Comments on: X-Plane 10.50 Beta “Real Soon” https:/2016/06/x-plane-10-50-beta-real-soon/ Developer resources for the X-Plane flight simulator Thu, 23 Jun 2016 17:41:07 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: MarRog https:/2016/06/x-plane-10-50-beta-real-soon/#comment-13352 Thu, 23 Jun 2016 17:41:07 +0000 http://xplanedev.wpengine.com/?p=7025#comment-13352 In reply to Philipp Münzel.

Thanks for the update! Well, LPV approaches are not _that_ boring.
Great news, getting more data *in* X-Plane. Please don’t forget the add-on developers who want to get the new data *out* of X-Plane… By the way, is the data for LPV not supplied by NaviGraph and NavDataPro?

]]>
By: Philipp Münzel https:/2016/06/x-plane-10-50-beta-real-soon/#comment-13280 Sun, 19 Jun 2016 14:40:31 +0000 http://xplanedev.wpengine.com/?p=7025#comment-13280 In reply to MarRog.

Mostly lying on a floating mat in the pool and sipping Pina Coladas.
Honestly though, really booooring features for the time after 10.50. Boring unless you are interested in correctly flying LPV approaches for example. Suffice it to say that I attended a meeting with the FAA in Washington so we can get more and better data in X-Plane that I care for for instrument training.

]]>
By: Ben Supnik https:/2016/06/x-plane-10-50-beta-real-soon/#comment-13237 Sat, 18 Jun 2016 02:06:29 +0000 http://xplanedev.wpengine.com/?p=7025#comment-13237 In reply to John.

The intent is the entire pipeline – one consistent lighting model everywhere.

With that in mind, the detail in the reflections may be -seriously- limited/impaired/hacked for things other than the aircraft – we have to pick our battles. But for that matter, I don’t know how much reflections we get, and it will certainly be variable based on rendering settings. That stuff is TBD – what we have now is not even close to fast enough to ship.

]]>
By: John https:/2016/06/x-plane-10-50-beta-real-soon/#comment-13226 Fri, 17 Jun 2016 17:06:36 +0000 http://xplanedev.wpengine.com/?p=7025#comment-13226 Ben,

I know you probably can’t answer, but incase you can:

I was wondering if PBR in the next version is just for aircraft, or is it meant to work for the entire pipeline? (Ie, reflections/haze off of runways, more physically accurate atmospheric scattering)

If its just for aircraft, thats totally ok (or if its mostly fudged with shaders and comes “close” to looking real). If you are on the fence about the atmospheric scattering part… for what its worth, and for all of its limitations as currently implemented, Real Terra Haze gave me a greater sense of depth and distance than tons of objects ever had (it’d be nice to get an overclocked i7 and a $currentFastestCard to have both!) – I had not realized how important that was to a sense of realism. So a re-jiggered scattering support would be a way for us with old sad machines to benefit even if we had to dial everything else way down.

I was blown away that the sample renders looked better than what a ray tracer could do when I was a kid. Awesome work!

]]>
By: Maksim Sterekhov https:/2016/06/x-plane-10-50-beta-real-soon/#comment-13222 Fri, 17 Jun 2016 14:44:45 +0000 http://xplanedev.wpengine.com/?p=7025#comment-13222 Great video. New rendering engine is really exciting, and provides much more realistic picture. One question about future functionality. Current weather engine doesn’t support smooth weather transitions during flight (and different weather settings in different places in a world at all). As far as I understand this feature requires whole weather engine redesign. Do you have plans about new weather engine in XP11? or you are going to focus on other things? Thanks in advance.

]]>
By: Ben Supnik https:/2016/06/x-plane-10-50-beta-real-soon/#comment-13198 Fri, 17 Jun 2016 00:05:19 +0000 http://xplanedev.wpengine.com/?p=7025#comment-13198 In reply to snagar.

Here’s my expectation:
1. FMOD will be packaged with the sim, making it available.
2. The X-Plane C SDK will contain minimal FMOD support – e.g. there might be a dataref letting you get FMOD’s system object. (In other words, if you want to code, write fmod code directly and we’re only going to help with things where we have to because of global resources owned by the sim. FMOD’s API is such that you don’t need us to wrap it.)
3. There will be an -authoring- interface to associate FMOD events (FMOD sounds are called ‘events’ for some reason) with commands or datarefs in the sim. That will be something you do with your aircraft, but it’s -data driven-, e.g. no code required.

]]>
By: Ben Supnik https:/2016/06/x-plane-10-50-beta-real-soon/#comment-13197 Fri, 17 Jun 2016 00:03:40 +0000 http://xplanedev.wpengine.com/?p=7025#comment-13197 In reply to Piet.

Well, our general goal for aircraft compatibility is:
1. Aircraft from the previous version more or less work.
2. There may be a small number of mandatory updates at major versions – these are usually for add-ons using very old technology. (E.g. if the airplane from v8 worked by compatibility in v9, it needed some work for v10 – the last version rule isn’t recursive.)
3. Usually the aircraft without the updates is acceptable to users but not quite what authors want, so they tune it.

The move to HDR and global lighting was a level of compatibility we were comfortable with: most aircraft “just worked” with HDR, some needed updates, and with HDR off, things were mostly fine.

]]>
By: snagar https:/2016/06/x-plane-10-50-beta-real-soon/#comment-13196 Thu, 16 Jun 2016 22:31:44 +0000 http://xplanedev.wpengine.com/?p=7025#comment-13196 Hi.
A question regarding the FMOD sound library.
Today I use the same library in my plugin.
I was wondering if the future implementation will be generic with xplane. Meaning fhe library will be officially supported by xp so I won’t need to include it.
Another thought. Will you expand the xpsdk to expose basic features like playing a sound file or will we still need to manually handle this.

Another question that crossed my mind… Will the future interface look and feel will influence the xpsdk widget look and feel?
Thank you for the great show.

]]>
By: snagar https:/2016/06/x-plane-10-50-beta-real-soon/#comment-13195 Thu, 16 Jun 2016 22:17:17 +0000 http://xplanedev.wpengine.com/?p=7025#comment-13195 In reply to Hans.

That is the spirit.
I wish they had a monthly donation thingy, I sure would have loved to support LR.

]]>
By: Piet https:/2016/06/x-plane-10-50-beta-real-soon/#comment-13194 Thu, 16 Jun 2016 20:50:28 +0000 http://xplanedev.wpengine.com/?p=7025#comment-13194 Great presentation and goodies, especially the autogen and sounds.
About x-plane 11, is there any prediction about porting of payware aircraft into this new version?

]]>