updates first of all, I like reading your perspective on what’s coming, and how. My question is a bit unrelated to the LIT textures and more regarding night lighting in general. Are there any plans in the future to address ground night lighting “popping” in when at high altitudes? I absolutely love what you did with the extended DSFs and it made flying airliners SO much more enjoyable, so I was just curious if something similar could be done with the 3D night lighting (autogen?). Keep up the great work =)

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By: Ben Hanks https:/2016/04/brighter-night-lit-textures/#comment-12867 Mon, 25 Apr 2016 22:31:54 +0000 http://xplanedev.wpengine.com/?p=6925#comment-12867 Looking good. I know this might be a lot to ask but would it be possible to add water reflections off the ground if its raining in the PC version of XP10?

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By: Eric https:/2016/04/brighter-night-lit-textures/#comment-12863 Sat, 23 Apr 2016 23:47:35 +0000 http://xplanedev.wpengine.com/?p=6925#comment-12863 AMD – The Master Plan; https://youtu.be/aSYBO1BrB1I

I should of bought some of their stock a few days ago when it was 50% cheaper !

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By: Jörn https:/2016/04/brighter-night-lit-textures/#comment-12847 Thu, 21 Apr 2016 19:05:57 +0000 http://xplanedev.wpengine.com/?p=6925#comment-12847 One of the very special things I really like about XP, is that you let us look behind the technical scenes.
Many thanks!

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By: myb https:/2016/04/brighter-night-lit-textures/#comment-12846 Thu, 21 Apr 2016 19:00:26 +0000 http://xplanedev.wpengine.com/?p=6925#comment-12846 I’m still can’t get a dds file in Ubuntu 14.04LTS by typing “./DDSTool –png2dxt –gamma_22 *.png” ,even if my *.png is a simplest Greyscale test file. In summary I always have: “Unable to open png file (null)”. So I gave up on the idea of using the xptools_lin_15-3.

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